Greetings,
Here are my templates for the VKB Gladiator NXT and GNX controllers to setup bindings for Elite Dangerous Odyssey or any other game. I designed them for landscape 8.5 x 11in and A4 300dpi printing if desired. Useful with pencil and eraser figuring out the bindings.
Elite Dangerous requires a lot of the commands to be bound to the same control. How does one know which ones will work together? This is my binding group chart to help. Basically any command within a group has to be bound to an individual control. A command in one group and a command in another group can be bound to the same control. Let's take a look.
The Galaxy/System map, Night Vision bindings are available with the ship, SRV and on foot. Each are in a different group and can use the same three controls. Ship and SRV Cargo Scoop and Lights (I use Flashlight for on foot) can be bound to the same two controls. Ship Flight Assist and SRV Drive Assist one control. These are common ones.
How about Leave FSS, SRV Thrusters, Enter Free Camera and Toggle HUD Camera all with one control? As they are all in separate groups it is valid. On foot Jump, SRV Brake and Exit Free Camera? Separate groups so one control. Don't worry about why would one do this for now just that one can. If the commands are in a different group they all work well together. The exception is the Ship group.
Flying the ship one needs targeting commands so all of them need separate controls within the Ship group. Meanwhile the Targeting group works with all the other groups so list them as a group on the chart. All the other groups that are available when flying the ship need a ship bind to get into that group. Then the group overrides the ship commands for binding other commands. Example.
Bind three commands in the ship group for ship, SRV and CMDR to enter Camera Suite. Once in all other camera commands will not interfere with ship commands wherever one wants to use them. The group is in charge. In the Camera Suite click on Enter Free Camera and this group is in charge not caring about the Camera Suite or other controls. Exiting is by the enter Camera Suite toggle how or using Backspace on the keyboard Frontier programmed for many exits.
The key is to think in groups. What do you want your left and right hands to be doing while you are in a group? Then when in a group the controls should feel natural and in the right place when using them. The group chart makes it easier to find those sweet spots. When all is complete the template could show one control for unrelated On foot Jump, SRV Brake and Exit Free Camera which makes no sense...unless you think in groups.
How does it all work? All the commands from the binding group chart I programmed into a VKB Gladiator NXT EVO Space Edition joystick and the Gladiator NXT EVO Omni Throttle. It all works except my brain and muscle memory getting up to speed. Putting them all together so your brain likes them is the goal. It is how I fly but like engineering a ship for a specific game play the controls also change and there are many more commands dedicated to specific game play not listed on my binding group chart.
Example. The camera controls that I added provides more than a player needs to happily look at their ship and space for snapshots and basic pan controls for beginner video recording. If you are going to make the next Star Wars...I mean Elite Dangerous movie...there are A LOT more controls where a dedicated keypad like a Razer Tatarus and some ED friends video crew in the instance is needed.
Hopefully I provided a few answers and some ideas designing your setup with any H.O.T.A.S.
Regards
Here are my templates for the VKB Gladiator NXT and GNX controllers to setup bindings for Elite Dangerous Odyssey or any other game. I designed them for landscape 8.5 x 11in and A4 300dpi printing if desired. Useful with pencil and eraser figuring out the bindings.
Elite Dangerous requires a lot of the commands to be bound to the same control. How does one know which ones will work together? This is my binding group chart to help. Basically any command within a group has to be bound to an individual control. A command in one group and a command in another group can be bound to the same control. Let's take a look.
The Galaxy/System map, Night Vision bindings are available with the ship, SRV and on foot. Each are in a different group and can use the same three controls. Ship and SRV Cargo Scoop and Lights (I use Flashlight for on foot) can be bound to the same two controls. Ship Flight Assist and SRV Drive Assist one control. These are common ones.
How about Leave FSS, SRV Thrusters, Enter Free Camera and Toggle HUD Camera all with one control? As they are all in separate groups it is valid. On foot Jump, SRV Brake and Exit Free Camera? Separate groups so one control. Don't worry about why would one do this for now just that one can. If the commands are in a different group they all work well together. The exception is the Ship group.
Flying the ship one needs targeting commands so all of them need separate controls within the Ship group. Meanwhile the Targeting group works with all the other groups so list them as a group on the chart. All the other groups that are available when flying the ship need a ship bind to get into that group. Then the group overrides the ship commands for binding other commands. Example.
Bind three commands in the ship group for ship, SRV and CMDR to enter Camera Suite. Once in all other camera commands will not interfere with ship commands wherever one wants to use them. The group is in charge. In the Camera Suite click on Enter Free Camera and this group is in charge not caring about the Camera Suite or other controls. Exiting is by the enter Camera Suite toggle how or using Backspace on the keyboard Frontier programmed for many exits.
The key is to think in groups. What do you want your left and right hands to be doing while you are in a group? Then when in a group the controls should feel natural and in the right place when using them. The group chart makes it easier to find those sweet spots. When all is complete the template could show one control for unrelated On foot Jump, SRV Brake and Exit Free Camera which makes no sense...unless you think in groups.
How does it all work? All the commands from the binding group chart I programmed into a VKB Gladiator NXT EVO Space Edition joystick and the Gladiator NXT EVO Omni Throttle. It all works except my brain and muscle memory getting up to speed. Putting them all together so your brain likes them is the goal. It is how I fly but like engineering a ship for a specific game play the controls also change and there are many more commands dedicated to specific game play not listed on my binding group chart.
Example. The camera controls that I added provides more than a player needs to happily look at their ship and space for snapshots and basic pan controls for beginner video recording. If you are going to make the next Star Wars...I mean Elite Dangerous movie...there are A LOT more controls where a dedicated keypad like a Razer Tatarus and some ED friends video crew in the instance is needed.
Hopefully I provided a few answers and some ideas designing your setup with any H.O.T.A.S.
Regards
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