While on the subject of water physics, is Frontier working on this?
As mentioned above, no. They've said water is purely cosmetic.
I know that, but I still have hope that it's still just temporarily, even if it takes a few years. RCT3 had better water. Again, I'm not asking for an improvement now, although it would be nice, but like in a year or two.
Water physics would ask a lot of the cpu
People say this, but no.
A static body of water would not ask a lot of the CPU.
When it's moving? Sure. When it's filling? Yeah. But once it's settled? No.
Even a river is not CPU intensive if it's done properly. In Cities Skylines, one of the things they actually got right in terms of performance is that the water physics just plain work. Once you've got a flow going it essentially becomes a static animated object. The water isn't actually moving. It simply acts like an extending ooze, normalizes, and then there's a texture on it that flows.
It's only actually moving when you modify it in some way.
That would require water physics, which is not in the game. Water physics would ask a lot of the cpu, which could be used for other things. Besides, right now there is 'no' water. It's just a flat texture over air. You can even 'place water' under water.
People say this, but no.
A static body of water would not ask a lot of the CPU.
When it's moving? Sure. When it's filling? Yeah. But once it's settled? No.
Even a river is not CPU intensive if it's done properly. In Cities Skylines, one of the things they actually got right in terms of performance is that the water physics just plain work. Once you've got a flow going it essentially becomes a static animated object. The water isn't actually moving. It simply acts like an extending ooze, normalizes, and then there's a texture on it that flows.
It's only actually moving when you modify it in some way.