- Improved gold paintjob shader
- Improved chrome paintjob shader
Patch coming? Where are you seeing that?
- Improved gold paintjob shader
- Improved chrome paintjob shader
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Thanks!Patch Notes - Update - Elite Dangerous 2.2.03 - Update incoming.
Greetings Commanders, I’m just posting up to confirm that we have an update making its way to you this morning. The servers will be going down at 10:45 AM GMT and will be down for approximately 2 - 4 hours. We’ll let you know if there are any unexpected delays on this thread. I’d like to...forums.frontier.co.uk
I mainly used to do CZs if they were part of a Community Goal, the good thing about those was that winning the conflict was irrelevant just the money earned which gives you much greater freedom even if it does annoy those who use CZs for their designed purpose.There are some fairly low (7-9) kill count missions - but they pay like a million. Or I could kill 7-9 pirates who's collective bounty is at least twice that. Honestly, only reason I can find for running CZs is you either just like the challenge, or you want to move the BGS to favour a particular faction.
I was going for the latter, but if I get shot up this hard in a low, then I don't think there's a lot of point. Would have been nice if low meant it was suitable for intermediates, even if the BGS points were lower. Feel like I'm probably better doing those wartime delivery/recovery missions; or carrying poll data around whenever it's an election for my favooured faction. Bit less interesting, but that's life.
You know, I had been wondering about trying a sniper. The number of NPCs in CZs that can just pinpoint me from long range with railguns/plasmas is surprising, but I'd absolutely need gimballing because I simply cannot aim. Never been good at fps gameplay, and that does translate a bit to ED's ship-ship combat
Meantime, I've been experimenting with a vulture... as much as I wanted to go with double inertial burst lasers, I just don't think I can. The power drain is too high for this thing's tiny PP. Even with a pair of multicannons, it's constantly on the brink and I can't seem to budget more than 2 shield boosters and a KWS... everything needs the low power engineering effect. Not sure how this thing is supposed to work with stock parts!
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In other news, gosh I'm starting to hate this "your enemy doesn't go red" bug. I know FDev are aware of it, but could they have been aware enough of it to make it a priority urgent fix on the day it was found? Because I am consistently getting smacked around by ships I don't know I'm in combat with. Every time I take hull damage in a resource site, it's because the first guy was part of a wing and I can't figure out which of the other ships is his buddy!
until you can engineer it it will always be on the edge power wise.
Are you carrying a full hold of cargo? Your range will be reduced sometimes.Help!
I've hit a snag.
"No route available"
I've tried toggling star types to all, but still the same.
My jump range is 33.49LY which is probably the issue?
Where are you? Could be running into some permit-locked systems or some such.Help!
I've hit a snag.
"No route available"
I've tried toggling star types to all, but still the same.
My jump range is 33.49LY which is probably the issue?
I had 3 Soontill relics, but I dumped them to see if it made any difference, but no change.Are you carrying a full hold of cargo? Your range will be reduced sometimes.
No permits out hereWhere are you? Could be running into some permit-locked systems or some such.
I've somehow found Vulture hard to build in a satisfactory way.
Check your system state selections and visited systems to make sure you're nt filtering out some. Also, civilisation, government, economy and security.Where are you? Could be running into some permit-locked systems or some such.
Nope all good - guess I'll have to abort Beagle Point for another time, it's only going to get worse, the further out I getCheck your system state selections and visited systems to make sure you're nt filtering out some. Also, civilisation, government, economy and security.
I dunno. According to the wiki you need 34LY jump range to get there.Nope all good - guess I'll have to abort Beagle Point for another time, it's only going to get worse, the further out I get![]()
Can you synthesise some Jumponium?Help!
I've hit a snag.
"No route available"
I've tried toggling star types to all, but still the same.
My jump range is 33.49LY which is probably the issue?