It was, and per FD, it was supposed to be rare and meaningful. They had MUCH higher bounties for crimes originally, but the PvPers abused that and made themselves rich by committing crimes with their friends and killing each other for the bounties of millions of credits. So that got the bounties dropped to silly low levels, thanks PvPers!
Looking at the size of the bubble itself, anyone who thinks PvP is meant to be commonplace, well, they must have studied hard for their IQ test, because very simple math shows that it's impossible for PvP to be commonplace, there's too many systems in the bubble alone for it to be anything but rare, as the odds of even encountering another human being in the bubble are astronomical in the first place. My grandson figured out that on his own when he saw me actually encounter another human being in the bubble one day. 'have you seen anyone else grandpa?' 'not since the last CG I did bud, why?' 'how many systems in the bubble?' 'I'm not sure, 20k maybe, why?'. He sat there a minute, obviously thinking hard, and said 'wow, that many systems, how do you find another player ever?'...a 12 year kid gets it and these adults don't...
Mostly agreed, however, I think it is important to make the distinction between random PvP, which, you are correct, should be mathematically rare and meaningful, vs institutionalized PvP which has been brought into the game via the introduction of player factions (Or really, I should say endorsed, as nothing was stopping player groups from "aligning" to any existing minor factions in game, and RP'ing PvP battles).*
As cool as the latter sounds, I agree that it does not have any major or otherwise important impact on the game, which I can see as disappointing for those who do choose to engage in, and enjoy that style of game play.
Note, I've said nothing about whether or not that style of play should come with greater reward or not (for the record, I'll say it probably should come with some special rewards, but the game shouldn't cater to it either).
*Then again, no guilds, no guild chat, or global chat, says that this type of game play is not endorsed. Then enter power play. Oh lord. Hm. I'm thinking mixed messages? Man, trying to interpret developer intent from game features is tricky. [h=2]Obfuscated, even.[/h]