I just finished fighting for a faction engaged in a war in Orishis, and over 7 days the conflict finally ended in a "Draw." This was surprising because the News Feeds all stated that the faction I had supported actually won the conflict!
Afterwards, it appeared that the lowest value asset in our faction (which wasn't actually the lowest?) was transferred to the owning faction, Perez Ring Brewery. Now, I get that's a player faction, but they weren't even involved in the conflict directly. It's simply preposterous to award the ruling faction anything for a conflict that it didn't participate in, especially considering that faction controls 90% of the assets in the system. There ought to be some extra measure which determines whether or not they will actually seize assets at all in the case of a draw.
My biggest complaint here is that assets were transferred at the end of a Draw. That doesn't make much sense, and it just seems like bad game design. Further, the News Feeds in Orishis claimed that there was actually a victor, yet the actual results say otherwise.
Finally, I noticed that the ground conflict zones were still active (yet there were no markers on the system map). Upon arriving, they were actually "Team Deathmatch" with no objectives or reinforcement counts whatsoever. The two fights I participated in during this stage were devoid of any indicators to show that there was a conflict, besides the "Control Point" locations, energy/ammo, etc. being present and yet control points did not activate at all. These fights resulted in my faction's victory, but there was not a place to acknowledge this besides the Actors in the level.
Something seems off here, so if this is a bug, then I get it. But it's a pretty gross bug...it really makes me question the entire background simulation...not that any of us have ever doubted it before
Fly safe,
CMDR Concomitant
Afterwards, it appeared that the lowest value asset in our faction (which wasn't actually the lowest?) was transferred to the owning faction, Perez Ring Brewery. Now, I get that's a player faction, but they weren't even involved in the conflict directly. It's simply preposterous to award the ruling faction anything for a conflict that it didn't participate in, especially considering that faction controls 90% of the assets in the system. There ought to be some extra measure which determines whether or not they will actually seize assets at all in the case of a draw.
My biggest complaint here is that assets were transferred at the end of a Draw. That doesn't make much sense, and it just seems like bad game design. Further, the News Feeds in Orishis claimed that there was actually a victor, yet the actual results say otherwise.
Finally, I noticed that the ground conflict zones were still active (yet there were no markers on the system map). Upon arriving, they were actually "Team Deathmatch" with no objectives or reinforcement counts whatsoever. The two fights I participated in during this stage were devoid of any indicators to show that there was a conflict, besides the "Control Point" locations, energy/ammo, etc. being present and yet control points did not activate at all. These fights resulted in my faction's victory, but there was not a place to acknowledge this besides the Actors in the level.
Something seems off here, so if this is a bug, then I get it. But it's a pretty gross bug...it really makes me question the entire background simulation...not that any of us have ever doubted it before
Fly safe,
CMDR Concomitant