That ought to shut them up.I'm terrible with the overload thingy. I always miss. So I just shoot them.![]()
That ought to shut them up.I'm terrible with the overload thingy. I always miss. So I just shoot them.![]()
We need a club.That ought to shut them up.![]()
Gives me hope!Opinion polls are semi-scarce, but not as bad as Settlement Defense Plans
I found a couple on my Alt yesterday just doing various missions, so they do show up.
I was in the Vesper-M4 system, and I found one at Dino Outpost, and one at Brewer Military Facility. One was in a HAB, one was in a CMD, if I recall correctly. They can also show up in DORM, BAR, OPR, and CBN.
![]()
Go for it! I love mine. Didn't think it would be such good thing but it is - albeit a toy for those with cash to burn so not a beginner's tool. Although credits are not too hard to come by these days. Iirc, and before my time, they were a bit more... scarce.Maybe I just bite the bullet & do the final grind for the fleet carrier now.
Third episode due tomorrow. The first two were pretty good, like I'd expect them to be.On another note, The Expanse 6 is on Prime. I had no idea. So um... Woot.
Never found a single one. Not one!Opinion polls are semi-scarce, but not as bad as Settlement Defense Plans
I found a couple on my Alt yesterday just doing various missions, so they do show up.
I was in the Vesper-M4 system, and I found one at Dino Outpost, and one at Brewer Military Facility. One was in a HAB, one was in a CMD, if I recall correctly. They can also show up in DORM, BAR, OPR, and CBN.
![]()
I can think of multiple ways how it could be useful in what I like to do in game. Also, thanks to a bunch of circumstances I've got about 1 bn credits worth of engineered ships in Colonia and the FC would be rather handy in getting those back, too.Go for it! I love mine. Didn't think it would be such good thing but it is - albeit a toy for those with cash to burn so not a beginner's tool. Although credits are not too hard to come by these days. Iirc, and before my time, they were a bit more... scarce.
I was just thinking to myself today while flying around doing mundane missions and small trades that in a more realistic economic model, doing a 20Ly delivery/courier should net you like 400-500 credits pay max.I can think of multiple ways how it could be useful in what I like to do in game. Also, thanks to a bunch of circumstances I've got about 1 bn credits worth of engineered ships in Colonia and the FC would be rather handy in getting those back, too.
Agreed. When starting out, a lot of available options felt pointless after figuring out how much money could be made quickly doing pewpew with the police at a low res.I was just thinking to myself today while flying around doing mundane missions and small trades that in a more realistic economic model, doing a 20Ly delivery/courier should net you like 400-500 credits pay max.
Games with free flow of money isn't really my preference , e.g. Skyrim
Anyone remember Taipan? You get too much cash and Elder Brother Wu asks you nicely for some.. donations.
Maybe they should do this for ED too. Have Pilots Fed/Kumo Crew/Men in Black etc. ask for donations once you get too successful. Failure to comply gets you lots of mobbing fans everywhere.
edit: Whoops, I was actually trying to reply to Tyres' post on credits. Numbnut me managed to even mess that up.
When I started playing last year I was expecting very minimal payout like FE2. In FE2 you really had to scrutinize missions to make sure you could deliver on time and they still didn;t pay much.Agreed. When starting out, a lot of available options felt pointless after figuring out how much money could be made quickly doing pewpew with the police at a low res.
The original C=64 Elite was brutal. On the contrary, Elite: Dangerous as a total newbie felt rather imbalanced - I think I made more credits during my first low-res stint than on previous two days of mining.When I started playing last year I was expecting very minimal payout like FE2. In FE2 you really had to scrutinize missions to make sure you could deliver on time and they still didn;t pay much.
In some ways I'm glad ED is the way it is credit wise but in others I'm not so glad...mostly the bugs and lack of dangerous PvE.
I don't do a lot of combat. Mostly just goids and supporting AEGIS in that CG while back. But I do occasionally take out my PvE Chieftain and go get some haz rez bounty (1 or 2) before having to head back in.The original C=64 Elite was brutal. On the contrary, Elite: Dangerous as a total newbie felt rather imbalanced - I think I made more credits during my first low-res stint than on previous two days of mining.
You can craft heatsinks (and pretty much every other type of "ammo" and also many other useful things) on board. It's called Synthesis and it is accessible via the right-hand panel....So not a good day today.
Still heading to Beagle Point, and was on a paltry 250+ jump leg.
Was getting a bit bored, so started messing around.
After a few jumps I'd perfected a "Barrel roll fuel scoop maneuver" and had it nailed to muscle memory
Then, to my surprise, I dropped out of hyperspace into a dual star! First one I have seen!
So, as you've guessed, zigged instead of zagged, and got too close to one, and promptly dropped out of super cruise
I was reasonably calm at first and fired off a heat sink - hit jump, and saw a message about can't jump, exceeds 5T fuel..... didn't read the rest as the n00b smell in the cockpit was replaced by something more sinister!
I switched to the galactic map and cancelled the route, then switched back. Temp critical, fired off another heatsink.
Hit jump again, and managed to get clear.
Checked heat sinks - none left!
I fitted 2 heat sink launchers and assumed unlimited - didn't RTFM!
Scurried off with my tail between my legs to the nearest (20+ jumps) Fleet carrier for restock and repairs. Also cashed in 45Mil of cartographic data.
Not quite the end of week two, and still a n00b![]()