That's precisely why it would make sense if it gave a significant boost to the progression of the war.because it's so hard anyway with hydras at the end.
That's precisely why it would make sense if it gave a significant boost to the progression of the war.because it's so hard anyway with hydras at the end.
The one advantage given to us by the arrival of further Maelstroms is the potential that Thargoid forces will be distributed more evenly across systems. With an expanded front line, defensive efforts may gain additional traction when defending or recapturing systems from the aliens.
God please pleaseeeeeeee <3Or will we actually lose and do a Galactica?
All the recent content has made thargoids easier (AX Cap ship CZs, station CZs, new weapons, better AX npcs that even limpet you!). That's generally seen as a good move and there's still a need to do it the hard way in the framework of the war in systems without stations and CZs or guaranteed NPC support.I was wondering... assume for a moment that humanity will have to reach a point where winning this war would be a real possibility; does that mean the entry bar and the difficulty of Thargoid combat will be significantly lowered through adding more and more technological solutions? One could say... Thargoid combat will be trivialised? I can see how it would pee off those who see this as their "end game content" being ruined.
It's obvious that the targets are lower this week. It's not obvious yet whether that this is a direct Fdev change or just how the Thargoid Simulation always [1] worked and the Galnet statement is just a hint as to what to look for - the specific amount the target appears lower by is interesting: there could just be a constant difficulty of the Thargoids and now they're spread out over more systems.It's obvious that Fdev have lowered the targets from the previous week. As the Burrs pointed out in their video, they kind of signposted it with this statement in the Galnet News ;-
Average invasion cycle is probably about 3 or 4 weeks for most systems - it depends on the system size a bit, but would need an absolutely huge system to take them 7 weeks to capture, if what I'm seeing on what determines it is correct. And not all the alerts move to invasion - uninhabited systems, which are the majority of alerts right now, move directly to Control.But here's an interesting thought. Even if we manage to prevent 1 invasion a week and there's a 7 week cycle, that means we stop 7 invasions (obviously), but with present numbers we still lose 35 systems to the Thargoids and the 24 on alert move to invasion.
This will only work if people keep complaining about the numbers at the same time... which will be no problem I guessMaybe we shouldn't try to win anything for another few weeks so Frontier keep lowering the numbers. Why jump through many hoops when few hoops give the same outcome.
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I figured we were still in the general region of Horsell Common at this point.Or will the war be resolved by a mysterious "plot device"? Or will we actually lose and do a Galactica? Curious.
I figured we were still in the general region of Horsell Common at this point.
At dawn, a falling star with a trail of green mist landed with a flash like summer lightning. This was the second cylinder
So we just wait around for our microscopic allies to do all the work for us?We're 5/8 in terms of Cylinders, right?
Well fancy that, it'll probably be done by Wednesday, if not before. Next week things will be even easier and two Systems may even be able to be defended in a week.
It won't get reset there, sure.Well fancy that, it'll probably be done by Wednesday, if not before. Next week things will be even easier and two Systems may even be able to be defended in a week.
All that moaning about a reset and it won't get reset.
Baby steps.Yay, so we successfully defend this one system, meanwhile Thargs gain other systems because there are not enough of us to defend multiple systems, and they will eventually end up surrounding us![]()
Apart from one other System, barely any effort has been put into other Systems, so a reset isn't that much of an issue.It won't get reset there, sure.
It'll get reset everywhere else. That's the problem.
We don't know that yet. You know... when the bugs had the war because the war had bugs, and all that saying.It won't get reset there, sure.
Mostly not in a way that will make a difference, though. At this stage, other than a couple of high profile systems, everywhere is so low that:It'll get reset everywhere else. That's the problem.