About VR, and the comment about David Braben mentioning he didn't think it was good enough to really focus on.
I basically agree, not because the resolution is too low, or the screens have god ray problems or any other minor technical issue, but because, they are bricks you stick on your face and will always be limited movement wise, to whatever size of room you have.
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Elite as it currently is (sitting in a cockpit) is probably the best VR experience I've tried though, for sure.
Dude, I totally cannot see where you are going there, the game is currently a cockpit based game at the moment, and is perfect for VR, the game, even with legs will still be mostly vehicular, with some "Legs" content "bolted on" (as the critics say). As a VR player, I caught myself daydreaming about my control bindings for legs in VR, I fly with twin sticks, so I'm approaching this from a different angle. But, assuming legs is 99% games with walking where you have 2 axis walking on WASD, twist and pitch on mouse, actions on keys, or the whole lot on a pair of ministicks and combo button presses on a game pad, I figured i could translate my WASD back forth left and right to the same inputs I use for forward/back and lateral thrusters, yaw and roll movements normally assigned to the mouse onto the axis' I use for roll and pitch on my ship which are the same ones as I use for yaw and pitch on a SRV turret, and all the actions going onto buttons on the sticks.
Unless you were actually wanting to walk 100m, through half a dozen doors and an elevator in your simpit, to get to the SRV that arguament makes no sense, because even taking a wireless headset, assuming you had an anaconda mockup in a barn, how are you going to get the motion sensation? Like the bumps causing you to go light as catch air, then the bang as you land, or the piroetting as the damned thing spins out of control every couple of hundred metres, or the tumbling end over end when you flip it on a rock trying to run for your life from the planetary bases police viper, etc
so what you are saying is that because you cannot plug your brain directly into it, you want the next generation of the game to force you to not even be able to look at the gaaxy/ships/stations in immersive stereoscropic vision with accurate head tracking, you want to go back to looking at a monitor with a game on its screen? Thats totally retrograde.
You say you play in VR, using the logic you expressed in that post, you really ought to sell your VR headset or save up for a 6dof motion rig, because you are basically saying VR is no good as you cannot fully experience it, well you cannot currently fully experience anygame without a motion rig, so get saving....
I edited my post, as I meant dropping it for the legs feature (assuming it can't be done properly). I don't want to take nice things away from anyone.
How the foxtrot is that going to work? I can just hear the station controller: "OK CMDR Le Chardon, docking clamps engaged, engines shut down, now remove your pilots headset to disembark" because legs doesnt support VR so you then have to disengage yourself from the immersive experience to look at a computer monitor showing your CMDR's view as they walk through the station... Apart from anything else, the VR window is like 1280*720 resolution to free up graphics resources to keep the framerate high for buttery smooth no nausea inducing lag. So land your ship, take your headset off, change your resolution, watch it flciker from postcard to full screen, wait a couple of seconds while it adjusts, confirm the new resolution and disable the HMD, walk to the station bar, hand in proof of kill for that shady assassination mission you just did the the mafioso in the corner of the bar, walk back to ship, change resolution, confirm the change, reenable HMD, don headset, hit station menu, accept next mission, fly off...
Don't think so.