Was graphics quality stealth-nerfed in the last update?

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Ben, if you are still kicking around, you should take a look at this thread, particularly the shot of Earth near the (current) end of thread: https://forums.frontier.co.uk/showthread.php?t=162195
Hi Clavain, I'm still around but there's not a lot I can do about new visual problems these days. The issues with the Earth, if I had to guess, would be down to the surface generator asking for a bigger texture and getting refused by D3D - at that point all it can really do is keep the low res one. I guess ideally it would tell the resource system that it needed more legroom, then try again, maybe it's doing that, I don't know.
 
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Hi Clavain, I'm still around but there's not a lot I can do about new visual problems these days. The issues with the Earth, if I had to guess, would be down to the surface generator asking for a bigger texture and getting refused by D3D - at that point all it can really do is keep the low res one. I guess ideally it would tell the resource system that it needed more legroom, then try again, maybe it's doing that, I don't know.

Thanks for the reply - wasn't expecting you to be able to do anything (thanks for the diagnosis though, hopefully someone can make use of it), but just wanted to show you that folks have been putting together before/after shots in several threads, for some time. Yet the problems still remain, and if anything seem to be increasing in number/getting worse as time goes by.

Since I posted my first comment about the Earth shot here, it turns out it is apparently just a temporary loading problem in some situations, which I was not aware of when I posted here, need to read more before snap posting :)
 
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What is sadder though is that no one from Frontier responds to such posts as these (very rarely if ever) in the fashion you just did, which would cut a lot of the console conspiracy theories and the like off at the knees.

No, they'd just get subjected to an increased level of waaa wwaaaaaaa waaaaaaing and toy-tossing and hair pulling.

It's pretty clear that it's not worth trying to actually explain things to some people in this forum. They'll just see it as a conspiracy or some similar nonsense. If FD's got any sense at all, none of their engineers read these forums; it'd be too depressing/frustrating/headsplitting rage-inducing.
 
No, they'd just get subjected to an increased level of waaa wwaaaaaaa waaaaaaing and toy-tossing and hair pulling.

Isn't that the job of communications folks? ;-)

It's pretty clear that it's not worth trying to actually explain things to some people in this forum. They'll just see it as a conspiracy or some similar nonsense. If FD's got any sense at all, none of their engineers read these forums; it'd be too depressing/frustrating/headsplitting rage-inducing.

True, but it is equally clear that better and more open communications on the part of FDev could minimize the throwing of toys from the pram, and perhaps eliminate it altogether in some cases. Doesn't need to be engineers or devs, and obviously there could not be responses for every instance, but someone who has a direct line to them/understanding of the issues, and can address major concerns beyond monosyllabic replies from time to time at least, before they burn out of control, would be nice. Say for issues that have been going on since launch, for example. ;-)
 
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True, but it is equally clear that better and more open communications on the part of FDev could minimize the throwing of toys from the pram, and perhaps eliminate it altogether in some cases

I don't see any evidence of that. In fact, every time Braben does an "ask me anything" session, there's a whole new flood of screeching and hair-pulling in the forums. The more FD says the more it encourages rageflailing whingeathons in the forums. If your theory that more communications would result in better end-user feelings were true, we wouldn't see that.

So, while I understand what you're trying to say, it appears to me that the opposite is true.

Edit: besides, when you see something like a former developer coming on the forum and trying to explain how things work -- followed by a slough of ignorant comments that indicates that the knowledgeable commenter's information was completely ignored .. Well, that's not going to go very far to convince anyone from FD that it's worth trying to communicate, is it?
 
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I don't see any evidence of that. In fact, every time Braben does an "ask me anything" session, there's a whole new flood of screeching and hair-pulling in the forums. The more FD says the more it encourages rageflailing whingeathons in the forums. If your theory that more communications would result in better end-user feelings were true, we wouldn't see that.

So, while I understand what you're trying to say, it appears to me that the opposite is true.

Edit: besides, when you see something like a former developer coming on the forum and trying to explain how things work -- followed by a slough of ignorant comments that indicates that the knowledgeable commenter's information was completely ignored .. Well, that's not going to go very far to convince anyone from FD that it's worth trying to communicate, is it?

Well, he wasn't completely ignored - several of us accepted what he was saying and thanked him for it.

I guess my point comes down to it generally being better to try to communicate, be open, and reach and engage your sane audience (ok, partially sane), than not communicating at all and letting the inmates run the asylum. Cos when that happens the sane (and partially-sane) people leave, eventually.

We also have to remember that there are likely ten times(?) as many people viewing these forums as posting in them, and presumably good communications would reach those folks too, and offset any fears/conspiracy theories/general angst that is being spouted here. If there were no comms presence here, all they would see is the rage and angst for the most part, which is more or less what has been happening. Oh, and they would see Tinman's responses, but I am positive he must be a plant. ;-)

I think FDs plan (if that is what it was) of having close to 100% open communication with the backers and DDF etc., to nearly shutting down communications and engagement on the forum entirely since launch, is a mistake which just lets the (often uninformed) nastiness fester.

In the end though, I suspect we are both wrong, and that it is a no-win situation no matter what they do - particularly at this stage of the game. I hope this is not the case.
 
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Seems they have also reduced the size of ingame-screenshots!
I play on 3840x2160. Last week the taken screenshots had the same resolution, today they are only 2560x1440 pixel...

NARF ... ?!
 
There is an obvious change because running 2.0 on multisample in options has litterally no impact no more on my system. 1.5 was the sweet spot 2.0 used to be a little bit heavy even for me but now its not. Everything at max and 2.0 runs like butter. 1920*1080.
 
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There is an obvious change because running 2.0 on multisample in options has litterally no impact no more on my system. 1.5 was the sweet spot 2.0 used to be a little bit heavy even for me but now its not. Everything at max and 2.0 runs like butter. 1920*1080.

Can you tell if the selection is actually being picked up and used?


Please see following bug report thread on the "Shadow Quality" option selection having no apparent impact on shadow processing...

Graphics "Shadow Quality" settings are broken (no effect changing between Off/Low/Medium/High/Ultra)




In any case, if you reckon the client is not actually doing anything different when the SuperSampling setting is changed, please drop some comment/evidence in that thread! Strictly speaking, it's a bug report thread specifically about "Shadow Quality", but FD support will need to work out if it's a problem with the underlying processing of different settings, or just the selection of them at the user interface that's going wonky. And if people provide evidence of similar weird behaviour with other settings under "GRAPHICS", that will probably be useful to them.
 
Seems they have also reduced the size of ingame-screenshots!
I play on 3840x2160. Last week the taken screenshots had the same resolution, today they are only 2560x1440 pixel...

NARF ... ?!

Sorry guys!
There was something messed up with my graphics settings...
I turned back from "borderless window" to "fullscreen" -> Screenshots again at 4k.
Then I turned "borderless windows" on again -> still screenshots with 4k resolution! :)

Regards,
MilchKuh Paula
 
The graphics on PC should be pushed to the limit with custom settings.

Everyone+look+here+because+this+guy+is+right+_eb9f48bc1d25773b6ab02eabaf0fdc7d.jpg


The Cobra Engine must run on full steam if the the PC can handle it. Why would we buy GTX980TI and use processors that cost more than a lap top?

many players have gaming rigs costing from $1000 - $10000 some even more, however that is kind ridiculous LOL. mid range are more $3000 - $6000.

A game is not only evaluated by the resolution it can handle, there are so many factors involved.
 
Graphics have gone worse in the last patch. You even see very blurry textures that are replaced by less blurry textures later on.
Why not use the less blurry textures in the first place? Why not copy all assets to RAM and VRAM upon initialization?

The huge limitations of the Cobra Engine become more and more apparent as they struggle with it. In the meantime, Star Citizen with CryEngine runs not only smoother on the same rig in 4k, but offers much better models and textures.
 
ON my side I have another graphical change since the patch and I don't know if I'm the only one or not:
It's the size of the menu while docked: the starport/return to surface/launch small central menu.

It is much larger since patch... as if the resolution of that element alone was less so that it appear bigger than before.
Anyone else noticed something along the line?
 
Hahaha, what? Are you for real? Oh man. Elite: Dangerous looked gorgeous and they're purposely dumbing the graphics for the Xbone release? Really?

it wouldn't be the first time that a pc game has been dumbed down to make the console version look like its comparable....
sadly its about taking money from the blind sheep,and if they realise there console version is inferior to ours (and it should be) then sales go down..

watchdogs anyone?

And lets be honest,most of us that are serious pc gamers will have a rig that can run ED at high to ultra.....

borrowing mums facebook lappy doesn't cut the mustard..
 
The graphics are constantly being tweaked and are clearly worst than those that I remember from the betas. Funny thing is - my beta performance was as good as it is now.
We will be bringing this issue again and again, because we saw how good the game can looks. If some people don't like it - fine, but you cant stop us from bringing the issue.
 
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