The topic of this thread is important but I won't waste my breath trying to convince the players that want to watch us complain about it. One day you will find an irritating bug in ED and will have to work your ass off to get back from a mistake you didn't do.
I was sitting on Lave Radio teamspeak, someone sold their ship and didn't get the money for all of their upgrades. Well, that's just really bad for that player who wasn't aware of the "decal corrupts the savegame"-bug, he just have to be a better player in the future and not do stupid stuff. He lost 20 million credits for something that was outside his reach for what he can affect.
When you are at a resource extraction site to just practice your dog fighting skills, you also want to get some cash in for the ammo you waste, so you start finding people that are wanted, then scan them with the KWS. In the middle of the dogfight, some stupid random NPC decides to join the dogfight with the rank of HARMLESS and two loaned pulse lasers. Using Turret or Gimbaled Beam lasers, my target is flying in a predictable path and everything is going well until this NPC decides to fly straight in front of your ship without warning. "Bam", 100 CR bounty, everyone is your enemy. All the police NPCs completely stop carrying about the guy you are chasing and start shooting at you. In the middle of a dogfight were the enemy have seriously degraded your shields, you are cooked unless you put full power into SYS and ENG and just boost out of there.
You know why this is annoying? Because this is something that is out of our hands, this is something we can't help. As with all other examples laid out in this thread it's the equivalent of running after a purse snatcher, bump into some random idiot that happens to be in the way and then the police start chasing you instead of the actual perpetrator.
There needs to be a threshold for what makes you wanted and a minimum bounty level for when NPCs actually perceive you as a threat. For 100CR, you can't even refuel your ship, is it really worth it for these NPC characters to waste ammo that is worth more than 100CR to take you down for a mistake you couldn't help?
I say 1000 CR bounty is the minimum threshold. First time you attack someone without injuring their hull, you get 100CR. The second time you attack the same ship you get 500CR. The third time you get 1000CR.
If you attack a ship without shields and manage to do 1% damage, then you should get 500CR bounty and then 1000CR the second time.
The time threshold between attacks should be at 3 seconds so that you actually have time to react so you can retract the hardpoints or stop shooting.
Say this: Lasers are pretty much instant hit weapons and takes no time to hit their targets. While the cannons, rail guns and missiles have flight paths. What if you have completely clear sight on an enemy, no friendlies anywhere near him, and then shoot your slow trajectory weapon? While the bullet flies towards the enemy, a random NPC comes in full speed and gets hit by it. Was this still your fault? Does that give everyone in that firefight the privilege of killing you for 100CR?
I was going to create a thread about this but I didn't have to. But reading the replies from all die-hard fans was not surprising either. Just you wait for that day you find yourself in the same spot with something that you have to pay much for that you couldn't help. I'll sit here and just tell you how you deserve it for not being "good" enough.