Refunded until it's fixed (and on sale) - this is not the size of 2 years worth of Horizons content.90-10 VR/2D Player here.
Went from an average of 89.5fps on my Vive with Horizons over 3 hours of play last night, to this hot mess..
100% reprojection, still dropping frames.
CPU and GPU frametime is almost 300% longer with Odyssey. It's like they were developing this without performance in mind in the slightest.
Early 2022With Alpha-like performance.
So when is the final release then?![]()
C'mon FDev,
WE WANT RAY TRACING!!!
Problem is, that Dr Kay<?> in one of their streams said the reason they didn't remove it from alpha was because of bugs. Well, obviously the bugs from removing it are still an issue which means there's no timeline for not rendering hidden stuff.that was a very insightful video, and it explains the massive framerate hit we are seeing, but it is kind of alarming that Frontier made such simple mistakes and fell into those pitfalls. On the upside, this does illustrate how some known techniques such as occlusion can be used to regain significant ammounts of performace....