We ALL should protest against FDev while stop playing Elite dangerous!!!

Oh dear. The grind is what you bring on yourself. ED is not a traditional "progression" based game were you need to level up to explore the next part of the map/story. We have none of that in ED, so it's all about choice. You choose for goals and you choose how you go about those goals. If you want to grind for those goals, grind away, but don't come on the forums and complain about it, as it has been entirely your own choice.

It is about choice, yes, and it's repetitive for everything you choose to do.
That's a grind
What makes even more so is that the missions in each category are limited.
That makes even more of a grind
 
I just have to ask... what's your angle, here? :p ;)

It's acute angle, nonetheless. :p


In a previous post one had told off another for misusing a dictionary definition and accused them of being obtuse, they responded that they were not at a 90 degree angle, the first then repped them for the use of the 90 degrees - I then pointed out that actually an obtuse angle is more than 90 degrees.

Your use of acute is either thinking of an angle less than 90 degrees or are making an attempt at humour which escapes me, sorry.

I tri to cover all angles.

yj5wLVY.gif


:)


P.S. Sorry for the thread derailment - I'm off to play the game some more.

(Note how I avoided the temptation to use tangent. :p )
 
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While I 100% accept that there are issue with the game, I firmly believe that people have been so indoctrinated into the grind mentality that they struggle to play any other way. Even if FDev created a million ways to do one thing people will just find the easiest and most efficient way and grind it out. And then moan about it afterwards.

What did you think about my post a few pages back, on grind and the guardian blue prints?

Every activity in every game ever can be described as a grind if you don't enjoy doing it. Your points don't make sense. Then again, judging by the fact that you haven't understood anything I'm trying to say, so don't mine.
So I'm going to stop here.

https://www.gamasutra.com/blogs/Bric...g_in_Games.php

A Design Definition of Grinding

For a game designer, grinding can be defined as a part of the game that has both:

Incredibly strong Long Term Incentive to keep the player going forward
Base Mechanics and Punishment and Reward Systems that have already been mastered by the player

In a grind, the player wants to keep going. This is probably because they have already put a substantial amount of effort into the game, and they would like to see it through to the end. If a player has been planting veggies in FarmVille for weeks, and they are very close to being able to afford the barn, then they will be compelled to continue in order to make their previous effort worthwhile. This is an incredibly strong Long Term Incentive; a reward that will come to them in the future in exchange for action in the present.

But a powerful Long Term Incentive on its own doesn’t make it a grind. In addition the player must be performing the same actions over and over, actions that they have already mastered. Walking down a short hallway and opening a single door to find your friend isn’t a grind. Walking down the hallway for 30 minutes and then opening no less than 10 doors is a grind, because you will have already masted the activity long before you complete the challenge.

Some more interesting reads:
http://game-wisdom.com/critical/game-design-grind
https://omegathorion.wordpress.com/2...e-of-grinding/
https://gamedev.stackexchange.com/qu...nding-in-games
https://en.wikipedia.org/wiki/Grinding_(gaming)

The new guardian blue prints are a great example of this. Took me about 5 or so hours, to kit out the ship, get over there, collect enough mats, work out the puzzle and get a blue print. It was fun, challenging, atmospheric. But they can't stop there, this is elite. I have to do it another 8 times, for one weapon. Hours tacked on, that were not challenging, interesting.. or even atmospheric anymore. Just repetitive, walking down a hall way, repeatedly opening doors, to finally unlock my goal.
How would you unlock the Plasma Charger, without grinding?
 
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In protest, I've stripped myself naked and chained myself to the lamp post outside my house. I will not move until things change. Or possibly if I get too cold. Or sectioned.
 
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I'm sorry but I have to disagree with this bit.

I've spent enough time in the Newcomers section to know that this also "allows" them to skip learning how to play the bloody game!

Learning, why is there an instruction book?

There isn't really much to learn from the game, it's basic mechanics, which I think is what people are getting at and what produces the grind.
Oh and I don't want 300m credits an hour, just more balance that reflects payout for effort.

But having these gold rushes as BGS would make it exciting, especially if they were hidden and you had to search for them.
I mean searching for a gold rush before it ended is more fun than searching for some materials.
 
Can I have your stuff?

PS
I have a wife, a 10 months old daughter, a job and I am currently building a house. I don't have much time playing ED but when I have the time I don't feel like progression is too slow. Since you are unable to voice your opinion without realising that it's just an opinion I suggest that you and the rest of the vocal minority move on to a game that fulfills your needs for instant gratification.

Sounds like we are similar only I am 12 months on. We have a 2 year old (terrible 2s are a thing) we are just finishing our 2 story extension now. Sometimes I miss unlimited gaming time but I would not change it. Good luck with your work
 
What did you think about my post a few pages back, on grind and the guardian blue prints?

https://www.gamasutra.com/blogs/Bric...g_in_Games.php

A Design Definition of Grinding

For a game designer, grinding can be defined as a part of the game that has both:

Incredibly strong Long Term Incentive to keep the player going forward
Base Mechanics and Punishment and Reward Systems that have already been mastered by the player

In a grind, the player wants to keep going. This is probably because they have already put a substantial amount of effort into the game, and they would like to see it through to the end. If a player has been planting veggies in FarmVille for weeks, and they are very close to being able to afford the barn, then they will be compelled to continue in order to make their previous effort worthwhile. This is an incredibly strong Long Term Incentive; a reward that will come to them in the future in exchange for action in the present.

But a powerful Long Term Incentive on its own doesn’t make it a grind. In addition the player must be performing the same actions over and over, actions that they have already mastered. Walking down a short hallway and opening a single door to find your friend isn’t a grind. Walking down the hallway for 30 minutes and then opening no less than 10 doors is a grind, because you will have already masted the activity long before you complete the challenge.

Some more interesting reads:
http://game-wisdom.com/critical/game-design-grind
https://omegathorion.wordpress.com/2...e-of-grinding/
https://gamedev.stackexchange.com/qu...nding-in-games
https://en.wikipedia.org/wiki/Grinding_(gaming)

The new guardian blue prints are a great example of this. Took me about 5 or so hours, to kit out the ship, get over there, collect enough mats, work out the puzzle and get a blue print. It was fun, challenging, atmospheric. But they can't stop there, this is elite. I have to do it another 8 times, for one weapon. Hours tacked on, that were not challenging, interesting.. or even atmospheric anymore. Just repetitive, walking down a hall way, repeatedly opening doors, to finally unlock my goal.
How would you unlock the Plasma Charger, without grinding?

This what I have always though of grind:-

https://www.techopedia.com/definition/27527/grinding

I never said that there isn't grind in the game, but it is certainly a choice.

As to the plasma charger. You don't need that weapon, you want it and grind to get it. That is your choice. The game hasn't forced you to get that plasma charger and getting that plasma charger doesn't open up any other gameplay for you.
 
Unfortunately that's not what happens. They don't learn their lesson, they didn't learn anything about progression, about feeling of being successful at something.

They just learn just how to cheat and nothing else.

Major issue is with things coming too easy is that it destroys experience, both real life or virtual. Game isn't exactly just entertainment, it is packaged interactive experience. Thus it is YOU that cheats, not character in the movie. Thus it is YOU who skip experience and learning something.

While some of balancing issues are on par for ED, overall discussion about skipping game is really on topic. It isn't only about ED, but gaming in general.

You really are taking this too seriously, don't confuse a game for entertainment as tool to teach real life, it really is a bad esample.
Playing this game doesn't take much learning and thought, it is by nature repetitive, look at the nerfed engineers for example.
 
Learning, why is there an instruction book?

There isn't really much to learn from the game, it's basic mechanics, which I think is what people are getting at and what produces the grind.
Oh and I don't want 300m credits an hour, just more balance that reflects payout for effort.

But having these gold rushes as BGS would make it exciting, especially if they were hidden and you had to search for them.
I mean searching for a gold rush before it ended is more fun than searching for some materials.

If you didn't need a forum for that, I would almost agree...
 
The new guardian blue prints are a great example of this. Took me about 5 or so hours, to kit out the ship, get over there, collect enough mats, work out the puzzle and get a blue print. It was fun, challenging, atmospheric. But they can't stop there, this is elite. I have to do it another 8 times, for one weapon. Hours tacked on, that were not challenging, interesting.. or even atmospheric anymore. Just repetitive, walking down a hall way, repeatedly opening doors, to finally unlock my goal.

Oh come on, 5hrs? You don't need a special ship for that! They were crazy dropping (randomly) from any obelisk scanned at ancient ruin or structure site.

Unless, hold on... did you miss out on the guardian blueprint goldrush?

I read somewhere they fixed that bug.
 
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