Newcomer / Intro What are you up to?

There are some fairly low (7-9) kill count missions - but they pay like a million. Or I could kill 7-9 pirates who's collective bounty is at least twice that. Honestly, only reason I can find for running CZs is you either just like the challenge, or you want to move the BGS to favour a particular faction.

I was going for the latter, but if I get shot up this hard in a low, then I don't think there's a lot of point. Would have been nice if low meant it was suitable for intermediates, even if the BGS points were lower. Feel like I'm probably better doing those wartime delivery/recovery missions; or carrying poll data around whenever it's an election for my favooured faction. Bit less interesting, but that's life.



You know, I had been wondering about trying a sniper. The number of NPCs in CZs that can just pinpoint me from long range with railguns/plasmas is surprising, but I'd absolutely need gimballing because I simply cannot aim. Never been good at fps gameplay, and that does translate a bit to ED's ship-ship combat :D

Meantime, I've been experimenting with a vulture... as much as I wanted to go with double inertial burst lasers, I just don't think I can. The power drain is too high for this thing's tiny PP. Even with a pair of multicannons, it's constantly on the brink and I can't seem to budget more than 2 shield boosters and a KWS... everything needs the low power engineering effect. Not sure how this thing is supposed to work with stock parts!

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In other news, gosh I'm starting to hate this "your enemy doesn't go red" bug. I know FDev are aware of it, but could they have been aware enough of it to make it a priority urgent fix on the day it was found? Because I am consistently getting smacked around by ships I don't know I'm in combat with. Every time I take hull damage in a resource site, it's because the first guy was part of a wing and I can't figure out which of the other ships is his buddy!
I mainly used to do CZs if they were part of a Community Goal, the good thing about those was that winning the conflict was irrelevant just the money earned which gives you much greater freedom even if it does annoy those who use CZs for their designed purpose.

If you are going to use the Vulture in a CZ there is no point in fitting a KWS as non of the enemy ships have a bounty getting rid of it would let you have an extra shield booster, but until you can engineer it it will always be on the edge power wise.
 
until you can engineer it it will always be on the edge power wise.

It is engineered and still on the edge 😹 But my pinned PP blueprint is armoured and I'm 22,000ly away from being able to change that. It gives me ~12% extra, but it's a drop in the ocean. You're right about the KWS though, I might swap it for like an E shield booster, engineered for resistances because that seems like a really low power way of getting a little bit more there.

Just ran a low CZ with one efficient burst laser to trigger malfunctions, and one overcharged multicannon with corrosive. Actually won, but never really sure whether that's anything I've changed or just the RNG of the instance. I was being particularly cautious this time and waited 30+ seconds at the start until I could target a small enemy who was already taking damage, so's to make sure I didn't get stuck in a 1v1 from the get go. Same when changing target; if it wasn't shooting me and nobody was shooting it, I picked another.

vulture-boom.jpg


Biggest thing I'm finding is the NPCs are super tanky. One guy was spinning off to the side, probably had his thrusters destroyed, wasn't firing back any more; I was taking about 1% of his hull per laser shot... I chased him 50km away from the CZ before he finally blew up 🙀

At least he had the courtesy to give me some rare materials.

But if I want to finish these in sensible time, I feel like I need more brute force firepower...
 
Successfully doing CZs with an iCourier involves some degree of tactics, as others have pointed out. What I usually do is always targetting the smallest ship and then taking them down one by one, leveraging the iCourier's speed so that I can pull them to side and beat them there, or alternatively just boost myself a few km from the action to regenerate shields.

Here's what I have right now: https://s.orbis.zone/hoj_

Worse resists than yours @Nekozji but more overall shield strength. It works quite well. Need to lightweight the plasmas to gain higher top speed. I also have a dual efficient beams + corrosive MC gimballed setup that is rather effective at CZs - the lasers will bite through the hull okay if you apply a short burst of corrosive rounds every now and then.

I've somehow found Vulture hard to build in a satisfactory way.
 
I've somehow found Vulture hard to build in a satisfactory way.

I think I agree... I'm eyeing up my iCourier again.

Constantly having to say "I can't have that" on the vulture's power budget gets annoying. I can't, for example, find a way to have an SCB unless I ran it exclusively with hardpoints retracted.

But I've just spotted a combo of twin lasers and 3x0D shield boosters, which I think I could engineer for respectable resistances - and as I understand it, if you're going resistance, recharging will feel faster because of the lower overall rating. I'll give this a go and see how it feels. I think I don't really like relying on multicannons because of the spin up time... feels like a lot of potential shots whiff because the gun wasn't ready to fire. Why not just keep it spinning then? 😾

My concern is that a lot of CZ ships like to shoot me with plasma or railguns...
 
Nope all good - guess I'll have to abort Beagle Point for another time, it's only going to get worse, the further out I get :cry:
I dunno. According to the wiki you need 34LY jump range to get there.

"Beagle Point (formerly designated Ceeckia ZQ-L c24-0) is a system in The Abyss. It is one of the most remote discovered star systems in the Milky Way galaxy, at a distance of 65,279 Light Years from Sol, and reaching it requires a ship with a minimum jump range of 34LY."


But I've never been. Get some Jumponium and you can probably do it.
 
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There is a region where a huge swathe of systems are all locked - we call it the "permit wall". Are you trying to navigate through it? I forget its location now, though.
 
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