VR GPU Upgrade Thoughts

After being forced to go through the Live update earlier this week, I gave that version a try using my Pimax 8K headset, Intel I9 processor and 2080 Super GPU which has zero issues running at ED VR Ultra setting In the Legacy version. Worked okay on live for a while but started seeing stutters and bad performance Even after reducing load in the game. Deleted Live and back to Legacy. I did like the look and the enhanced graphics I saw when it worked so wondering how much of a GPU upgrace it would take to be able to stay on the Live version. Don’t want to go to a 4080 because of cost but a 3069 or 3070 if it would work might be an option. Any real world feedback?
 
After being forced to go through the Live update earlier this week, I gave that version a try using my Pimax 8K headset, Intel I9 processor and 2080 Super GPU which has zero issues running at ED VR Ultra setting In the Legacy version. Worked okay on live for a while but started seeing stutters and bad performance Even after reducing load in the game. Deleted Live and back to Legacy. I did like the look and the enhanced graphics I saw when it worked so wondering how much of a GPU upgrace it would take to be able to stay on the Live version. Don’t want to go to a 4080 because of cost but a 3069 or 3070 if it would work might be an option. Any real world feedback?
I was playing Odyssey with a 3070ti (8GB) and had severe framerate issues in certain situations like going from a station concourse to the hangar (like in this issue report) - it looks like higher texture settings really gobble up VRAM. Since moving to a 4070ti (12GB) I haven’t experienced those sort of problems.
 
The RTX 3060 is slower than the 2080 super and the 3070 is not much of an upgrade (outside ray tracing and efficiency).

I think the lowest end parts I'd recommend here would be the RTX 3080 ti or an RTX 4070.
 
I think for VR you need as much VRAM as possible. I believe it is because you are rendering twice the amount of textures.

If you have room for the card (and the moola ofc) the 4070 Ti (not 4070) is great bang for buck. It's 18% quicker than my 3080 Ti and has the same amount of GRAM :)
 
I think for VR you need as much VRAM as possible. I believe it is because you are rendering twice the amount of textures.

Two independent view ports does require double the frame buffer, as well as a few other things that can meaningfully inflate VRAM requirements, but textures should actually be entirely shared.
 
Two independent view ports does require double the frame buffer, as well as a few other things that can meaningfully inflate VRAM requirements, but textures should actually be entirely shared.
Ahh. I wasn't sure. I thought something was doubled. I guess once the texture is in VRAM it can be accessed whenever needed?
 
SteamVR/OpenVR seems to be the bottleneck. Once I forced ED to run using OpenXR (using VR Performance Toolkit - https://github.com/fholger/vrperfkit) I got a generally silky smooth experience on my Rift S with a 3060ti. Using SteamVR it was running at an almost constant 40/45 fps with loads of reprojection.
Personally, as a new player I've found the Live version to not really offer enough that makes it worth me playing it over the legacy version. It also seems to me that VR support is now generally getting difficult for fdev to maintain in the new engine and the legacy version is the much better experience, sadly.
My advice would be that, unless you have other reasons to upgrade your card, upgrading just for ED Live might end up being slightly disappointing. Just my limited experience and impressions so far.
 
SteamVR/OpenVR seems to be the bottleneck. Once I forced ED to run using OpenXR (using VR Performance Toolkit - https://github.com/fholger/vrperfkit) I got a generally silky smooth experience on my Rift S with a 3060ti. Using SteamVR it was running at an almost constant 40/45 fps with loads of reprojection.
Personally, as a new player I've found the Live version to not really offer enough that makes it worth me playing it over the legacy version. It also seems to me that VR support is now generally getting difficult for fdev to maintain in the new engine and the legacy version is the much better experience, sadly.
My advice would be that, unless you have other reasons to upgrade your card, upgrading just for ED Live might end up being slightly disappointing. Just my limited experience and impressions so far.
Legacy is the best option for flying spaceships in VR. Simple as that.
 
You had me at: "Pimax 8K headset, [...] and 2080 Super GPU"
I was running a pimax 5k and a quest 2 on a 2080 ti and having problems as well. I think it's an issue of optimizing the GPU for VR in Elite. I was looking at the Pimax 8k on the 2xxx series and recognizing that it wasn't really plausible due to graphics port limitations, which was why I opted for the pimax 5k 120hz.

Recently upgraded to a 3090 and am getting better performance in VR on the Q2, and most likely I'd get better performance if I sink the $$$$omg$$$$$ into a 4090, but it's probably only a matter of +5 to +10fps in VR. (it'd probably be larger in 4k in a heavily optimized game)

Best performance increase that I've seen recently was dropping steamvr completely and running directly on wired oculus VR. Unfortunately I use steamvr to run multibox accounts, so testing it all is a moot point. (I should probably stop being lazy and look at that.)

All that said, a 4070/4080 would probably give you significantly better performance over a 2080 super just based on the improvements in graphics architecture and graphics port technology alone. The pimax 8k was really brutal on the graphics port requirements, but the pimax developers appear to have done a good job of keeping their drivers up to date.
 
Any real world feedback?
3080ti minimum

Also, you were getting good VR performance running an old game using way newer hardware
Then you got bad performance using older hardware in a newer game... seems something to be expected, imo 🤷‍♂️

IIRC, when ED was really fresh, people were complaining about atrocious (VR) performance using the the hardware contemporary with the game. VR started to get usable once GTX1080 hit the streets 2 years later.
SO it required TOP end hardware for a 2 years old game (at the time)

Drawing the line: for Odyssey you'd need a recent top card - rx6900 or rtx3080ti (even better with a 4080+ card)
 
I have a 5800X with a 3090. I still play legacy more than live as there are numerous issues with VR in EDO that ruin the gaming session for me usually within half an hour (my main hobby is SRV driving - while the performance issues for that are mainly ironed out, the horrible aliasing/flickering on planet surfaces is really off-putting for me; broken SRV shadow; broken paint-job).

I get 90FPS in Legacy and it looks beautiful. I can get 70-90FPS (usually) in EDO, but it looks awful. In my opinion, 3090 or equivalent is the minimum required for EDO in VR (though that won't solve other problems).
 
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