Newcomer / Intro What are you up to?

Having said FDS, I've just seen a necro thread bemoaning the rubbishness of the T-10.
So I might buy one of those.
And I actually really like the stock livery.

Decisions, decisions. 🎅
The T-10 is extremely impressive if you load up every hard point with a missile launcher and put them all in one fire group.
Unfortunately it is a big target that is a little too slow all round to make combat feel pleasant.
A T10! Missiles on all points!

Now THAT is food for thought! I have a T10 in mothballs just waiting for a raison d'etre!

I'm going to explore this!

(y)
 
I like the T-10 for RES site work, massacre missions and etc. It requires a decent SLF crew member to help out and get all the turrets firing, but it's very effective for this. And it's awesome to have so many hard points. I have mine set up like a battle cruiser, and I sit there directing the SLF to my chosen targets. Then I just have to maneuver the T-10 a bit to keep everything firing. It's a lot of fun.
 
I like the T-10 for RES site work, massacre missions and etc. It requires a decent SLF crew member to help out and get all the turrets firing, but it's very effective for this. And it's awesome to have so many hard points. I have mine set up like a battle cruiser, and I sit there directing the SLF to my chosen targets. Then I just have to maneuver the T-10 a bit to keep everything firing. It's a lot of fun.
It's one of the ships I'm actually not afraid to leave in the hands of my NPC while I go have fun in an SLF, too.
 
Decided to give myself a belated present of ARX. While I was waiting for my T10 to arrive, I was playing around with a new look for "War B*st**d" and came up with this (just for funsies):

lpOuEyH.jpg
 
I did exactly this. It's a Chieftain with missiles on all hardpoints. The reasoning behind it was clearing out scavs when on restore power missions. I lack the skills - currently - to take those bad boys on foot and you don't get any money from scanning the corpses - they disappear when you disembark.

But nuking them from orbit (it's the only way to be sure) is quite fun anyway.
Didnt one of the updates some time ago make it such that when you nuke the scavs and the settlement defences get hit in the blast, you get fines/bounties and the settlement firing back at you?

I havnt done the nuking jig for a long time.
 
Didnt one of the updates some time ago make it such that when you nuke the scavs and the settlement defences get hit in the blast, you get fines/bounties and the settlement firing back at you?

I havnt done the nuking jig for a long time.
Only the powered-up ones can shoot back, and you'll get fines and bounties if it's not an Anarchy settlement.

I don't nuke from the sky anymore either. It's less fun.
 
I suspect in the first weird behaviour the pirates hadn’t left just moved out of scan range, if they don’t jump to cruise they are still in the instance where you are.

After another run (with a python, ~27 mil in 1.5 hours), I think I agree.

I had the impression that pirates scan and off, but this time they scanned and lurked on the very edge of sensor range. I finished my first asteroid and boosted away until they were out of scan range, and they didn't bother me this time.

--

After which, I realised that my original purpose for coming to Colonia (a year ago) was most likely to get the multicannon engineering upgrade. I'm already in favour with Marsha Hicks, so all I needed was a ship with at least one multicannon...

So I blew over 100 mil (~15% my total savings) on refitting my python again, this time to a 'combat capable freighter'. Still got 128t of space, but also a 3A collector controller, and even the new rescue controller. Also has 6A shields, a 5A shield cell, and basically big and A-rated everything. For now, it has a variety of guns, entirely for the purpose of being engineered, but at some point I'll stabilise that out.

For PvE, turns out to be fairly decent at dropping into some resource sites and helping the local law enforcement, which seems to be a good way of getting some faction rep going, as well as materials gathering.

It also gave me the ability to pick up missions to move amounts (typically 48 or 96 tons) of cargo to other systems, with the caveat "you might get attacked", because this thing is plenty tough enough to survive those little 1v1 skirmishes. I also started actually bothering with the 'signals' that show up in the FSS. I've known for a while that some of them are shipwrecks and good for materials, but this one...

unknown.png


...this was somehow a first.

I guess my next few sessions are going to be a mix of picking a few favoured systems in which to boost my faction rep, and finding enough materials to get these upgrades up to rank 5. Maybe I'll be able to find some helpful traders... After that, back to the bubble, unless the urge to explore hits me again. Which it might.

(I've also become aware of the "buy a sidewinder, self destruct, don't take the rebuy, and teleport back to the bubble" strat. Which I can see my doing at some point. It's a long flight and I might end up just not playing the game if I commit to it!)

Edit: oh yeah, I finally bought Odyssey 😹 Maybe I will actually do some walking around, but I have no particular desire to do fps gameplay. Be interested to see if anything changes in my local area next I log in 😸
 
Last edited:
Back
Top Bottom