Newcomer / Intro What are you up to?

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So have they ALWAYS been in this system and probably always will be does anyone know? :unsure:
The Thargoids have been all through the Pleiades region since they were first spotted again a few years ago and evidence of their previous presence, Barnacles and Meta Alloys, have been around there since the year dot. So even if they aren’t always in Asterope itself there is a good chance of meeting them not far away.

As these didn’t arrive in one of the Maelstroms they are not using the new war pattern behaviours which is why FCs can still park there.
 
I'm pretty impressed how the AI parked my ship when I recalled it to pick me up:
rock1.jpg

rock2.jpg
 
Decided to splash on new leyboard.

So far so good but will take a little getting used to.

The problem I now have is, it seems, a peculiar one to Windows. Bluetooth devices can no longer wake a machine from sleep - the power management option is not available to allow this. I've tried a few bits, inclduing a registry edit but nothing works. MS have no solution either!
 
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Decided to splash on new leyboard.

So far so good but will take a little getting used to.

The problem I now have is, it seems, a peculiar one to Windows. Bluetooth devices can no longer wake a machine from sleep - the power management option is not available to allow this. I've tried a feww bits, inclduing a registry edit but nothing works. MS have no solution either!
Can’t you just set power management to not let the machine sleep, or at least set the time before it sleeps to longer than a day?
 
Decided to splash on new leyboard.

So far so good but will take a little getting used to.

The problem I now have is, it seems, a peculiar one to Windows. Bluetooth devices can no longer wake a machine from sleep - the power management option is not available to allow this. I've tried a few bits, inclduing a registry edit but nothing works. MS have no solution either!
If you bluetooth dongle into a USB slot, would it work?
 
I can just hit the power button to wake. I suppose. Slightly vexing. Nevermind.

Off to dress some salad. Carrier needs tritium and a buff in funds. Mouse finger is sore from CZ's that don't move my progress bar. 3mCR I got for the last high one I did - 3mCR! What a rip off! :D
 
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I can just hit the power button to wake. I suppose. Slightly vexing. Nevermind.

Off to dress some salad. Carrier needs tritium and a buff in funds. Mouse finger is sore from CZ's that don't move my progress bar. 3mCR I got for the last high one I did - 3mCR! what a rip off! :D
I used to like the idea of my computer going through the screen saver, sleep, hibernate, shut down sequence but then for a while I was into things like SETI that used spare computing capacity to do big science which needed the computer to be running. The other thing that got me to stop doing it was how uncertain it was that the computer would wake properly afterwards so now I just switch on and off manually, of course using laptops does mean the switch is within reach not behind the tower under the desk.

I believe there are on foot and space CZs involved in the latest pair of Community Goals.
 
Theoretically, it should, as this would be an USB port waking the machine. If it doesn't work with a directly plugged in dongle, you could try an USB hub with external power source. Like this one.
Thanks foe the link.

Just annoys me a little that Micro$oft decide to do such silly little things. Not quite sure what the thinking was behind removing the power management tab in bluetooth devices. And not allowing users to enable it. I mean...

Lots of people use Bluetooth these days so I'm surprised there's not more a hoo-hah.
 
So have they ALWAYS been in this system and probably always will be does anyone know? :unsure:
No, they have not. When I started the game, there were no Thargoids at all, anywhere. A couple years later, the first crashed Thargoid ship was discovered, and there was a big hoo-ha about it. It was in several pieces strewn about, and no one knew how they fit together.

This was my favorite reconstruction attempt. Not terrible, really, but pretty funny to see now

KZPlIuR.jpg


After more time passed, the very first Thargoid hyperdiction happened, and that was in the Pleiades. That made big news!

We all went rushing out there to jump back and forth for hours until we got hyperdicted, too (it was a random event, and not very common). At the time each hyperdiction was exactly the same, like an in-game cut scene. The Thargoids were not aggressive, and they just looked us over while we looked them over.

After that, there was a very long period (years) during which the story slowly unfolded, the Non-Human USS's were introduced, and Scouts could be found, and eventually larger Thargoids as well. All of those are still there, following the old rules of Thargoid combat.

And now we have the arrival of the Maelstroms and the increase in Thargoid aggressiveness, as the war unfolds.

It's been a pretty interesting story, although it happens very slowly :)
 
It's been a pretty interesting story, although it happens very slowly
I just had this mental image of a Thargoid telling a similar story about how humans appeared on the scene.
The generation ships cropping up all over the place. And all the sudden these humans had FTL propulsion, crude, but it worked. And from there, things escalated quickly...

"Back when I was a little scout..."
 
I just had this mental image of a Thargoid telling a similar story about how humans appeared on the scene.
The generation ships cropping up all over the place. And all the sudden these humans had FTL propulsion, crude, but it worked. And from there, things escalated quickly...

"Back when I was a little scout..."

Well, i think things may have escalated from “mostly harmless” to “bit of a nuisance” over a few Sol years (a blink of an eye from a possibly billion year extant species’ perspective) …but the Proteus wave seemed to register as “actually possibly becoming a threat, should be contained” - bringing us to the war rather suddenly, though this really seems like a wall-building / containment exercise, ie: rather than geno/xenocidal behaviour, as intended/attempted by Salvation&Co supposedly on behalf of humanity…
 
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I just had this mental image of a Thargoid telling a similar story about how humans appeared on the scene.
Probably my biggest "complaint" about the Thargoids is how opaque they are to us. They might as well be rocks. I find it difficult to stir up any emotion or interest for them. I think they are about as boring as an enemy could be. We know nothing about their goals, their society, their origins, etc. We don't even know if they have a language.

Not that I'm actually complaining, of course. The story is what it is, and I know that Lord Braben wanted the aliens to be inscrutable and mysterious, and not something we would understand.

I just think that they succeeded a bit too well.

The Thargoids are inscrutable and mysterious, because they are boring as heck! I really don't care about them :)
 
Probably my biggest "complaint" about the Thargoids is how opaque they are to us. They might as well be rocks. I find it difficult to stir up any emotion or interest for them. I think they are about as boring as an enemy could be. We know nothing about their goals, their society, their origins, etc. We don't even know if they have a language.

Not that I'm actually complaining, of course. The story is what it is, and I know that Lord Braben wanted the aliens to be inscrutable and mysterious, and not something we would understand.

I just think that they succeeded a bit too well.

The Thargoids are inscrutable and mysterious, because they are boring as heck! I really don't care about them :)

Well, it has been said (by devs) that the Thargoids were introduced without any aggressive tendencies at first (ie: they had no weapons or defensive abilities even - they were not coded to engage at all at first), but some players began to hunt them immediately… this is not exactly a great way of saying “hello, nice to meet - tell us more about yourselves” :alien:

…i still wish there was a broader range of possible interaction with them, with an emphasis on finding out more about them - but it seems a bit late now? :unsure:
 
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Probably my biggest "complaint" about the Thargoids is how opaque they are to us. They might as well be rocks. I find it difficult to stir up any emotion or interest for them. I think they are about as boring as an enemy could be. We know nothing about their goals, their society, their origins, etc. We don't even know if they have a language.

Not that I'm actually complaining, of course. The story is what it is, and I know that Lord Braben wanted the aliens to be inscrutable and mysterious, and not something we would understand.

I just think that they succeeded a bit too well.

The Thargoids are inscrutable and mysterious, because they are boring as heck! I really don't care about them :)
I guess the Guardians would be an enemy we understand, given how many similarities can be found between them and us.
Although even there is still a lot of knowledge undiscovered.

The Thargoids are intriguing to me, because of what the Guardian texts don't tell us.

If my personal situation wouldn't be so exhausting at times, I certainly would be underway in one of my ships scouring the entire galaxy for more knowledge about these two species.
 
Well, it has been said (by devs) that the Thargoids were introduced without any aggressive tendencies at first (ie: they had no weapons or defensive abilities even - they were not coded to engage at all at first), but some players began to hunt them immediately… this is not exactly a great way of saying “hello, nice to meet - tell us more about yourselves” :alien:
Indeed. Even though we are a space faring species, some of us are still stuck in the stone age... ;) :sneaky:
…i still wish there was a broader range of possible interaction with them, with an emphasis on finding out more about them - but it seems a bit late now? :unsure:
I would love to see that, too. And I share your concern. But then again, aren't we humans always late to the party?
 
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