Yes.
I made a title.
I'm not sure how common utilizing the in-game voice-comms is on other platforms, I know on PS4 people prefer the PSN voice parties in my circles, maybe PC is different usage rate wise. A point. I had a point.
An issue in Elite: Dangerous is the difficulty in quickly communicating with a targeted player your intentions, leading to almost all PvP interactions ending with at least one party unsatisfied. Creating some basic rules to how one is supposed regarding in-game voice communication could allow for more options in how these interactions end.
A Proposal for Proper Communication Etiquette:
Proposed interaction loop:
I made a title.
I'm not sure how common utilizing the in-game voice-comms is on other platforms, I know on PS4 people prefer the PSN voice parties in my circles, maybe PC is different usage rate wise. A point. I had a point.
An issue in Elite: Dangerous is the difficulty in quickly communicating with a targeted player your intentions, leading to almost all PvP interactions ending with at least one party unsatisfied. Creating some basic rules to how one is supposed regarding in-game voice communication could allow for more options in how these interactions end.
A Proposal for Proper Communication Etiquette:
- Always answer your voice comms, even if you don't have a mic. Expecting someone to type while they keep you from escaping isn't realistic, and given the choice of making demands or opening fire to prevent your escape, almost all interdictors would open fire (conceptually system security should attack when they pull you over for those scans they never do, if you ran as you're disobeying an order made under color of law [ok, I don't know if that's the right words, but I like the result]) rather than let you escape.
- Try to have a mic readily available so if you get called, or need to call somebody, you can. Headset's are reasonably cheap, and can be multipurpose beyond just Elite. Many games are improved (and many, many more ruined), by being able to communicate via voice. So many things get ruined because of the internet.
- Try not to begin by being a uncouth individual (can't say ), unless you're roleplaying one, in which case go nuts. I think we can agree we're all trying to play for fun, and don't necessarily want to (always) ruin someone else's day. I believe the general consensus is murderous gank squads aren't fun, but player driven piracy is actually kinda cool from both sides as an experience. But even gank squads should open comms and make demands, just make impossible ones, and have fun with it. If you're set up right as a team you can play with your meals for a bit longer. Keyword: play. Win or lose, we should be all trying to have a good time at this.
- Language issues will happen. Just like in the real world. It may be "fun" to introduce a "Commander's Phrase Book" of basic concepts that commanders are expected to learn. I forget if Elite is the future of the 80's or the future of us, but I think Russian, Chinese, and English are the more or less official languages of flight and space now so might as well pick and choose phrases that are easy to learn and short with clear definitions. Even if it's just a book of curse words and phrases in every language. If anything, that's evenv better than a real phrasebook.
Proposed interaction loop:
- Interdiction occurs and supercruise drops.
- A party initiates a voice call. Etiquette dictates that during this time a "reasonable distance" be maintained, and although hardpoints may be deployed, no shots have been fired.
- Assuming the call is answered, something happens hopefully beyond just pewpew. If the call is not answered it is a justification to begin firing, under the community rules we're making up right now. No matter the situation (obviously there'll be exceptions) failure to answer a call and any violence that results is not allowed to be called a gank, or seal club, or anything but what it is: real player driven interaction that had the potential to be more than just a fight.
- There really isn't any more, either the parties involved peaceably go their seperate ways, someone ran, or someone died (or unexpected thing happens).