Newcomer / Intro What are you up to?

Here is another build to consider which is mostly a copy of what the Down to Earth Astronomy guy on youtube has been refining for years.
The beam lasers are long range, which means you really to grade 5 charge enhanced with super capacitors power distributor to make it work.
The problem with the Corvette is its big and fat and slow and hard to keep your targets inside 1500m and almost impossible within 500m which is needed to get the best damage from efficient beams. Grade 2 or 3 long range gimbled beams do more damage than efficient beams over 1500m range but wobble too much stay on target well much beyond 4000m, so there is no need to engineer more than grade 3 (up to 4800m). I did grade 5 long range since I had the materials going spare.
This build works extremely well for me as someone who needs a conventional gimballed beam laser and multicannon set up to get the best results. I'm no combat ace. This ship blows up medium and large targets faster than any other ship I've tried. Smaller faster targets are a bit trickier, but pose no threat.
Without the guardian shields, that's pretty much what I had. Didn't work worth a hoot.
 
Without the guardian shields, that's pretty much what I had. Didn't work worth a hoot.
If you were engaging targets at longer range than the efficient beam lasers can reach effectively, that might have been your problem. My version with long range beam lasers deals more damage at the 1500m+ range the targets are at most of the time. I don't know why your build wasn't working without seeing it in action. Even with shorter range beams it would not have been much worse against hulls. The two huge multi canons rip apart hulls pretty quick.
 
If you were engaging targets at longer range than the efficient beam lasers can reach effectively, that might have been your problem. My version with long range beam lasers deals more damage at the 1500m+ range the targets are at most of the time. I don't know why your build wasn't working without seeing it in action. Even with shorter range beams it would not have been much worse against hulls. The two huge multi canons rip apart hulls pretty quick.
That was the problem: their shields would go down almost instantly. But I could sit there pumping the beam lasers and multi-cannons at the same time all day long on their hull and it wouldn't kill them.
 
My vette has 2 MC turrets (1 overcharged, 1 corrosive) on the small mounts, turreted beam on the underside, huge MC and 2 packhounds. G shield reinforcement and 2 shield boosters.
(I'd post a Coriolis build, but I'm in the pub.) All G5.
 
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That's a good mindset to be in. Recharge, replenish, re-kill.
Here's my Vette set up.
Orgone
How well do the pack hound missiles work? Aren't they vulnerable to the point defense turrets? I've thought about missiles before but watching my opponent's missiles explode right outside their ship from my point defense turrets made me decide against it.

Also, how well does the Guardian Shield booster work? I see in other builds that they can be stacked, do they really help or are my module and hull reinforcement packages a better use of space?
 
How well do the pack hound missiles work? Aren't they vulnerable to the point defense turrets? I've thought about missiles before but watching my opponent's missiles explode right outside their ship from my point defense turrets made me decide against it.

Also, how well does the Guardian Shield booster work? I see in other builds that they can be stacked, do they really help or are my module and hull reinforcement packages a better use of space?
I use the Packhounds when the enemy is making a run at me. Within 750m, I can let off around 5 shots (that's really 10 salvos, as I have them both on the same fire button. Not sure how many are in each salvo though, maybe 6?). Fired from a distance though, they do tend to go off at a tangent. I think that's the enemy firing of chaf.

Regarding shields, I've got a G5 7A Prismatic and 2 G5 Shield boosters. I've seen some builds where all the utility slots are Shield boosters. Seems a bit overkill to me and I'm not sure how it doesn't overload their PP. I rarely loose more than one ring on my shields in PvE even against a Dangerous NPC. I'm not not sure how much more protection the Guardian shield reinforment package gives, but I'd take that over the Module reinforcement package because I don't get a module repair bill until my shield go down.
 
Regarding shields, I've got a G5 7A Prismatic and 2 G5 Shield boosters.
On those Prismatics, don't you have to support or align yourself with a big shot leader in the Empire for 4 weeks to be able to buy them? Are they any better than rolled grade 5 thermal resistant bi-weave shields with hicap special effect? Sorry about the questions, I have no experience with those type of shields and hear others talking about them (I use bi-weave's).
 
I continued my scavenger removing activities. Here's one right at the moment of removal. Goodbye, goodbye. :p

View attachment 309723
Are you sure that is a scav, looks more like a cyberman in that pic.

Also, while doing that, I just finished my first ever combat zone mission. Killed 8 ships.

Full disclosure: it took two trips.
Congratulations especially on being smart enough to get out and reset.

Combat Zones are a whole different ball game from shooting pirates, the ships may be the same types you have encountered before and the pilots may have the same rank but they are much more focussed on attack and defence so things can take much longer.

You also get some surprising ships to fight in them like the "War Cow" (AKA the T9) which given the size is unsurprisingly robust and is capable of giving you a surprising amount of hurt if you make the mistake of getting in front of one.
 
On those Prismatics, don't you have to support or align yourself with a big shot leader in the Empire for 4 weeks to be able to buy them? Are they any better than rolled grade 5 thermal resistant bi-weave shields with hicap special effect? Sorry about the questions, I have no experience with those type of shields and hear others talking about them (I use bi-weave's).
Packhounds and Prismatics are rewards for 4 weeks pledge at lvl3 to a power.
I don't really know if Prismatics are better than bi-weaves, but they seem to regenerate faster then normal shields. Horses for courses, as they say.
I love packhounds though, they look brilliant!

My other tactic is to keep my speed down, enough to give manouverbility but allowing me to go into full reverse when they're making a run on me.
Full ordinance for longer.
 
Packhounds and Prismatics are rewards for 4 weeks pledge at lvl3 to a power.
I don't really know if Prismatics are better than bi-weaves, but they seem to regenerate faster then normal shields. Horses for courses, as they say.
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That is odd as the stats say that prismatics have a slightly lower rate of MJ/s than standard shields and more MJ total as they are stronger so they should be slower without engineering and assuming the same shield boosters (and possibly the same ship).

I don't know this from experience as I have never bothered with powerplay as I have no interest and my interest in the bribes for taking part in it hasn't been enough to overcome that.
 
That was the problem: their shields would go down almost instantly. But I could sit there pumping the beam lasers and multi-cannons at the same time all day long on their hull and it wouldn't kill them.
Having reflected on this, I'm guessing the issue is two fold:
1. The huge multi canons fire quite slow and need a target on a steady path closing on you at less than 2km range to hit reliably
2. The efficient turret pulse exists on my build to apply an emissive effect in the target which helps to defeat any cold running of the target and is said to help gimballed and turret weapons lock onto the target more accurately. You didn't have this type of pulse laser.

This and the fact long range beams will apply more damage on average than efficient beams due the the range at which most targets are at for most of the fight.

That's all I can think of. For me my Corvette build kills medium and large ships faster than anything else in my current fleet and manages a similar performance to the Krait II on small fast ships. I actually have not been launchimg the SLF from the Corvette so far.
 
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