Newcomer / Intro What are you up to?

Thanks guys, launching it seems easy anyway as there's plenty of places I can do that from as you said @aRJay.

My only concern really is finding a system with space to dock, so I can stock up with tritium and put Vista and Cartographics on board. I've found all the systems in Inara and EDDB shows the best prices for tritium but will those systems already be full of other fleet carriers with no room for mine? I guess I'll just have to try to go to them and find out but it will be tomorrow now. :)

EDIT: Just noticed - as I can launch the FC from the R/H panel in any of my ships, I guess I can do that even if the ship I'm launching it from is in another system can I? Or do I actually have to be on board the carrier myself? :unsure:
 
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Just noticed - as I can launch the FC from the R/H panel in any of my ships, I guess I can do that even if the ship I'm launching it from is in another system can I? Or do I actually have to be on board the carrier myself?
As long as there is fuel in it, you can tell your FC to jump remotely. You have to be on board to transfer fuel to it though. Also have to be on board to put stuff into the cargo area (use your right panel to transfer cargo to and from carrier).
 
Not much life around the part of the galaxy I'm in right now, unfortunately. So this little garden to camp in for the night is pretty exceptional. 5 biosignals on this planet, which is a lot around these parts...
L5QvAHK.jpg
 
I am pondering about if I should start saving for a fleetcarrier* or go on building my fleet...

Although, knowing myself, the only thing that can keep me from spending money for ships would be having them all... I guess.
From which I'm still quite a bit away, anyway. Still missing the Imperial Courier and the Vulture from the small category and quite a few of the mediums.


* Given I am able to take my credits with me when I finally manage to leave the museum...

Carrier feels better as a long term goal, i wouldn't limit myself from trying different ships. Well, Corvette, Cutter, Ananconda can easilly get 1b+, ok, that's significant, mb those can wait after all, but others, no, no way, saving money must have limits. Other thing is also that, as you can see, gold rushes happen, could use another one for a boost when you're aiming for a Carrier.

Got the carrier now and found the crew. Wakey wakey!

View attachment 341923

I've put more than 4 billion in the budget, so shouldn't have to worry about that for a while.

My fleet is on the way over from the three different stations where they were and I'll bring over all my stored modules shortly.

When I bought the FC at Ehlanda, Clark Port, the system was already knee deep in other fleet carriers, so I guess there was no room for my carrier and it was sent to another system about 30 LY away, so I had to go there to board it. When I got there I checked one of my terminals, and enabled Refuel/Rearm/Repair but also want Vista and Cartographics. (Won't let me click on "Available Services." )

View attachment 341928

Also want to stock up on tritium but looks like I can't do any of that here, so if I go to a system where all that is available but can't dock anywhere as all full up, as was the case where I bought it, what can I do then? (I think there's sufficient tritium already to get me to one of those places by default, isn't there?)

All that said, I still haven't started figuring out how to launch the thing yet, and the crew doesn't seem all that interested so far...:sneaky::LOL:

Common, carrier producing systems (i. e. ones with carrier building facility you can see near one of the stations) are full, and they can place the newly built carrier to a nearby Sys. Don't mix them with Carrier admin Sys - those are available in numbers, no prob to dock there usually, and you can change your carrier modules while docked there. Livery also only there i think, so make sure it's all set before leaving, tho anyway nothing stops you from returning to change smth later. Filter on Gal Map.

You have 500 tons of Triitium initially in your tank, it's enough to cross 2k ly at the very least. Find a Carrier admin Sys nearby and jump there to buy whatever services you wish. Then look for a reasonable (50k) priced Tritium nearby, jump again, or fly there with a hauler, and load 1-2k tons for some Bubble operations, or whatever quantity you wish if you aim for smth else. And then you're all set.

Consider cargo Tritium is just cargo, Carrier only burns the fuel from 1k tons fuel tank. I. e. you loaded your 2k tons backup in your Carrier's cargo racks, but when tank gets empty, you load it to your ship again and then donate to your carrier via refueling menu. Kind of not too obvious, but most of ppl quickly agreed that it's a minor thing and not worth changing.

Thanks guys, launching it seems easy anyway as there's plenty of places I can do that from as you said @aRJay.

My only concern really is finding a system with space to dock, so I can stock up with tritium and put Vista and Cartographics on board. I've found all the systems in Inara and EDDB shows the best prices for tritium but will those systems already be full of other fleet carriers with no room for mine? I guess I'll just have to try to go to them and find out but it will be tomorrow now. :)

EDIT: Just noticed - as I can launch the FC from the R/H panel in any of my ships, I guess I can do that even if the ship I'm launching it from is in another system can I? Or do I actually have to be on board the carrier myself? :unsure:

Again, filter for Carrier admin, not vendor, those are different things. You can schedule a jump from wherever given you have fuel in your Carrier's tank (or be back to transfer fuel if not). Tritium-wise, again, a lot, no probs. I'm usually sticking more to the Eastern side of the Bubble, but as an example, Turnat. 1 Carrier there currently, according to Inara. Lorenz Ring sells 5k Tritium supply for 50 182. All fine - and in fact your goal, especially if you load much, is to come to an empty Sys to park at an ideal spot, a couple of Ls of the station, and then you hardly care if you pay 53k in place of 50k per ton too, as it saves time at the cost of another milllion.
 
Took a quick trip to the AXI's latest priority system; Muruidooges. Got hyperdicted as expected. Targeted the thargoid as I was boosting away... 8km. 7.9km. 7.8km.

FSD still on cooldown.

Boost, 475m/s. 7.5km. Boost. 7km. Jump!

Reached the system, picked up 40 injured people and ~120 refugees, got them safe to the nearest rescue ship, but something is bothering me.

20230116 barnards.jpg


I used to be able to outrun the bugs in this ship. Today I can't.

What's changed?
 
Took a quick trip to the AXI's latest priority system; Muruidooges. Got hyperdicted as expected. Targeted the thargoid as I was boosting away... 8km. 7.9km. 7.8km.

FSD still on cooldown.

Boost, 475m/s. 7.5km. Boost. 7km. Jump!

Reached the system, picked up 40 injured people and ~120 refugees, got them safe to the nearest rescue ship, but something is bothering me.

View attachment 341939

I used to be able to outrun the bugs in this ship. Today I can't.

What's changed?
Mebbe it was a Basilisk. They are more rare, but can go 530m/s.
 
Common, carrier producing systems (i. e. ones with carrier building facility you can see near one of the stations) are full, and they can place the newly built carrier to a nearby Sys. Don't mix them with Carrier admin Sys - those are available in numbers, no prob to dock there usually, and you can change your carrier modules while docked there. Livery also only there i think, so make sure it's all set before leaving, tho anyway nothing stops you from returning to change smth later. Filter on Gal Map.

You have 500 tons of Triitium initially in your tank, it's enough to cross 2k ly at the very least. Find a Carrier admin Sys nearby and jump there to buy whatever services you wish. Then look for a reasonable (50k) priced Tritium nearby, jump again, or fly there with a hauler, and load 1-2k tons for some Bubble operations, or whatever quantity you wish if you aim for smth else. And then you're all set.

Consider cargo Tritium is just cargo, Carrier only burns the fuel from 1k tons fuel tank. I. e. you loaded your 2k tons backup in your Carrier's cargo racks, but when tank gets empty, you load it to your ship again and then donate to your carrier via refueling menu. Kind of not too obvious, but most of ppl quickly agreed that it's a minor thing and not worth changing.

Again, filter for Carrier admin, not vendor, those are different things. You can schedule a jump from wherever given you have fuel in your Carrier's tank (or be back to transfer fuel if not). Tritium-wise, again, a lot, no probs. I'm usually sticking more to the Eastern side of the Bubble, but as an example, Turnat. 1 Carrier there currently, according to Inara. Lorenz Ring sells 5k Tritium supply for 50 182. All fine - and in fact your goal, especially if you load much, is to come to an empty Sys to park at an ideal spot, a couple of Ls of the station, and then you hardly care if you pay 53k in place of 50k per ton too, as it saves time at the cost of another milllion.
Thanks for all that info. (y)

Yes I think I understand the Carrier Admin Sys thing now. Also noticed that the carrier comes with 50% full tritium already so can jump to anywhere 500 LY or less right now if I wish. I've also found all the stations with tritium and best prices in Inara.

Something I'm still not sure about though, and can't seem to find explained anywhere in any of the FC guides online is the actual mechanism for getting tritium from source into the carrier. I realise it can be mined for but at the moment I just want to buy it, so does my carrier physically have to be in the same system as the one that has the fuel for sale, and if so will the fuel go directly into the carrier, or does it have to be transported there in one of my ship's cargo holds, even if the FC is in the same system?

Also, in order to get services such as Vista and Cartographics on board, same question really. Does my FC have to be in the same system as the Carrier Admin that has those things or can I enable them by flying to one of those systems in any of my ships? In other words, do I actually have to move my FC anywhere at all right now or can I just leave it where it is for now and sort out the services by flying to where they are available in one of my ships?

Cheers guys. :p
 
Thanks for all that info. (y)

Yes I think I understand the Carrier Admin Sys thing now. Also noticed that the carrier comes with 50% full tritium already so can jump to anywhere 500 LY or less right now if I wish. I've also found all the stations with tritium and best prices in Inara.

Something I'm still not sure about though, and can't seem to find explained anywhere in any of the FC guides online is the actual mechanism for getting tritium from source into the carrier. I realise it can be mined for but at the moment I just want to buy it, so does my carrier physically have to be in the same system as the one that has the fuel for sale, and if so will the fuel go directly into the carrier, or does it have to be transported there in one of my ship's cargo holds, even if the FC is in the same system?

Also, in order to get services such as Vista and Cartographics on board, same question really. Does my FC have to be in the same system as the Carrier Admin that has those things or can I enable them by flying to one of those systems in any of my ships? In other words, do I actually have to move my FC anywhere at all right now or can I just leave it where it is for now and sort out the services by flying to where they are available in one of my ships?

Cheers guys. :p

Carrier needs to be in an Admin system to install or remove any additional services - they can be deactivated (and reactivated) from carrier management anywhere, which will save on weekly upkeep, though they still cost a residual amount unless uninstalled.

Tritium can be transported by ship from anywhere, though I’d recommend parking the carrier fairly close to a good supply station, especially if you have a number of runs to do, to save time - also to avoid pirates who may try to steal your cargo as usual - unless you want that extra attention / bounty money ofc…^
 
Carrier needs to be in an Admin system to install or remove any additional services - they can be deactivated (and reactivated) from carrier management anywhere, which will save on weekly upkeep, though they still cost a residual amount unless uninstalled.

Tritium can be transported by ship from anywhere, though I’d recommend parking the carrier fairly close to a good supply station, especially if you have a number of runs to do, to save time - also to avoid pirates who may try to steal your cargo as usual - unless you want that extra attention / bounty money ofc…^
Ok thanks!

FC has to be in same system for any other services to be enabled. Also, when buying tritium it cannot go directly into the carrier, even when the carrier is docked right next to a body that has a station that has the fuel for sale - has to be taken to the carrier in one of my ship's cargo holds.

So I guess I need to get a ship ready for that, with good weapons in case of pirates and plenty of cargo capacity. I already have a Krait MkII that I haven't yet flown, but even with its default loadout has various cargo holds included, so might use that one. (I'd originally bought that ship to fit with AX weapons to have a go at Thargoid scouts, but may put that on hold for now as my understanding is AX is no good against pirates, so will need to fit with standard weaponry for now at least.)
 
Ok thanks!

FC has to be in same system for any other services to be enabled. Also, when buying tritium it cannot go directly into the carrier, even when the carrier is docked right next to a body that has a station that has the fuel for sale - has to be taken to the carrier in one of my ship's cargo holds.

Yep, a pity one can’t just dock and fuel up directly - so large cargo hold transporter recommended… i use my old Cutter (largely retired from pirate massacres these days) to lug 500-600t at a time (i tend to stock up with up to 5000t for long-haul expeditions) …and yep, any Tritium stock beyond the 1000t fuel tank must go in the main cargo hold - transfer in the upper right of the ship inventory panel - didn’t discover that for at least a week (kept looking in the admin/market section, which also lists carrier cargo) as it was in such an “obvious” place, right under my nose ;p
 
I already have a Krait MkII that I haven't yet flown
From what I have read so far here, the Mk II might be a little small for that job (~166t, if you strip the optional interior of everything and shove cargo racks in there), a Python with a size 3 shield, ADC and SCA can take 280t (or 294 without shields and assists*), if you want to stick with a medium sized ship.
Most commanders here seem to use a large ship to do this chore.

*Although I still would recommend at least the shield, as I found that starting from terrestial ports without shields deals some damage (1-2%, but still) to the ship.
 
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Got the carrier now and found the crew. Wakey wakey!

View attachment 341923

I've put more than 4 billion in the budget, so shouldn't have to worry about that for a while.

My fleet is on the way over from the three different stations where they were and I'll bring over all my stored modules shortly.

When I bought the FC at Ehlanda, Clark Port, the system was already knee deep in other fleet carriers, so I guess there was no room for my carrier and it was sent to another system about 30 LY away, so I had to go there to board it. When I got there I checked one of my terminals, and enabled Refuel/Rearm/Repair but also want Vista and Cartographics. (Won't let me click on "Available Services." )

View attachment 341928

Also want to stock up on tritium but looks like I can't do any of that here, so if I go to a system where all that is available but can't dock anywhere as all full up, as was the case where I bought it, what can I do then? (I think there's sufficient tritium already to get me to one of those places by default, isn't there?)

All that said, I still haven't started figuring out how to launch the thing yet, and the crew doesn't seem all that interested so far...:sneaky::LOL:
Congratulations!
 
From what I have read so far here, the Mk II might be a little small for that job (~166t, if you strip the optional interior of everything and shove cargo racks in there), a Python with a size 3 shield, ADC and SCA can take 280t (or 294 without shields and assists*), if you want to stick with a medium sized ship.
Most commanders here seem to use a large ship to do this chore.

*Although I still would recommend at least the shield, as I found that starting from terrestial ports without shields deals some damage (1-2%, but still) to the ship.
Yes I guess I ought to get a bigger ship, even if only to use for transporting tritium to the carrier. I've been planning to buy a Cutter anyway, possibly to do some trading and rescue refugees, so I think I'll get one of those to (initially at least) use for the tritium runs.

Good job I'm not short of credits right now and could buy a Cutter and half-a-dozen Anacondas if I wish. (Not that I'm actually planning to do that of course... :whistle::ROFLMAO: )
 
If you've got the rank, get it. It's a fantastic ship and you'll enjoy flying it. If you don't, get a Type 9. It'll do all the heavy lifting you need.
I already have a Type 6 in my fleet, as I used that back in 2015 for trading. As it's only small though I guess I'll just hang onto it as a collector's item. :p

Maybe a Cutter then, but there was a post here a few weeks back about a problem with the ADC in that ship, with it crashing into walls and whatnot when docking with and leaving mailbox stations, meaning you have to do that manually (maybe just leaving one of those stations and entering works ok, not sure.)

Anyway, is that Cutter bug still there does anyone know, or has FDev fixed it now?

EDIT: Looks like I need an Imperial Navy rank of Duke to buy a Cutter so looks like I'll need a Type 9 for now...
 
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