Repair, refuel, rearm and carto.
Cool. I’m considering the ship kit for mine but I quite like the basic build.Repair, refuel, rearm and carto.
Cool. I’m considering the ship kit for mine but I quite like the basic build.
I really wish we had the one they showed initially, the one with the big ring on it, like some stations.Yeah, me too. And the default colours are OK - the others don't seem to add much.
Don't worry. Once you get space legs, they'll hand you a shovel.Pretty cool game mechanic, huh?
Well, since you can only inhabit one ship at a time, and you can't transfer cargo between them or store them with cargo, it wouldn't be feasible.What's stopping anyone from buying a ridiculous amount of T9's to use those as extra fuel tanks? Infinite storage for crafts, right?![]()
You can't store cargo in ships it gets transferred when you switch ships if there is room or stops you switching if there isn't.What's stopping anyone from buying a ridiculous amount of T9's to use those as extra fuel tanks? Infinite storage for crafts, right?![]()
I got separated from my carrier today due to some hard-to-escape Orange Sidewinder errors, coupled with a Hyperdiction. I wound up stranded for a while, unable to jump out of the system to anywhere.
Eventually, I managed to get to an uninhabited system and call my carrier to me there.
This picture was the result. Perhaps worth all the trouble.
View attachment 185726
Well, as long as there’s fuel in the depot you can tell your carrier to jump from your Carrier Management screen (in your right panel).Wait... what? You can call your carrier to you!? OK, I need to look into that!
Well, as long as there’s fuel in the depot you can tell your carrier to jump from your Carrier Management screen (in your right panel).
I just meant I jumped it to the system I was in.