Minor hull damage to large craft is very expensive.
so true. that s non sense.
just done an Interdiciton on an wanted ASP ship.
interdicted him, 7% hull damage on my python (+/-80 000cr repair). W T F seriously ?!
Yup, its funny how NPC Anacondas can interdict haulers for a 200cr bounty, but a player In a python can't interdict a wanted NPC anaconda, well they can but it costs far more than the bounty you would receive, unless of course it was a 150k one.
I just hope they consider adjusting the damage % incurred depending on the ship type you are interdicting etc.
Since being interdicted in a python is atm a rare occurrence, the entire gameplay element of interdictions goes away in a big ship.
I wouldn't even mind if it was higher % for interdicting players vs NPC's (to help prevent griefing) being that I am a PVE player.
Try dropping your speed to 0 after starting the interdiction. In theory it'll stop you taking the too fast emergency drop damage.
That doesn't work, I have tried it numerous times, sometimes taking 10% damage
I know the best place to interdict is on station approach / when speed is low, but even so...