VR to remain same in odyssey (with bug fixes)

This from the chat in the stream:

The word 'never' was not used. No current plans to develop further, but fixes and improvements are going in
agreed, although he did say something along the line of that is VR for odyssey. I'll have to re-watch to check

EDIT (rewound stream):
..... Changes based upon bugs and feedback. ..... But that is it as far as it is going to go for the time being ..... No plans to develop VR for odyssey beyond its current state.
 
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agreed, although he did say something along the line of that is VR for odyssey. I'll have to re-watch to check

EDIT (rewound stream):
..... Changes based upon bugs and feedback. ..... But that is it as far as it is going to go for the time being ..... No plans to develop VR for odyssey beyond its current state.
What's the timestamp in the stream?
 
as of now, it's -50:24 - when it's finished, can probably give the real time (this is on YouTube)

EDIT: despite being an IT guy, I don't use Youtube much, so can't find how to get original time in a live stream (easy on a recorded one, obviously)
it's about 9-10 mins in
 
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Does anyone else think it might simply be down to the perceived advantages VR players might have in combat over someone playing on a monitor? I can move and look around objects, fire from behind cover etc. If this was the actual reason, I can live with that but for exploration, I can't see the objection FD would have. Just a suggestion, I really don't know their reasoning and even with the all new transparent, communicative FD, they will never tell us.
 
Does anyone else think it might simply be down to the perceived advantages VR players might have in combat over someone playing on a monitor? I can move and look around objects, fire from behind cover etc. If this was the actual reason, I can live with that but for exploration, I can't see the objection FD would have. Just a suggestion, I really don't know their reasoning and even with the all new transparent, communicative FD, they will never tell us.

what would VR have besides a different FOV that you can't get with a monitor and any head tracking device ? It's not like VR would magically allow your character to move in a more life-like way not available to monitor people.
 
what would VR have besides a different FOV that you can't get with a monitor and any head tracking device ? It's not like VR would magically allow your character to move in a more life-like way not available to monitor people.
Just wondering if there is a gameplay reason or a technical reason they won't or can't do full VR when we get it everywhere else. I'm not salty about it, if this is all we get and the choice is this or monitor, I'll take this all day as 90% of the time I am exploring and flying my ships or carrier.
 
I don't know about foot PvP, but for ship PvP I know of at least one VR user, other than myself, who prefers pancake mode in which to PvP. I started Elite in VR but switched to pancake mode for combat because I really needed to have the hud be more compact. It's essential that the radar be easily accessible at all times so that one can ascertain one's position in a field of enemies.
 
what would VR have besides a different FOV that you can't get with a monitor and any head tracking device ?
To be fair I think that is the issue here, what does VR support mean?

Do you just want the current in helmet display to be 3D?
AKA, Does it meant that you can turn your game head inside your helmet by tracking the users head? (i.e. only support rotation around the vertical axis)
Possibly AKA, Let's just slap Stereoscopic rendering on the viewport (when we have fixed the current performance issues, but not until then)
  • FDev Challenge: What's the point in investing the effort now, if they already have plans for better support in the future
  • FDev Challenge: People complaining that they get motion sickness when moving their heads laterally and vertically and nothing happens

Does it mean that you can move your vision as an offset to your body, by moving your real head ?
AKA, We want what we can already do in the pilots chair
- FDev Challenge: Non-VR users complaining that VR users get an advantage due to leaning their vision around a corner without exposing their body.

Does it mean that you can move your game body, by moving your real head?
- FDev Challenge: Non-VR users complaining that VR users get an advantage due to the better input device for controlling this, or that by standing on tiptoes they can see over things (etc)

It's not like VR would magically allow your character to move in a more life-like way not available to monitor people.
Actually I think it has to. If not, then what are you asking for?
Just a view out of your helmet with only rotation tracking?
 
But FD isn't supporting head tracking devices either (last I checked). Sure, you can look around (through your helmet), but you can't shoot where you are looking or interact with anything. So the first thing they need to fix is that.

I'd be happy with a seated VR experience. That's all I want, actually. I don't want to stand up and run around. The only difference I see between the ship flying experience and the seated walking experience is that the HUD/Helmet Visor Screen would need to move when you move your head, as opposed to being locked to the ship.

Those two things don't seem like they should be obstacles that are impossible to overcome.
 
I tried playing pancake, couldnt do it. Honestly even with the VR flat screen, I'd rather play in VR. The loss of immersion in my ship and SRV outside of VR, is more of a negative than the flat screen in VR. Switching between graphics modes in game is too big and constant of a pita for me personally.
I dont really understand why ( im no programmer! ) the flatscreen cant simply be enlarged a bit so its not as noticeable? I dont see a need for headlook to be a separate function in VR since your aiming does that for you.

I'm actually fine with how it is currently, just make the screen larger so it doesnt 'look' like a monitor, would be a big improvement .
 
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Real shame, I hope one day they reconsider and get to work on proper on foot VR but judging by the fact that they were pressured to even allow VR when in SRV/Ships in Odyssey I won't hold my breath.
 
aside from the current bugs does this mean

1.All VR development stops
or
2. All VR development stops but we will continue to optimize current systems

just looking for some clarification for this.. I straight up bought elite because VR
 
Frankly, if they fix all the bugs, which hopefully includes performance issues, selfish old me is delighted!
Zero interest in FPS gameplay. Only interested in planets. (Worried about losing decent canyons though!)
 
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