why the folks that love long travel times aren't complaining engineers are unrealistic is beyond me.I wholeheartedly agree, the sights are hardly usable sometimes. Besides, it's such a ridiculous idea that in order to improve\install a scope\sight on your weapon you need to go through the trouble of unlocking specific engineers... like, aren't they supposed to be commercially available? Don't superpowers use basic millitary tech like this in large quantities?
I think we should be able to change/adjust/install scopes without this artificial overcomplication.
The entire engineering setup is bizarre when the galaxy has trillions of humans and one person would not be able to keep their "secret mod" secret for long. There should be a plethora of ways to customize ship modules and using different corporations to enhance the presence in the game of the lore/background rather than engineering. I always envisioned engineering would be an extension of the synthesis mechanic or maybe somewhat like NMS for building stuff, but not for customizing ship function and modules which should be purchasable at shipyards.
FDEV weird design choices made in secret. Go figure. Like modules with letter grades where A is the best so there is no way to ever in the future get better... in a sci-fi game... weird.