I play the same way. I don't want E: D going the way Eve Online has. No thank you.I think I will leave the game if we have clans, or guilds or whatever you want to call them. I am a mercenary, I play and die on my own, I have no need for clans or guilds.
I was under the impression ED already has clans in the game, called player groups, correct me if I'm wrong?
But his idea is predicated ON players doing exactly those things, so how is it off topic? A GROUP getting and building up a base, etc?
As I said, that's almost something David said he WANTED to have ingame at the EGX 2014 presentation, direct answer to a question about guild support in Elite Dangerous. NO to guild support, YES, eventually, to a PLAYER having a station they own and call home at some point, and he was clear, a single player, as he's really NOT big on guild stuff at all of any sort, especially in 2014. Even now he's not REALLY into that stuff, he's seen what the Fuel Rats do, he's also aware of groups like The Code and what THEY do, so he's liking Fuel Rats and wants to give them some help, so he's going to do something that's NOT like any other game has done, per David at the Horizons stream a few weeks back, but he made no promises and gave no dates on that, so... Again, David doesn't like groups due to the exact things we're seeing being done by groups in Elite right now, THAT will always be sitting there in front of him when it comes to anything to do with groups and that's probably always going to counter the good groups.
Sucks, as ALL groups end up being punished due to the actions of a few, and those few don't really care. And that all falls back to the fact that David really designed a single player game, it's online and it's got multiplayer capability of a sort, but at it's heart, it's still a single player game. Me, I accepted that already and enjoy the game as it is, more multiplayer stuff would be awesome, but it is what it is and I'm not going to get upset over things it was obviously never meant to do not being added.
In-game clans should absolutely be added. As long as they are done properly.
1. Saying clans would be a detriment to your game play simply because you dont want to be part of a clan is asinine. I dont like cole slaw, but its existence does not in anyway make my life worse. Same for clans, if you dont want to be in one, then dont.
3. Yes, clans do exist outside of the game, however an in-game clan system makes being a part of one much easier. It also makes finding them much easier.
Crap analogy - how happy would you be if it was on every plate of food served to you? No, you don't have to eat it but a bit annoying, no?
Many of us don't want to find them, at all, ever!
I'll repeat a compromise that I stated before - bring in guild tags and a private chat channel for them, fine. But let those tags be switched off as a default so that everyone else never sees them - not in comms, not in (unofficiated) Galnet, not in out HUD. In effect, our game goes on as it is now - a Wing is just another Wing, no recognition of the fact it's the [RoFlLolS] or whatever. Work for you? Or are you one of the many for whom guilds are simply a way of claiming some kind of associative fame and you need others to see who you are?
It will move them out of the bubble, thus lessening the odds of your encounter with them, or accidentally jump into the system to get spooked and ganked immediately.
They will not express MORE pressure/embargo than they already are capable of in the current state.
1 outpost 1 clan policy, no access list. Any external will be treated as hostile.
Reflection in all modes is an AI controlled base that exempts hostility to clan identified players.
It's already coming in the form of singularly owned bases. Having a wing or two dedicated to that singular inflatable base or 10 with the same tag identifier is just bickering over details and unreasonable fuss about denying them the name tag for which they already have one in the title of their TeamSpeak Channel.
I think it is an excellent idea...but not one that will arrive in Horizons (in a couple of weeks)?
I think the devs (if they have not put this idea into their list of things to do) will need some time to code...maybe in season 3 or 4 (or later)?
Frawd
I think I will leave the game if we have clans, or guilds or whatever you want to call them. I am a mercenary, I play and die on my own, I have no need for clans or guilds.
1. How often do you see other players in-game? I mean actually see them, not " oh look a commander on my sensors" because I play open exclusively and the only time I ever see another player is either at a station while docking/undocking or at a res site. So in light of this fact, how would having clans that exist in social context only, with no actual game impact be "putting them on every plate." ?
2. I just cannot fathom how seeing an extra word next to someones name can possibly be a detriment to your gameplay.
3."Or are you one of the many for whom guilds are simply a way of claiming some kind of associative fame and you need others to see who you are?" Really now, ad hominem? Instead of resorting to the logical fallacy of personal attack, present logical and reasoned arguments for your premise.
I'll repeat a compromise that I stated before - bring in guild tags and a private chat channel for them, fine. But let those tags be switched off as a default so that everyone else never sees them - not in comms, not in (unofficiated) Galnet, not in out HUD.
The Backstory :
I know quite a few people who have bought Elite Dangerous, played it for a week or 2, and never played it again. The reason ? It's simple. While the game has the ability to form 'wings', it is still pretty much a solo playing game. The only teamwork involved is to fly together and shoot other ships.
Hi Roybe, luckily for us, an example came along so I can maybe illustrateWell I read your complaint in that you do not want to PVP...and if some guild wants to PVP you are unhappy.
"real human controlled groups in charge of stations and running powers"personally I think player groups/clans add more character to the game,id rather see real human controlled groups in charge of stations and running powers instead of the PP factions,who imo have no one that makes me want to work for them.
I can't remember the original Elite of 1984 having all the features of this one.I played the original,and im guessing some of you wonderfull CMDRs would have ideally FD stuck with that?....just 1984 game with updated graphics and your happy?
all options should be available in this modern day and age of computer games....and if you don't like a game mechanic then ignore it..
just like I ignore cqc