We ALL should protest against FDev while stop playing Elite dangerous!!!

And when they buy a Cutter after 8 hours of playing, then lose it because they don't know ANYTHING about the game, or even if they won't, what are they going to do? I tell you what. They will stop playing, anyway, and instead they will pester the forums for the rest of their miserable lives. The moaning posts about the game being boring and having no content - they are made by people getting to the finish line so quickly they failed to notice there is a game, going on around them.



I'm going to stop trying now. Hellakitty is apparently having an off-day.

Ok, well point me to a post where someone has come complaining on the forums because they lost their Cutter after 8 hours and quit the game.

You show me one of those, and I'll show you ten posts from people who've stopped playing because of the mind-numbing tedium of timegating and broken RNG that's sometimes just doesn't work at all.
 
What you call "mind numbing grind" I call playing the game. If they find the gameplay grindy, they should do something else or stop playing, not start using exploits. Spending several days in a Cobra before earning enough for a T6 used to be a thing. And it was fun.

You are missing out mate.. there is a massive game beyond the the grind you call a game, you just haven't accessed it yet. I spent more than a few days in a Cobra before getting my Python, and I still use my Cobras, because yes it's fun to fly the smaller ships and it was fun struggling early on when that was all I had access to. But that has literally nothing to do with now being 2k hours, having done more than my share of reparative easy tasks for low pay, and it still taking tens of hours to earn a combat Cutter rebuy, doing anything I find enjoyable.

If you can't see that the game has been designed around time sinks to retain player retention for the lowest possible effort, then you are being wilfully blind.
 
I can honestly appreciate where you're coming from. On the other hand, all that smacks of is 'you either play it my way or not at all'.
Not even close. How about "If 'your way' is boring and not stimulating you, then 'your way' is clearly not actually 'your way' and you should do some soul searching about how you really want to play ED"
 
We are enjoying the game. Grinders don't. Who do you think is more entitled to thinking their way is the right one.

I think I'll go with: the player(s) who's experienced far more of the game then those sneering at them about self imposed grind that haven't the foggiest notion about what actually lays behind the wall:)
 
Not only this. While we do their work and we do it for free - we are not valid, paid beta testers - they have now limited the bug reporting section so you can not post a bug report and after that check if you wrote everything right, maybe optimize or shorten it, you can not add a video or log file a moment later - because you lost access and control over your report because it is gone suddenly. -.-

Because of the false bug reports FD have received.

Maybe if people weren't doing this, FD wouldn't have to put extra checks in.

I can't help wondering if the false reports are claims for credits not earned by the player. There are a lot of people out there who want it all and want it now.
 
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We are enjoying the game. Grinders don't. Who do you think is more entitled to thinking their way is the right one.

See, this is where one of the fundamental problem lies. You say you're not grinding, or you perceive you're not grinding.

Oh, but you are. The whole game is based upon a grind, just about everything you do or achieve in the game is locked behind a progress bar, or a credit sink or a material sink. As soon as you click on 'open' or 'solo' or whatever, the grind is afoot.

And that's fine, people know that and should come fully prepared for that. What they shouldn't have to endure is that grind being compounded by RNG that's weighted so far against the player it actually makes people quit the game for good. They shouldn't have to endure bare-bone mechanics that are only just fit for purpose to enable them to progress through the grind. They shouldn't have to endure poor rewards for their time. The list goes on.

You may not think you're grinding, but you are.
 
Not even close. How about "If 'your way' is boring and not stimulating you, then 'your way' is clearly not actually 'your way' and you should do some soul searching about how you really want to play ED"

What about those who have a cheeky, ultra-competitive side to them. The people who years ago used to be Global Elite in CS:GO and Diamonds in Siege. Now maybe they fancy a change in pace, and they heard that PvP in open in Elite: Dangerous is actually a very nuanced, complicated beast that can take an age to master and is a dynamic, rapidly changing landscape.

If they want to jump into that, because that's their way of playing the game, what then?
 
See, this is where one of the fundamental problem lies. You say you're not grinding, or you perceive you're not grinding.

Oh, but you are. The whole game is based upon a grind, just about everything you do or achieve in the game is locked behind a progress bar, or a credit sink or a material sink. As soon as you click on 'open' or 'solo' or whatever, the grind is afoot.

And that's fine, people know that and should come fully prepared for that. What they shouldn't have to endure is that grind being compounded by RNG that's weighted so far against the player it actually makes people quit the game for good. They shouldn't have to endure bare-bone mechanics that are only just fit for purpose to enable them to progress through the grind. They shouldn't have to endure poor rewards for their time. The list goes on.

You may not think you're grinding, but you are.

Every activity in every game ever can be described as a grind if you don't enjoy doing it. Your points don't make sense. Then again, judging by the fact that you haven't understood anything I'm trying to say, so don't mine.
So I'm going to stop here.
 
Every activity in every game ever can be described as a grind if you don't enjoy doing it. Your points don't make sense. Then again, judging by the fact that you haven't understood anything I'm trying to say, so don't mine.
So I'm going to stop here.

I'm perfectly willing to disagree, fellow forum dweller. :)

Most of us are here because we love the game.
 
What about those who have a cheeky, ultra-competitive side to them. The people who years ago used to be Global Elite in CS:GO and Diamonds in Siege. Now maybe they fancy a change in pace, and they heard that PvP in open in Elite: Dangerous is actually a very nuanced, complicated beast that can take an age to master and is a dynamic, rapidly changing landscape.

If they want to jump into that, because that's their way of playing the game, what then?

Bingo.

Every activity in every game ever can be described as a grind if you don't enjoy doing it. Your points don't make sense. Then again, judging by the fact that you haven't understood anything I'm trying to say, so don't mine.
So I'm going to stop here.

https://www.gamasutra.com/blogs/Bric...g_in_Games.php

A Design Definition of Grinding

For a game designer, grinding can be defined as a part of the game that has both:

Incredibly strong Long Term Incentive to keep the player going forward
Base Mechanics and Punishment and Reward Systems that have already been mastered by the player

In a grind, the player wants to keep going. This is probably because they have already put a substantial amount of effort into the game, and they would like to see it through to the end. If a player has been planting veggies in FarmVille for weeks, and they are very close to being able to afford the barn, then they will be compelled to continue in order to make their previous effort worthwhile. This is an incredibly strong Long Term Incentive; a reward that will come to them in the future in exchange for action in the present.

But a powerful Long Term Incentive on its own doesn’t make it a grind. In addition the player must be performing the same actions over and over, actions that they have already mastered. Walking down a short hallway and opening a single door to find your friend isn’t a grind. Walking down the hallway for 30 minutes and then opening no less than 10 doors is a grind, because you will have already masted the activity long before you complete the challenge.

Some more interesting reads:
http://game-wisdom.com/critical/game-design-grind
https://omegathorion.wordpress.com/2...e-of-grinding/
https://gamedev.stackexchange.com/qu...nding-in-games
https://en.wikipedia.org/wiki/Grinding_(gaming)

The new guardian blue prints are a great example of this. Took me about 5 or so hours, to kit out the ship, get over there, collect enough mats, work out the puzzle and get a blue print. It was fun, challenging, atmospheric. But they can't stop there, this is elite. I have to do it another 8 times, for one weapon. Hours tacked on, that were not challenging, interesting.. or even atmospheric anymore. Just repetitive, walking down a hall way, repeatedly opening doors, to finally unlock my goal.
 
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I think the community's moral majority crowd is absurd to the point of clownishness, but on the other hand you can't expect the dev's to just leave gold mines in without nerfing them at some point once made aware. My take is simple: gold mines are good for the game when sprinkled in like easter eggs, and when the community finds and plumbs them for however long it's fun and naughty until fdev swoops in and we all scatter to go look for the next one. The only people hurt are the moral majority crowd's "feelings" but that's a number I can live with.
[video=youtube;Bumx4AerJUQ]https://www.youtube.com/watch?v=Bumx4AerJUQ[/video]
 
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