Newcomer / Intro What are you up to?

I am desperately trying to get my on foot missions going, but it's a tough row to hoe. The difference between a grade 3 and grade 5 mission is about like going to the corner store for some milk vs. going to Mars for rock samples.

I'm sticking to the low missions while I gather materials so I can engineer a couple of mods onto some G3 suits and weapons I have to get me off the ground.
Stealthboy's videos are excellent for getting a grip on what causes guards to aggro, how to disable alarms, etc. etc. If you haven't checked them out, I recommend them. They really helped me understand the on-foot mechanics.

Many of the missions are quite complex, and can throw interesting "wrinkles" at you, making each one a little different. They are a cut above the ship-based missions, and they require more thought. I really enjoy them.

 
Not for the jump range - an A-rated Sidey should get into the 15-20 ly range even without some TLC from Felicity. But she's definitely worth the visit to get the enhanced performance thrusters (and even better if you can slap dirty drag drives on them). You can turn this cheap little tin can into a proverbial hotrod:


Ok, it can sometimes be a bit difficult to land it, as you only need to glance in the direction of the throttle to make it blast of like the proverbial bat out of hell.
Ah, ok. Thanks for that loadout and I'll put it in my loadouts folder. Right now my 'winder mostly still has the default one but I had to remove the cargo rack to make room for the SRV hangar (I'm not planning to use it for cargo anyway but I suppose those stoopid NPC pirates will still want to interdict me and ask me if I'm "carrying anything nice" when I don't even have a cargo rack. :sneaky: Not that NPCs are usually found out in the black anyway of course.)

The jump range was reduced to only 6-odd LY when I added the hangar etc but I'll follow your loadout on that. (y)
 
Stealthboy's videos are excellent for getting a grip on what causes guards to aggro, how to disable alarms, etc. etc. If you haven't checked them out, I recommend them. They really helped me understand the on-foot mechanics.

Many of the missions are quite complex, and can throw interesting "wrinkles" at you, making each one a little different. They are a cut above the ship-based missions, and they require more thought. I really enjoy them.


This is very good - remember the first one being a huge help, back when i was sneaking into settlements with beads of sweat running down my forehead, inevitably running from hoards of guards who seem to go hostile if they notice you sneeze even…

Once you get the hang of the various settlement game mechanics and stealth equipment / skills it becomes quite fun really - nowadays i tend to use a Maverick with extra jump/sprint, enhanced tracking & night vision to massacre settlements fairly quietly… nb: cut the alarms ASAP and eBreaches are FTW here ;]
 
Again, INARA does that if everyone has an INARA account.

For instance, if you had looked at your carrier when I went out with you before I got mine on this screen, you would have seen me listed in the passengers section and the ships stored section:

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Yes but that is Inara producing a list of its members who have the data transfer running that says they have docked at your carrier, not quite the same thing as your carrier producing a list of visitors.
 
Yes but that is Inara producing a list of its members who have the data transfer running that says they have docked at your carrier
Which is exactly what I said:
The only "log" you have is if you have an INARA account. Only then can you see who's actually docked there, but they would also have to have an INARA account for it to show up.
 
nowadays i tend to use a Maverick with extra jump/sprint, enhanced tracking & night vision to massacre settlements fairly quietly… nb: cut the alarms ASAP and eBreaches are FTW here ;]

Here it is, probably my favourite Maverick - focussed on enhanced athletic & tracking abilities...

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Yes I guess a ship commanded by a real person wouldn't do that and there's several stations available in this same system- I certainly wouldn't anyway - but NPCs do strange things at times so as you and @Marvin the Martian said, maybe it was just dressing. In any case as I play Solo the only other ships I can actually see are NPCs.



Thanks. I do have an Inara account so I'll check in there. Maybe it would have shown up in Contacts as being on the carrier in the L/H panel if I'd looked at the time but didn't think of that. :sneaky:

On another matter, I have now configured this nice little ship that until just now hadn't flown since 2015 with an SRV and hangar etc, so when I eventually take the FC out to the middle of nowhere to look for salad, I can use it to land in spots that no other ship can land in. :cool:

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My Sidewinder only has a piddly little jump rang of 6-something LY though so might need a visit to Felicity...

This is a perfect salad hunting machine indeed, i've made quite a couple of bio runs with Sidewinder. Don't forget it's a very small ship, i. e. you can install Enhanced Performance drives (sold by Felicity as well - 100+ m/s boost). And, you're going to need an additional fuel tank, or you're short on fuel too fast (say a couple of planets with 4+ signals, then you're dry after doing 2/3 of it just from your ongoing fuel consumption, no jumping). And, still a vehicle hangar. There're places where you can not land even a Sidewinder, SRV will save then. It's a bit tight for a real exploration, but for bio Sidewinder shines. Other thing that after going with it for a while you may get lost in a loop of i'm exploring in whatever ship - found a lot of bio in a sys - need to get a Sidewinder here.
 
Weapon-of-choice is the Executioner sniper rifle (though the Tormentor pistol, aka "pocket Executioner" is quite nifty too) - i tend to use an extra-quiet one mostly these days...

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This one's modded better for combat, cargo protection missions & mebbe even CZ...

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...and this is my original Exie and first love - the 150m range means you can sometimes pick off an assassination target from the roof of your Apex taxi ;]

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*pics swapped to correct order - recommend the magazine size & stability enhancements for any Executioner build^
 
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This is a perfect salad hunting machine indeed, i've made quite a couple of bio runs with Sidewinder. Don't forget it's a very small ship, i. e. you can install Enhanced Performance drives (sold by Felicity as well - 100+ m/s boost). And, you're going to need an additional fuel tank, or you're short on fuel too fast (say a couple of planets with 4+ signals, then you're dry after doing 2/3 of it just from your ongoing fuel consumption, no jumping). And, still a vehicle hangar. There're places where you can not land even a Sidewinder, SRV will save then. It's a bit tight for a real exploration, but for bio Sidewinder shines. Other thing that after going with it for a while you may get lost in a loop of i'm exploring in whatever ship - found a lot of bio in a sys - need to get a Sidewinder here.
For this, I use the Hauler.
It's marginally larger than the Sidey, but it has more modules, higher speed and longer jump range.
It's my salad hunting ship of choice.
 
Then there's this guy, with extra backpack & battery for more all-round work
That's what I'm working towards.

I have a G2 with reduced battery usage I'm using right now and a blank G3 that I want to put those two mods on.

My biggest issue right now is the missions themselves. They're just SO frustrating. Example:

I take one mission, grade 3 - kill 9 members of this family in this system.

So I go to that system, I use EDDB to find out about that faction and which bases they own. I go to the base they own and nobody is there. I go to another base they own and nobody is there.

I wind up cancelling the mission after an hour and change of looking for them and going back and trying another one. It's driving me nuts.
 
That's what I'm working towards.

I have a G2 with reduced battery usage I'm using right now and a blank G3 that I want to put those two mods on.

My biggest issue right now is the missions themselves. They're just SO frustrating. Example:

I take one mission, grade 3 - kill 9 members of this family in this system.

So I go to that system, I use EDDB to find out about that faction and which bases they own. I go to the base they own and nobody is there. I go to another base they own and nobody is there.

I wind up cancelling the mission after an hour and change of looking for them and going back and trying another one. It's driving me nuts.

Yep this happens increasingly in busy systems - a sign perhaps that the faction in question is being hunted to death / going bust already?

Recommend taking on settlement massacres with actual target settlements - or an assassination or three with target in same faction as the massacres where you have to find target settlements - this guarantees they will actually be there...^

Recently i've just been doing this in Solati near SD of all places, with missions from JM - there is a good range of massacres/assassinations with no uhmm legal issues, as they are a pirate clan :]
 
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Here goes then, everything I have:

Artemis suits *:

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Mavericks:

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Doms - one for CZ's in the dark, one in the light, and one for assassinations:

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10 rifle type guns for various situations:

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3 pistolia:

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* Image of suit itself went AWOL - not sure why o_O

This is what happens when one has too much time on one's hands :D
 
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Recommend taking on settlement massacres with actual target settlements - or an assassination or three with target in same faction as the massacres where you have to find target settlements... recently i've just been doing this in Solati near SD of all places, with missions from JM - there is a good range of massacres/assassinations with no uhmm legal issues, as they are a pirate clan :]
That might as well have all been in Greek.
 
For this, I use the Hauler.
It's marginally larger than the Sidey, but it has more modules, higher speed and longer jump range.
It's my salad hunting ship of choice.

Sidewinder is just a tiny bit faster in fact, in normal space. Not that it matters for bio, except of landing speed, as when you fly that fast nothing renders... Back when i was building it, i was choosing between Hauler and Sidewinder. Mainly i went with the latter as i was thinking to make it as specialized as possible (so smallest, etc). Not that i ever checked it it's rly easier to land, but on paper it should... Hauler will be indeed winning if it's about real exploration, a lot more jump range and bigger modules, more integrity and bigger shield.

That's what I'm working towards.

I have a G2 with reduced battery usage I'm using right now and a blank G3 that I want to put those two mods on.

My biggest issue right now is the missions themselves. They're just SO frustrating. Example:

I take one mission, grade 3 - kill 9 members of this family in this system.

So I go to that system, I use EDDB to find out about that faction and which bases they own. I go to the base they own and nobody is there. I go to another base they own and nobody is there.

I wind up cancelling the mission after an hour and change of looking for them and going back and trying another one. It's driving me nuts.

Why not to start with support missions (or anything scav related overall)? They're more sure, lots of loots to gather too, and occasional scavs to shot at. Also will show you different bases setups. My favorite Sys state is Bust for these - it's rather common (you don't spend a lot of time searching for such Sys) + no fires (no necessity to visit all the buildings you don't aim for, e. g. you're tired of Hab stuff). And killing ye, killing Anarchy - they're getting extinct and you're wasting time searching for em, killing others - you bear notoriety quite fast (idk if i remember right, but i think even a small base clearing with a dozen or so inhabitants make you surprisingly close to 10).

Massacres, they can aim for a settlement (go there planet X settlement Y and eradicate), or a faction (find the bad guys and eradicate). A faction may happen being eradicated for a long time, and now it owns a single far settlement, which is not an ideal setup, so if a mission has a target settlement it's better. And then you can stack, just as with pirate massacres in space, so if you're still going to find so not ideal far settlement, you at least got to do a couple of assassinations forr example on top of the massacre (on the ground nothing changes, just assassinations targets are assassinated, while others massacred).
 
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