Well .... yes and no.
Making a 100 mil and hour should be possible if the stars align and a beam of light shines from the heavens upon you while angels sing, in other words, you found yourself the perfect opportunity. And like all of these opportunity, you get it while it's hot, then it becomes known, and then it dries out. Appearing somewhere else where the conditions become favourable.
It's a shame these gold rushes are caused by quirks in the code, and not created organically because of market forces, or other in game variables.
Having hot spots pop in and out of existence where CMDRs converge on and suck dry would beat having 1 spot being drilled for weeks.
edit watching the tube now: navy rank grind wall [mad]
Unfortunately, these kind of players pop up in every game, and having access to 1000 hours of YouTube videos before you even launch the game exacerbates the problem.I think the subject of cr/hr is conflated by arguments from newer players thinking they should be able to make the same amount as those who've spent copious amounts of time ranking up. It's the "i just joined the game and want an Anaconda nao!!!" attitude, vs those who've spent time playing wondering where the hell the commensurate rewards are for all their time invested.
They play whack-a-mole because their focus is not on Elite, it's on the current projects that are going to keep the studio financed. I would be really surprised if they actually had more than 12-15 people assigned to ED, and if they do, I would be a bit disappointed with the lack of attention they give the game.This game is no different from any other in that respect- and it would seriously behoove FD to remind themselves when "balancing" missions and the like.
Instead, they've been playing "whack-a-mole" with the mission boards because someone starts whining about other people being able to make "X" amount of credits for a particular type of mission.
That said, you'll always have "those" players who want "instant everything" as soon as they start a game. That's great for "P2W" style loot-box games, but not so great for games like ED.
IMO, it would be best if FD focused their efforts on multipliers that are affected by ranks for credit reward increases, rather than singular mission types.
The longer time you spend playing, the more you should earn- just like if you're more experienced in a profession, the more you expect in terms of salary.
Has nothing to do with the "size of ship" you're flying. It's about your experience.
Ranking with Pilots Federation is "supposed" to affect things like mission payouts, and at one time it did make a huge difference. I'm not sure when that sort of stopped happening, but it's somewhat obvious the lines have been pretty blurred.
Here is an idea.... I think everyone should be able to enjoy the game the way they want too. If someone doesnt want to earn 100mill/hr then dont do the gold rush. ENJOY the game thats the key. I really dont think that other players have a right to debate what i can and cant do. Get over it!!! I have been playing the game since early 2015. There are plenty of ways to earn credits.This is my take on the topic and i bet rest of you also one or two things to say : so feel free to express yourselves!
Here is an idea.... I think everyone should be able to enjoy the game the way they want too. If someone doesnt want to earn 100mill/hr then dont do the gold rush. ENJOY the game thats the key. I really dont think that other players have a right to debate what i can and cant do. I have been playing the game since early 2015. Get over it!!! There are plenty of ways to earn credits.
the ideal situation (IMO) would be for the game to deliberately spawn gold-rushes which either last for an arbitrary period or last until some parameter is reached