VKB Gladiator and GNX Controller Templates

Greetings,

Here are my templates for the VKB Gladiator NXT and GNX controllers to setup bindings for Elite Dangerous Odyssey or any other game. I designed them for landscape 8.5 x 11in and A4 300dpi printing if desired. Useful with pencil and eraser figuring out the bindings.

EVO.jpg

EVO_OMNI.jpg

FSM_GA.jpg

SEM.jpg

THQ.jpg

Elite Dangerous requires a lot of the commands to be bound to the same control. How does one know which ones will work together? This is my binding group chart to help. Basically any command within a group has to be bound to an individual control. A command in one group and a command in another group can be bound to the same control. Let's take a look.

BChart.jpg

The Galaxy/System map, Night Vision bindings are available with the ship, SRV and on foot. Each are in a different group and can use the same three controls. Ship and SRV Cargo Scoop and Lights (I use Flashlight for on foot) can be bound to the same two controls. Ship Flight Assist and SRV Drive Assist one control. These are common ones.

How about Leave FSS, SRV Thrusters, Enter Free Camera and Toggle HUD Camera all with one control? As they are all in separate groups it is valid. On foot Jump, SRV Brake and Exit Free Camera? Separate groups so one control. Don't worry about why would one do this for now just that one can. If the commands are in a different group they all work well together. The exception is the Ship group.

Flying the ship one needs targeting commands so all of them need separate controls within the Ship group. Meanwhile the Targeting group works with all the other groups so list them as a group on the chart. All the other groups that are available when flying the ship need a ship bind to get into that group. Then the group overrides the ship commands for binding other commands. Example.

Bind three commands in the ship group for ship, SRV and CMDR to enter Camera Suite. Once in all other camera commands will not interfere with ship commands wherever one wants to use them. The group is in charge. In the Camera Suite click on Enter Free Camera and this group is in charge not caring about the Camera Suite or other controls. Exiting is by the enter Camera Suite toggle how or using Backspace on the keyboard Frontier programmed for many exits.

The key is to think in groups. What do you want your left and right hands to be doing while you are in a group? Then when in a group the controls should feel natural and in the right place when using them. The group chart makes it easier to find those sweet spots. When all is complete the template could show one control for unrelated On foot Jump, SRV Brake and Exit Free Camera which makes no sense...unless you think in groups.

How does it all work? All the commands from the binding group chart I programmed into a VKB Gladiator NXT EVO Space Edition joystick and the Gladiator NXT EVO Omni Throttle. It all works except my brain and muscle memory getting up to speed. Putting them all together so your brain likes them is the goal. It is how I fly but like engineering a ship for a specific game play the controls also change and there are many more commands dedicated to specific game play not listed on my binding group chart.

Example. The camera controls that I added provides more than a player needs to happily look at their ship and space for snapshots and basic pan controls for beginner video recording. If you are going to make the next Star Wars...I mean Elite Dangerous movie...there are A LOT more controls where a dedicated keypad like a Razer Tatarus and some ED friends video crew in the instance is needed.

Hopefully I provided a few answers and some ideas designing your setup with any H.O.T.A.S.

01EVO.jpg

02EVO_OMNI.jpg

Regards
 
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That's great, @Hooplah! Thanks a lot. I've been working on templates for the EVO myself for some time, but they're not in a state to publish them yet.
LOL, good luck with that. With Elite Dangerous they will never be in a state to publish. Max out one play style as in any and all combat then next week think, "Oh wait. let's go mining!". Back to changing the bindings here and there. Hopefully with my templates and group comments binding controls to Elite Dangerous got a little easier.

Regards
 
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LOL, good luck with that. With Elite Dangerous they will never be in a state to publish. Max out one play style as in any and all combat then next week think, "Oh wait. let's go mining!". Back to changing the bindings here and there.

Regards
Huh? Why? All the mining tools live on fire groups. It's basically asteroid combat. Why would you change your bindings, especially when you have so many controls at your finger tips? That just messes up your muscle memory, and you will be essentially bad at both disciplines.
 
Huh? Why? All the mining tools live on fire groups. It's basically asteroid combat. Why would you change your bindings, especially when you have so many controls at your finger tips? That just messes up your muscle memory, and you will be essentially bad at both disciplines.
Well, yes and no. I can't say anything about the mining tools, but: I once had all the countermeasures (chaff, ECM, heatsink, etc.) on my right C1 (the grey one). I'm not a combat pilot, so I was pretty happy with it. All the faster-than-light stuff (FSD, orbit lines) was on my left A4, because that feels most comfortable while exploring and fuel scooping.

Recently, I started my combat training to get to at least "Dangerous". It doesn't work at all for me to have chaff, heatsink etc. on my right stick because of all the turning and pitching and fireing going on there. So I swapped all the settings from right C1 to left A4 and vice versa. That's so much better during combat. But now, the long-range exploring with all the jumping, honking, fuel scooping feels weird on the C1.

Ah well, first world problems.
 
Huh? Why? All the mining tools live on fire groups. It's basically asteroid combat. Why would you change your bindings, especially when you have so many controls at your finger tips? That just messes up your muscle memory, and you will be essentially bad at both disciplines.
Mining do you have a refinery, collector and prosector limpets on your do everything combat ship? In the Thargoid War with all the new utility toys maybe a binding is needed now and then. Fire groups don't usually need bindings but support gear for a play style often does. So you wanna debate more or what? :)

Regards
 
Mining do you have a refinery, collector and prosector limpets on your do everything combat ship? In the Thargoid War with all the new utility toys maybe a binding is needed now and then. Fire groups don't usually need bindings but support gear for a play style often does. So you wanna debate more or what? :)

Regards
First, no need to get snippy. I really genuinely don't understand why you would change your bindings when you switch activities.

Second: No, I don't have mining gear on my combat ships, that is ridiculous. But why would I need different keybinds for mining gear? The refinery has no bindable action, and I fire my pulse wave scanner, prospectors, collectors, seismic charges and abrasion blasters with the same fire bottons as my plasmas, lasers, MCs or rail guns. Because you control the mining tools with fire groups. I do pretty much all activites in ED apart from PvP, and I never have to adjust my bindings for my selected activity. It was a bit of a process, but my bindings are fixed now for months and engraved into my finger muscles.

Also, the only new toy not covered with the old keybinds was the caustic sink launcher (which has no keybind), and the added keybind for the SFN, which was added like nine months ago. The Thargoid pulse neutralizer and the advanced scanner use the same binds as the SFN and old scanner respectively.

Well, yes and no. I can't say anything about the mining tools, but: I once had all the countermeasures (chaff, ECM, heatsink, etc.) on my right C1 (the grey one). I'm not a combat pilot, so I was pretty happy with it. All the faster-than-light stuff (FSD, orbit lines) was on my left A4, because that feels most comfortable while exploring and fuel scooping.

Recently, I started my combat training to get to at least "Dangerous". It doesn't work at all for me to have chaff, heatsink etc. on my right stick because of all the turning and pitching and fireing going on there. So I swapped all the settings from right C1 to left A4 and vice versa. That's so much better during combat. But now, the long-range exploring with all the jumping, honking, fuel scooping feels weird on the C1.

Ah well, first world problems.
that I understand. You bound your controls, and found that you need to adjust them. But you don't constantly rebind them when switching activities once you have found a comfortable set for you - and that's what Hooplah said (maybe it wasn't meant that way, but that's how it read above...). The last time I adjusted my binds was last December, when I got my Omni Throttle.

I maintain you need to find a binding set you are comfortable with, and then stick with it. If you keep changing it, you will never build the muscle memory. Not so important for exploration maybe, but it could bite you in the derriere should you decide to go pew pew, especially with Thargoids.

Personally, I have no issue with POV binds on the moving sticks, not even during combat. I found a very logical arrangement for me, in which I need almost no shift function (my shift is the first trigger stage on the left stick):

My right stick setup:
  • center POV: Pips and UI
  • right POV: ship functions (lights, NV, scoop, cargo), wingman functions on shift, but I never use them
  • left POV: firegroups (no ship function on left/right)
  • thumb POV: Throttle presets (100% on center push, 75% up, 25% left, 50% right, 0% down)
  • Push buttons on the base are galaxy and system map, and HMD recenter
  • second trigger stage is primary fire, red button secondary, rapid trigger push is target ahead, pull is highest threat
  • pinkie is boost
  • side button is HUD mode

Left stick:
  • center POV: targeting and FA (up/down is hostiles, right left is all targets, center push is rotational correction)
  • right POV: subsystems, no ship function on left/right
  • left POV: Countermeasures - up is heat sink, down is SCB (so double banking is one swift down/up/down motion), right is silent running, left is SFN, center push is chaff. ECM is unbound because I never, ever use one.
  • thumb POV: Travel stuff. up is supercruise, down is hyperspace, center push is next target. I don't toggle orbit lines too often, so I don't have that on a bind.
  • buttons on the base are FSS, camera suite and free cam, and FSS tuning on the analog lever.
  • side button is FA toggle
  • pinkie is my UI focus to focus the four ship panels together with the UI movement on the right stick

That doesn't cover all the extra functions like free camera control, but that's pretty much all ship functions, I think. And it is actually harder to think about it and write it down than to do it. I don't have to remember "I need to press the left POV on my left stick to the left to fire my SFN", I just do it. I couldn't imagine redoing my binds regularly.

edrefcard doesn't support my Omni Throttle's USB ID, but I try to edit my bindings file and upload it later for convenience.

(Edited for clarity)
 
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Here are my current bindings. I don't think I made any errors in my listing above, but you never know. The SFN keybind doesn't show up, because edrefcard isn't updated any longer. In reality the left one is an Omni Throttle, not a normal stick.

Edit: sorry, but edrefcard sometimes gets the order and grouping wrong on a pov with multiple binding contexts. It is a bit confusing at times.
 
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I need to post my current settings... Last night, I logged in and my settings had changed. The omni throttle C1 center press had moved to the right stick, which is and old setting. I found a backup and restored it so I was able to not spend another night binding up more stuff... :rolleyes:
 
And as PDFs with fields you can change / fill in yourself :)
 

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  • VKB MCG Elite Dangerous profile template.pdf
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  • Gladiator NXT EVO OTA Elite Dangerous.pdf
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In one of the newer versions of VKB device config you can view the device as a template by selecting the device and clicking the eye to the right as described in http://forum.vkb-sim.pro/viewtopic.php?t=7550 - a bit lower in the post you can find how to load a template ini file into the diagram
They link to an njoy google drive space, but I downloaded mine from the official site https://www.vkbcontrollers.com/pages/downloads - I am not sure how to generate the ini file though.
No pencil drawing though :D
 
Greetings,

Here are my templates for the VKB Gladiator NXT and GNX controllers to setup bindings for Elite Dangerous Odyssey or any other game. I designed them for landscape 8.5 x 11in and A4 300dpi printing if desired. Useful with pencil and eraser figuring out the bindings.


Elite Dangerous requires a lot of the commands to be bound to the same control. How does one know which ones will work together? This is my binding group chart to help. Basically any command within a group has to be bound to an individual control. A command in one group and a command in another group can be bound to the same control. Let's take a look.


The Galaxy/System map, Night Vision bindings are available with the ship, SRV and on foot. Each are in a different group and can use the same three controls. Ship and SRV Cargo Scoop and Lights (I use Flashlight for on foot) can be bound to the same two controls. Ship Flight Assist and SRV Drive Assist one control. These are common ones.

How about Leave FSS, SRV Thrusters, Enter Free Camera and Toggle HUD Camera all with one control? As they are all in separate groups it is valid. On foot Jump, SRV Brake and Exit Free Camera? Separate groups so one control. Don't worry about why would one do this for now just that one can. If the commands are in a different group they all work well together. The exception is the Ship group.

Flying the ship one needs targeting commands so all of them need separate controls within the Ship group. Meanwhile the Targeting group works with all the other groups so list them as a group on the chart. All the other groups that are available when flying the ship need a ship bind to get into that group. Then the group overrides the ship commands for binding other commands. Example.

Bind three commands in the ship group for ship, SRV and CMDR to enter Camera Suite. Once in all other camera commands will not interfere with ship commands wherever one wants to use them. The group is in charge. In the Camera Suite click on Enter Free Camera and this group is in charge not caring about the Camera Suite or other controls. Exiting is by the enter Camera Suite toggle how or using Backspace on the keyboard Frontier programmed for many exits.

The key is to think in groups. What do you want your left and right hands to be doing while you are in a group? Then when in a group the controls should feel natural and in the right place when using them. The group chart makes it easier to find those sweet spots. When all is complete the template could show one control for unrelated On foot Jump, SRV Brake and Exit Free Camera which makes no sense...unless you think in groups.

How does it all work? All the commands from the binding group chart I programmed into a VKB Gladiator NXT EVO Space Edition joystick and the Gladiator NXT EVO Omni Throttle. It all works except my brain and muscle memory getting up to speed. Putting them all together so your brain likes them is the goal. It is how I fly but like engineering a ship for a specific game play the controls also change and there are many more commands dedicated to specific game play not listed on my binding group chart.

Example. The camera controls that I added provides more than a player needs to happily look at their ship and space for snapshots and basic pan controls for beginner video recording. If you are going to make the next Star Wars...I mean Elite Dangerous movie...there are A LOT more controls where a dedicated keypad like a Razer Tatarus and some ED friends video crew in the instance is needed.

Hopefully I provided a few answers and some ideas designing your setup with any H.O.T.A.S.


Regards
Thank you!
 
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