WCCFTech - Odyssey Interview - From the Darkness of Space to the Light of Uncharted Planets

And we have artwork from years back showing a person floating through the interior of a ship... and we know that won't be the "at launch" (if ever).

You'd be better off hanging the artwork on a wall than expecting anything from it.

However, I'd concede that the possibility of what you purport is high. But the idea of walking around a spot with other sweaty avatars in skin-tight flight suits densely packed around some NPC who who can give me a menu to customize my "dyson gun" -- making it snip spines from cactii at an extra .314159m range sounds like something I'd rather stay in my cockpit staring at the same menu for... but to each their own.
 
I need more details about it... I hope it's not like in Star Citizen where other players can play your same missions without you to know. And if they arrive first they complete it and you just lost your time for nothing... This is a game mechanic that I really hate.
Yeah, this is going to be a huge problem.

We've all experienced the frustration when our PMF working in Open have been targeted by another PMF working the BGS in Solo or PG. Watching an opposing faction's INF soar when the people doing it are invisible is annoying to say the least!

Now imagine your PMF is defending a ground asset and you're manning the battlements in Open. Your enemy PMF are cowards so hide in PG. How the Hell are the two PMFs supposed to engage in combat for control?

The only solution I can see is that FD restrict all space-leg operations to Open.
 
Yeah, this is going to be a huge problem.

We've all experienced the frustration when our PMF working in Open have been targeted by another PMF working the BGS in Solo or PG. Watching an opposing faction's INF soar when the people doing it are invisible is annoying to say the least!

Now imagine your PMF is defending a ground asset and you're manning the battlements in Open. Your enemy PMF are cowards so hide in PG. How the Hell are the two PMFs supposed to engage in combat for control?

The only solution I can see is that FD restrict all space-leg operations to Open.
Why would it be any different than space based missions, or horizons ground missions? Any issues will be the same.
 
Yeah, this is going to be a huge problem.

We've all experienced the frustration when our PMF working in Open have been targeted by another PMF working the BGS in Solo or PG. Watching an opposing faction's INF soar when the people doing it are invisible is annoying to say the least!

Now imagine your PMF is defending a ground asset and you're manning the battlements in Open. Your enemy PMF are cowards so hide in PG. How the Hell are the two PMFs supposed to engage in combat for control?

The only solution I can see is that FD restrict all space-leg operations to Open.

You need to be realistic. The BGS is cross modes, platforms, timezones and geography.

I can't see FDEV running extra versions of the BGS for an expansion.
 
Yeah, this is going to be a huge problem.

We've all experienced the frustration when our PMF working in Open have been targeted by another PMF working the BGS in Solo or PG. Watching an opposing faction's INF soar when the people doing it are invisible is annoying to say the least!

Now imagine your PMF is defending a ground asset and you're manning the battlements in Open. Your enemy PMF are cowards so hide in PG. How the Hell are the two PMFs supposed to engage in combat for control?

The only solution I can see is that FD restrict all space-leg operations to Open.
No objections for open-only dedicated missions but there are also players that don't care at all about multiplayer or bgs and prefer a personal narrative so I hope that Odyssey will provide also missions for single player game style.
 
Lol yeah, as someone else posted over there: ".. vague wording, PR-like non-answers. Yeah it's the ED development team alright."

So, basically here is what FDev are saying about Odyssey:
1. space legs on outside planets only - they said absolutely nothing about walking in ships, walking in stations, walking in buildings, etc.
2. space legs on certain planets only - they said only certain planets with thin atmospheres

That is all anyone can say has been 'confirmed'. And you know how it will be implemented: press button to walk/leave seat <screen fades as new instance spawns then fades back in with player POV now on surface>, magically appear on surface or appear outside a door to maybe walk down steps to surface. It's speculation of course, but FDev have said nothing about getting out of your seat, explore your ship, climb outside... blah blah blah, which they most certainly would have by now to hype the faithful.
You are telling us since 6 years how much you hate the game and FDEV. I believe I've never seen you saying something positive about anything.
That's all.
 
Why would it be any different than space based missions, or horizons ground missions? Any issues will be the same.
It's different because now we compete using the BGS.

In space-legs we could be in the ridiculous position of defending against invisible attackers or attacking invisible defenders.

Also, what about different time zones? I go to bed in the UK and awake in the morning to find the Yanks have over-run my asset whilst I was asleep?
 
It's different because now we compete using the BGS.

In space-legs we could be in the ridiculous position of defending against invisible attackers or attacking invisible defenders.

Also, what about different time zones? I go to bed in the UK and awake in the morning to find the Yanks have over-run my asset whilst I was asleep?
Us Yanks can say the same about you when we go to sleep, so it evens out eventually.
 
Elite-Dangerous-Odyssey-9-scaled.jpg

bar-area_9paa.jpg

taxibooth-concept_h37n.jpg

😅

I assume if some people were to post a bunch of artworks from the Kickstarter you'd ridicule them for claiming any of those things were confirmed or "promised".

Sorry, but artworks don't count imho.
 
Okay, seriously. You must be new to FDev marketing. There is absolutely nothing there saying walking in a building. It say "interact" which you know is likely yet another cut'n'pasted menu or menus.


In addition Virgile’s quotes & images, see also:

Players should also expect to find new social spaces where they can meet and interact with other each other in first person.


Planet ports are ports, as you see in the game already, they are a big sort of draw for a lot of players.

A lot of commerce happens there… trading. This is where you buy your new gear, it’s where you’ll upgrade that gear. It creates a social space where for the first time players will be able to get out on foot and socialize in a safe space...


Players will also be able to disembark at ports. They're intended to be "social hubs where you can meet other players, find mission givers that you might not otherwise experience, and create a safe space where pilots can meet and do piloty things,"



At minimum they seem to be planning for port internals to be accessible on foot with some NPC mission-givers (if only as a social hub / glorified menu).

The concept art just implies heavily that there will be accessible internal spaces in the more gameplay-orientated settlements. Alongside text like:

Hughes told me that human settlements are "populated by the factions you're used to seeing." You can accept missions from NPCs, trade with them, "massacre them," play the role of pirate – the usual.
 
Us Yanks can say the same about you when we go to sleep, so it evens out eventually.
At the moment all actions affecting the BGS are tallied up over a 24 hour period and then the result is applied at the start of each day's tick.

This can't happen with FPS style play.
 

Viajero

Volunteer Moderator
In addition Virgile’s quotes & images, see also:











At minimum they seem to be planning for port internals to be accessible on foot with some NPC mission-givers (if only as a social hub / glorified menu).

The concept art just implies heavily that there will be accessible internal spaces in the more gameplay-orientated settlements. Alongside text like:

By the descriptions in those articles it is also implied heavily those ports may only actually be planetary ports. I.e. no space stations. This would suggest no zero g in first person yet. Hope I am wrong.
 
It's different because now we compete using the BGS.

In space-legs we could be in the ridiculous position of defending against invisible attackers or attacking invisible defenders.

Also, what about different time zones? I go to bed in the UK and awake in the morning to find the Yanks have over-run my asset whilst I was asleep?
But that's not any different from today.

Put it this way. Your "asset" in this case you're assuming would be a planetside outpost. You don't want people taking it from you in solo/pg. So what, you think theres only ONE instance where anyone can attack that outpost? Even on the day you are personally defending that outpost along with your mates in open, a different set of players in a different instance could be doing the same thing.

Same as everything currently.

Even if it were open only, you would still have multiple instances with different people ...
 
By the descriptions in those articles it is also implied heavily those ports may only actually be planetary ports. I.e. no space stations. This would suggest no zero g in first person yet. Hope I am wrong.


Yep agreed. Everything they’ve said to date suggests the key focus is on planetary gameplay and locations.

It’s definitely in the more 'tried and tested' gameplay areas if so. (Compared to EVA FPS / mobile, breachable, ship internals etc). But I am waiting to see if they can do something with the settlements, with their minor factions, and stealth options, and full spectrum take-overs etc. (Especially if they do some oddball stuff with the RNG NPCs, to add some spice to the more bread and butter aspects). If they’ve made them a core focus I can see some potential there.

Maybe enough to forgive any lack of space EVA & locations and such, if they throw in some Thargoids on foot too ;)
 
Last edited:
Lol yeah, as someone else posted over there: ".. vague wording, PR-like non-answers. Yeah it's the ED development team alright."

So, basically here is what FDev are saying about Odyssey:
1. space legs on outside planets only - they said absolutely nothing about walking in ships, walking in stations, walking in buildings, etc.
2. space legs on certain planets only - they said only certain planets with thin atmospheres

That is all anyone can say has been 'confirmed'. And you know how it will be implemented: press button to walk/leave seat <screen fades as new instance spawns then fades back in with player POV now on surface>, magically appear on surface or appear outside a door to maybe walk down steps to surface. It's speculation of course, but FDev have said nothing about getting out of your seat, explore your ship, climb outside... blah blah blah, which they most certainly would have by now to hype the faithful.
I suggest you re-read it.
 
But that's not any different from today.

Put it this way. Your "asset" in this case you're assuming would be a planetside outpost. You don't want people taking it from you in solo/pg. So what, you think theres only ONE instance where anyone can attack that outpost? Even on the day you are personally defending that outpost along with your mates in open, a different set of players in a different instance could be doing the same thing.

Same as everything currently.

Even if it were open only, you would still have multiple instances with different people ...
It won't be Outposts it'll be assets - those places you take missions now to infiltrate and destroy generators or hack data masts. These missions don't have an FPS 'outcome' they only affect the INF of the faction who gave you the mission. All of the INF transactions over 24 hours are calculated at the next tick.

FDev are hinting that there will be PvP battles over assets. That can't happen unless it is in Open, the same instance, the same platform.

What I'm saying is that what they are allowing to be hyped right now isn't possible.
 
It's different because now we compete using the BGS.

In space-legs we could be in the ridiculous position of defending against invisible attackers or attacking invisible defenders.

Also, what about different time zones? I go to bed in the UK and awake in the morning to find the Yanks have over-run my asset whilst I was asleep?
You would still compete using the BGS. It would be no different to how it works now.
 
Back
Top Bottom