There are some fairly low (7-9) kill count missions - but they pay like a million. Or I could kill 7-9 pirates who's collective bounty is at least twice that. Honestly, only reason I can find for running CZs is you either just like the challenge, or you want to move the BGS to favour a particular faction.
I was going for the latter, but if I get shot up this hard in a low, then I don't think there's a lot of point. Would have been nice if low meant it was suitable for intermediates, even if the BGS points were lower. Feel like I'm probably better doing those wartime delivery/recovery missions; or carrying poll data around whenever it's an election for my favooured faction. Bit less interesting, but that's life.
You know, I had been wondering about trying a sniper. The number of NPCs in CZs that can just pinpoint me from long range with railguns/plasmas is surprising, but I'd absolutely need gimballing because I simply cannot aim. Never been good at fps gameplay, and that does translate a bit to ED's ship-ship combat
Meantime, I've been experimenting with a vulture... as much as I wanted to go with double inertial burst lasers, I just don't think I can. The power drain is too high for this thing's tiny PP. Even with a pair of multicannons, it's constantly on the brink and I can't seem to budget more than 2 shield boosters and a KWS... everything needs the low power engineering effect. Not sure how this thing is supposed to work with stock parts!
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In other news, gosh I'm starting to hate this "your enemy doesn't go red" bug. I know FDev are aware of it, but could they have been aware enough of it to make it a priority urgent fix on the day it was found? Because I am consistently getting smacked around by ships I don't know I'm in combat with. Every time I take hull damage in a resource site, it's because the first guy was part of a wing and I can't figure out which of the other ships is his buddy!