We ALL should protest against FDev while stop playing Elite dangerous!!!

I have enough of this nerf meta from FDev.. really, I'm just tired about this. AND I'm sure I'm not the only one who thinks so.

SOMETHING HAS TO CHANGE, NOW!!!


The only answer to all "unplanned" things can't be to just put out the nerf hammer.
We need real solutions!

Listen, ALL ways where you can climb the grind-ladder faster, FDev nerf it.
-You can make faster money? nerf it.
-You can get faster reputation? nerf it.
-You can rank up fast at your power? nerf it. and so on. I guess you get it what I'm talking about.

The major issue with Elite is that your time you invest in this game is not worth it in comparison to the rewards you get.

And so I'm not surprised that the goldrush meta popped out. I can understand these people.

It makes me really happy, when I read posts/comments in forums where players made billions of credits in just few hours with the skimmer missions.
That's a big middle finger to FDev and their nerf meta.
I personally didn't take that chance. Unfortunately I was in Colonia.

TO ALL PEOPLE who might write/say:" Elite dangerous grind isn't that much, you can get anything fast and also have some fun".


Well..., let me say this to you all unemployed 24/7 players: ALOT of people have also a real life. When people came home from school, work or university, they want just relax and not get to their second job lol!!!! Because Elite grind feels like a second job. You CAN'T really relax.

We, the players, didn't do anything against this nerf meta, and so FDev think they can do anything but the forget that we, the players, made them what they are now. Means without us, the players, FDev is nothing!!

So hereby,
I invite all players to stop playing Elite,at least for a while. And take a pause.
FDev should realize that they exceeded a line we don't accept anymore!

Some has to change and alot can get better, season 3 for you

Why do you need to make 400mill/hr? I made 125mill in a few hrs of actual gameplay last night doing some fetch and deliver missions, bounty hunting, scanning surface points, got better at piracy actually making some money doing that.

Minor faction reputation goes fast now, ranks need a bit of tweaking (as in dont share the xp gained with your wingmates/npc pilot)

I'm a plumber and project manager at 2 large construction sites, with 8 guys under my wings, doing 8hr workdays, some weekends and overtime, I got a girlfriend and play football (the proper European kind) and go to the gym daily. And still I have absolutely no problem playing this game and make my way in it. If you feel like you need to cheat your way to money to do what you like within an unreasonable short timeframe, I'm gonna say like I've said many times before, and others will say aswell; this is not your kind of game.

Stop saying "we". You probably speak for a 0.01% loudmouthed minority on this forum, that only has one agenda; make this game a one-weekend-win kind of game (hint, you can't win this game, there is no ending)

Now I'm gonna do a thing I hate others doing, I'm gonna flash my near 2500hrs of actual gameplay, and say I absolutely won't stop playing this beautiful and fun game for a second. What you do, and obviously you speak for everyone else, I couldn't care much about. Apparently I care enough to make this post, but you people are really starting to annoy me.

If you need a break, take one, it sounds like you need one.

Hope you get back in to the game later and get a better feel for it.


Best regards
Mads Duus Hansen
 
(mod hat off)

@OP - just why do you need to earn 200M+ per hour? I'm genuinely interested what you need that sort of income for.

I've been playing casually since Alpha, and still only have 470M in my bank account, most of the ships I want, and have had a whale of a time since.

If you accrue billions and billions, just what are you going to do with it? It's not like there's anything to buy beyond ships, and once you have most (or all of them), what's the point of accruing credits?

I really don't get it. ED for me is about the journey, rather than the bank balance, so I'd be interested in why exactly it is that anything below 200M Cr/Hr, a vocal set of the player base can't tolerate.

This^.

The mentality of 'Gimmi it all now!" is just daft.
 
Nice! Where do you want your scarecrow delivering to?

Bad game design is timegating all the desirable, good stuff behind insufferable grinds and ridiculously bare and featureless progress bars. That's bad game design, right there.

Mass Effect (the very first game) let you start with crappy armour, equipment, and low skills, "forcing" you to spend quite a bit of time on it. One of the best games I ever played...
 
Mass Effect (the very first game) let you start with crappy armour, equipment, and low skills, "forcing" you to spend quite a bit of time on it. One of the best games I ever played...

Imagine how much better the game could be if you could start in the best gear and a million credits. RPG elements and game progression are outdated ways of gaming. :p
 
(mod hat off)

@OP - just why do you need to earn 200M+ per hour? I'm genuinely interested what you need that sort of income for.

I've been playing casually since Alpha, and still only have 470M in my bank account, most of the ships I want, and have had a whale of a time since.

If you accrue billions and billions, just what are you going to do with it? It's not like there's anything to buy beyond ships, and once you have most (or all of them), what's the point of accruing credits?

I really don't get it. ED for me is about the journey, rather than the bank balance, so I'd be interested in why exactly it is that anything below 200M Cr/Hr, a vocal set of the player base can't tolerate.

No-one is asking for a constant 200m credits per hour.

Periodic, short sharp goldrushes that have the potential to earn up to that much for very limited periods of time are what people are, reasonably IMO, asking for. It allows the newer players to skip some of the mindnumbing grind of both credits and rank, as well as potentially spewing out a whole load of G5 engineering materials which alleviates some of the tedious and soul-destroying material gathering grind of engineers.

It allows us experienced players who've already got fleets of warships, cargo haulers and specialised ships to top our bank balances up and gather a nice little nest egg for the future. Who knows what's coming down the line that could cost in the order of billions? *cough* Squadrons *cough*

With due respect to you as a mod-without-mod-hat, your point is very valid, yet I don't think people are clamouring for what you think they are.
 
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Mass Effect (the very first game) let you start with crappy armour, equipment, and low skills, "forcing" you to spend quite a bit of time on it. One of the best games I ever played...

There's a difference between 'quite a bit of time' and 'soul-crushingly horrendous amounts of time'.

Again, no-one's asking for an iWin button, no-one is wanting everything given to them at the start with ninetyhundredgazillion credits.

Just up the pace, stop the terrible timegating and make the mechanics more rewarding to use.

That's all.
 
The problem is, is what people want, what people need, and what's good for people, are all very different things.

You may want 200+m cr and hour, but you don't need it. And it's most definitely not good for you long term, because that becomes the norm, and anything less is unacceptable, and then we end up in situations like this.

It's basically self inflicted.

There is actually very little grind in ED if you stop and take a breather from ranting about it.
Every game makes you earn your way.

CMDR Cosmic Spacehead
 
I'm sorry but I have to disagree with this bit.

I've spent enough time in the Newcomers section to know that this also "allows" them to skip learning how to play the bloody game!

Rather than not letting them have something, the best way of teaching someone is to let them have something and lose it, maybe repeatedly. They'll learn the lesson much better that way.

It gives them agency, and the realisation that with said agency, comes responsibility.
 
Rather than not letting them have something, the best way of teaching someone is to let them have something and lose it, maybe repeatedly. They'll learn the lesson much better that way.

It gives them agency, and the realisation that with said agency, comes responsibility.

Unfortunately that's not what happens. They don't learn their lesson, they didn't learn anything about progression, about feeling of being successful at something.

They just learn just how to cheat and nothing else.

Major issue is with things coming too easy is that it destroys experience, both real life or virtual. Game isn't exactly just entertainment, it is packaged interactive experience. Thus it is YOU that cheats, not character in the movie. Thus it is YOU who skip experience and learning something.

While some of balancing issues are on par for ED, overall discussion about skipping game is really on topic. It isn't only about ED, but gaming in general.
 
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Unfortunately that's not what happens. They don't learn their lesson, they didn't learn anything about progression, about feeling of being successful at something.

They just learn just how to cheat and nothing else.

So instead we should just let them suffer the mind-numbing grind across more than one front, and artifically-elongated waiting periods?

Nice to see you're sticking to the 'forum posts in-game/in-lore only' mantra, by the way.

And by the way, no-one is cheating.
 
instantgratificationman_rev.jpg
 
I think the whole concept of Elite is that it should last a long time. This is a game designed for the long haul. Progression is slow because it should take a long time to reach the end. What this "end" can be? Maybe getting all the (biggest) ships. Maybe reaching Elite rank in all three categories. Or maybe getting the final ranks at the superpowers. But no matter what goal you set, the idea, I think, is that it's not like a general game where you can force yourself through the content in 5-10-20-30 hours. Now, when such a mission type or activity is generated where this progress (be it money making or anything else) can be accelerated significantly, it's obviously unintentional and the developers nerf it in time. Not to screw over players who would want to do it. But to try to keep progress balanced so that players who don't exploit these occasional opportunities can develop at roughly the same pace as those who would do. So I don't think it's general and constant nerfing, it's trying to keep balance and cut down the spikes. Which is obviously hard because this is a highly complex game.
 
Not only this. While we do their work and we do it for free - we are not valid, paid beta testers - they have now limited the bug reporting section so you can not post a bug report and after that check if you wrote everything right, maybe optimize or shorten it, you can not add a video or log file a moment later - because you lost access and control over your report because it is gone suddenly. -.-
 
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So instead we should just let them suffer the mind-numbing grind across more than one front, and artifically-elongated waiting periods?

Nice to see you're sticking to the 'forum posts in-game/in-lore only' mantra, by the way.

And by the way, no-one is cheating.

Living in game and playing it to enjoy it is not mind numbing grind. It it is playing game.

If you can't play this game and it bores you, find something else to do with your life. Don't suffer.

/me goes back to in-game/in-lore.
 
So instead we should just let them suffer the mind-numbing grind across more than one front, and artifically-elongated waiting periods?

Nice to see you're sticking to the 'forum posts in-game/in-lore only' mantra, by the way.

And by the way, no-one is cheating.

What you call "mind numbing grind" I call playing the game. If they find the gameplay grindy, they should do something else or stop playing, not start using exploits. Spending several days in a Cobra before earning enough for a T6 used to be a thing. And it was fun.
 
Living in game and playing it to enjoy it is not mind numbing grind. It it is playing game.

If you can't play this game and it bores you, find something else to do with your life. Don't suffer.

/me goes back to in-game/in-lore.

I'm not suffering. I'm coming up on 1500 hours in this game and still I log in virtually every day.

The only thing I actually am suffering at the moment is playing this on my ancient, overheaty laptop on the lowest graphics settings at 12-20fps.

That's how much I like this game, I could just wait until my new graphics card arrives and play it on my main PC, as it's meant to be played at 144fps with everything maxed out, looking beautiful.

But I choose to endure playing it on my laptop. So using the stock defence of 'if you hate it so much go do something else' is just complete bullpoop, and to be honest I expected nothing less from you with the way you lord it around the forums pretending you're some kind of best mates with all the devs.

So yeah, maybe stick to in-game/in-lore. It'll look better on you.

What you call "mind numbing grind" I call playing the game. If they find the gameplay grindy, they should do something else or stop playing, not start using exploits. Spending several days in a Cobra before earning enough for a T6 used to be a thing. And it was fun.

Excellent. Let's drive the new blood away from the game because they don't want to play it your way.

I can't even......
 
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