We ALL should protest against FDev while stop playing Elite dangerous!!!

You are usually a very reasonable person.
I don't understand how you can NOT see that too fast a progression through the game is a bad thing.

Good point. But how does earning more of a reward for effort effect progression in the game when many of the aspects are not credit related?
 
Good point. But how does earning more of a reward for effort effect progression in the game when many of the aspects are not credit related?

Just to add to this, I don't think anyone is asking for a too fast progression through the game.

What's being asked for is a rebalance of rewards, a long-awaited culling of RNG and balancing more in favour of the player, and a more meaningful set of mechanics that allow people to grind without it being soul-destroying.

What's being asked for is an upping of the pace. Putting progression on top of the next Falcon Heavy isn't going to do anyone any good, or the game. Taking it to the mechanic and asking for a bit of a tweak here and there and a tune-up is perfectly fine, and much needed.

The player numbers tell all. People come flocking back when they can progress a little faster. I dare say people would come flocking back and stay if that was the case across the board.
 
Au contraire. Repetition bores me to death. So I don't do that.

What do you define as repetition?
Repeatedly killing pirate after pirate until you hit the number 110 and then get a crap reward?
collecting enough of the same materials until you got enough to go through the goodness knows how many rolls until you engineer 1 mod.
Oh,then rinse and repeat for the others.
Deliver data packages from one station to another, repetitively to increase4 you rep?
I could go on but it would be repetitive.
 
What do you define as repetition?
Repeatedly killing pirate after pirate until you hit the number 110 and then get a crap reward?
collecting enough of the same materials until you got enough to go through the goodness knows how many rolls until you engineer 1 mod.
Oh,then rinse and repeat for the others.
Deliver data packages from one station to another, repetitively to increase4 you rep?
I could go on but it would be repetitive.

Yes, all those things are repetitive if you do them more than once in a row.
 
Just to add to this, I don't think anyone is asking for a too fast progression through the game.

What's being asked for is a rebalance of rewards, a long-awaited culling of RNG and balancing more in favour of the player, and a more meaningful set of mechanics that allow people to grind without it being soul-destroying.

What's being asked for is an upping of the pace. Putting progression on top of the next Falcon Heavy isn't going to do anyone any good, or the game. Taking it to the mechanic and asking for a bit of a tweak here and there and a tune-up is perfectly fine, and much needed.

The player numbers tell all. People come flocking back when they can progress a little faster. I dare say people would come flocking back and stay if that was the case across the board.

Absolutely.
I, like you are not asking for gold rushes, although the are quite good and break the grind.
;)
 
Absolutely.
I, like you are not asking for gold rushes, although they are quite good and break the grind.
;)

They are as grindy as anything else. the only difference is that they pay more money.
So the real question is - where is the credit threshold above which grinders stop minding the grind.
 
Yes, all those things are repetitive if you do them more than once in a row.

But you have to do them more than once if you wish to progress, that's the whole point where making.
I could have listed every aspect in the game that is geared around that formula that is exactly wht's the problem, for goodness sake add some variety, interest, reward.
 
Absolutely.
I, like you are not asking for gold rushes, although the are quite good and break the grind.
;)

Fdev sanctioned and even maybe handplaced goldrushes with solid and meaningful mechanics behind them, yes get them in. They're fun, exciting and knowing they're very time limited adds to the urgency of getting there and making the most of them while they last.
 
Memory might be a bit off but have not the ship/module prices not really changed much since launch ? Credit income rate already seems to have hugely increased imo. A single skimmer kill on mission 700,000 ? wth.

I suppose if you get an A-spec Corvette destroyed every 5 minutes you might need 300 Mcr an hour ?
 
They are as grindy as anything else. the only difference is that they pay more money.
So the real question is - where is the credit threshold above which grinders stop minding the grind.

The last one was fun, popping skimmers in as many ways as you could devise was good fun.

Personally, I wasn't there for the money. I went for the G5 engineering materials and found the whole thing to be some of the best fun I've had in the game for a while.
 
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Memory might be a bit off but have not the ship/module prices not really changed much since launch ? Credit income rate already seems to have hugely increased imo. A single skimmer kill on mission 700,000 ? wth.

I suppose if you get an A-spec Corvette destroyed every 5 minutes you might need 300 Mcr an hour ?


Well you'd need over billion credits per hour for losing a kitted Corvette every 5 minutes. But hey, let's not split hairs about these things.

Nah, my maths is wrong. Still, over 600,000,000 per hour. So yeah.
 
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They are as grindy as anything else. the only difference is that they pay more money.
So the real question is - where is the credit threshold above which grinders stop minding the grind.

You miss the point, it's balance and variety what is needed.

There has to be more incentive in doing something, if there isn't any, it gets boring.
Also repeating doing the same thing, as in the game mechanics, for little reward is also repetitive like the examples previously.
Same missions over and over....repatative.
Repeating something for little reward.....boring
 
But you have to do them more than once if you wish to progress, that's the whole point where making.
I could have listed every aspect in the game that is geared around that formula that is exactly wht's the problem, for goodness sake add some variety, interest, reward.

Doing something more than once does not make it a repetitive grind. If that is the case then every game ever made is a repetative grind.

That's not how it works you have to do these thing repeatedly in a row for it to become a grind.
 
No we should get them to prioritise basic mechanics not extensions and colours of planets I would happily pay for a extension which added more to trading or mining
 
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Yes, all those things are repetitive if you do them more than once in a row.


Now your being repetitive.
You have been playing the game too long, and FD have assimilated you.

Yawn, as previously said to progress in the game you have to do that, otherwise what?
 
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You miss the point, it's balance and variety what is needed.

There has to be more incentive in doing something, if there isn't any, it gets boring.
Also repeating doing the same thing, as in the game mechanics, for little reward is also repetitive like the examples previously.
Same missions over and over....repatative.
Repeating something for little reward.....boring

The Elite gives you only one incentive - TO DO WHATEVER YOU WANT.
It you want to grind, well, that's your fight.

Admit it. You secretly enjoy the grind. Well, fair enough, but I also think you want bigger rewards for grinding just so you can justify it in front of yourself.
 
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The Elite gives you only one incentive - TO DO WHATEVER YOU WANT.
It you want to grind, well, that's your fight.

And what if you want to do is locked behind an interminable number of timegates, meaningless progress bars and terribly balanced RNG?

You're kinda screwed then.
 
The Elite gives you only one incentive - TO DO WHATEVER YOU WANT.
It you want to grind, well, that's your fight.


To do whatever you want in the game you HAVE to grind otherwise you float around in a Cobra forever.
Is that your idea of fun?

Look, I gave examples of the game and how repetitive it is.
Any one with the normal understanding of the definition of the world would categories the game as such.
 
To do whatever you want in the game you HAVE to grind otherwise you float around in a Cobra forever.
Is that your idea of fun?

Look, I gave examples of the game and how repetitive it is.
Any one with the normal understanding of the definition of the world would categories the game as such.

Your definition of grind basically means every game in existence is a grind.

So if that's the case, how on earth do you expect ED to be any different?
 
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