[Video] Wing missions - diamonds in the rough

I'd agree with you but I've already been told I'm an idiot for thinking that you should be able to go to a station in which you are allied with most all factions and find more than 3 standard wing missions. Allied 3, friendly with 2 and cordial with 2 netted me 1-3 missions on a regular stop. And that's including the missions I didn't have rank for or the ship was too large. According to the white knights around here that's OK. Silly me, I'm such an idiot. We have a mission board but no mission. Working as intended, move along...

And now YOU want to have payouts that depend on work load or participation in the wing? OH, HERESY!!! May you burn in hell!

I shall pray for your soul...

Love the reference to sex and masturbation BTW.. Nice analogy!

Oh, BTW, they have already hit it with the nerf bat, actually fly swatter, by make the majority of wing transport missions 4000+ tons.
 
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I prefer the equal payout as it allows people to join up in wings and be rewarded for being as a group, not having arguments over getting more cos they shot more pirates whilst transporting stuff, or suffering more hull reapirs whilst killing pirates. It should be a tool to promote team gameplay.

If they aligned rewards so this interactivity was as good or better than doing it alone, then we would see more wing like groups wandering about.

I also find the Multicrew "balancing" of payouts based on combat rank another thing that kills an opportunity for collaboration before it even starts.

The game should be trying to promote group gameplay, and as the yardstick for most is how many credits can I earn, both of these activities are left well alone....
 
Yes! A fair day's pay for a fair day's play - sorry, I mean work ! You should get paid for the number of tons you haul, not the number of friends you have [lonely sob]!
 
I prefer the equal payout as it allows people to join up in wings and be rewarded for being as a group, not having arguments over getting more cos they shot more pirates whilst transporting stuff, or suffering more hull reapirs whilst killing pirates. It should be a tool to promote team gameplay.

If they aligned rewards so this interactivity was as good or better than doing it alone, then we would see more wing like groups wandering about.

I also find the Multicrew "balancing" of payouts based on combat rank another thing that kills an opportunity for collaboration before it even starts.

The game should be trying to promote group gameplay, and as the yardstick for most is how many credits can I earn, both of these activities are left well alone....

what.. NO I said that rewards should be dynamic in the way that the big REWARD is split between participant NUMBER not the amount of effort each had put in !
 
I prefer the equal payout as it allows people to join up in wings and be rewarded for being as a group, not having arguments over getting more cos they shot more pirates whilst transporting stuff, or suffering more hull reapirs whilst killing pirates. It should be a tool to promote team gameplay.

If they aligned rewards so this interactivity was as good or better than doing it alone, then we would see more wing like groups wandering about.

I also find the Multicrew "balancing" of payouts based on combat rank another thing that kills an opportunity for collaboration before it even starts.

The game should be trying to promote group gameplay, and as the yardstick for most is how many credits can I earn, both of these activities are left well alone....

So, should FDev bring back the original payouts to Multi-Crew which were nurfed for the same reason? Just ride along with me, you don't have to shoot or do anything and you can make MILLIONS! No different than the nube in a winder who wings up with a friend in a Cutter/T10 who does all the hauling.

Personally, I don't really care about it. If you want to do this, fine, whatever. I would really like to see the mission payouts split evenly between wing members so that wings with less than 4 can be better paid for their efforts. But that won't happen because the winder nube would now make double and that would just be too much for the devs.

The only real solution is to get rid of "wing" missions and make every mission sharable. Institute a proper per ton payout based on system state and quantities that are in supply or need in another system... Example, a close by system is in Outbreak, generate missions to deliver medicine for 4,000+ a ton, the amount you can already get in that system if you delivered it there. I could go on with examples but you can get the drift. Make that BGS actually do something that ties the gameplay to the conditions in the galaxy... Or at least the surrounding systems. People talk about immersion, now THAT would be immersive.

But that won't happen. It would be way too hard to code and make way too much sense.
 
Yes! A fair day's pay for a fair day's play - sorry, I mean work ! You should get paid for the number of tons you haul, not the number of friends you have [lonely sob]!

you and me both! But yeah it's just weird that they decided to do the "divide by 4"
 
I would love to see wing missions pay 4x normal missions, then split the rewards between the participants. No change when playing in a wing of 4, but smaller wings get appropriately rewarded for the extra work each individual must do.
 
I would love to see wing missions pay 4x normal missions, then split the rewards between the participants. No change when playing in a wing of 4, but smaller wings get appropriately rewarded for the extra work each individual must do.

This is what the majority of the beta testers for 3.0 wanted. It just made sense from a game rewards point of view, as it made these new missions attractive for everyone from solo to wings of any number. The obvious and natural extension of that would be to replace the current solo mission with these (with goals ranging from the solo easy to 4-wing challenging) and just call them “shareable” missions, not “wing” missions. It was a fantastic concept which would add a lot of value to the game from the player’s point of view.

Frontier didn’t like the idea though as they wanted more “control” over the new missions. That was the devs official response, “control”. Most of us didn’t know then what that meant exactly, and I honestly still don’t get it.

As it currently sits, they pretty much designed yet another new feature to be practically by its very design, when a slight change in focus could have turned it into something very valuable for the game. Great potential just squandered away.
 
I would love to see wing missions pay 4x normal missions, then split the rewards between the participants. No change when playing in a wing of 4, but smaller wings get appropriately rewarded for the extra work each individual must do.

Personally, I like the wing missions as they are; my group has had a blast these past few weeks making some nice trucking money while getting allied with various factions but, this idea seems fair. As long as it's not a payout nerf. As long as there is no "scaled by contribution nonsense".
 
I support the idea to increase the payout by four times and divide it between participants in equal amounts, BUT to become a valid participant in a wing mission you have to do a minimum amount of work just like we have it in CG's.
 
I support the idea to increase the payout by four times and divide it between participants in equal amounts, BUT to become a valid participant in a wing mission you have to do a minimum amount of work just like we have it in CG's.
What about cargo-less ships flying as escorts to haulers?
 
What about cargo-less ships flying as escorts to haulers?

How many commanders actually do this? The few wing missions I've done never generated an interdictions.

This, I guess, adds to the immersion... Hours of boring escort missions punctuated by the rare interdiction. [big grin]

I would fully support a separate mission type that needs to escort transports. Except that this would come at the expense of standard haulage missions which are as rare as HGEs...
 
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