Newcomer / Intro What are you up to?

Just taken the Vulture out for a bit of hunting. There seems to be a delay between pulling the trigger and my multi-cannons firing. At first I thought they weren't working, but I wasn't holding the trigger long enough. Really don't know why they're working that way. It feels a bit buggy.
All the multicannons have a spin up time it gets longer as the weapon gets bigger, if you pay attention you can spot it with the size 1, it is easier to spot at size 2 but at size 3 as you have found out it is really bad. The size 4 doesn’t take minutes to start because they don’t work like a Gatling gun so the barrels don’t have to get up to speed.
 
All the multicannons have a spin up time it gets longer as the weapon gets bigger, if you pay attention you can spot it with the size 1, it is easier to spot at size 2 but at size 3 as you have found out it is really bad. The size 4 doesn’t take minutes to start because they don’t work like a Gatling gun so the barrels don’t have to get up to speed.
I'd never noticed the spin-up on MC's before, but that must be because I'd always got Beams on the go too. Maybe I need different hardpoints on the Vulture.
 
You don't get 100M on Mitterands Hollow, only 10M. But it's worth landing on once, just for thrill.
landed, you don't land you crash into it.i landed eventually on it, and found floating water volcanos and lava's. 😁
i got my 100 million. sod the last one:)
 

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Well I was thinking about visiting this Odyssey cultist engineer, but I'm not sure I will survive the jump since his god appears to be angry.

star of doom.jpg


Need to find me a good guide on getting started with Odyssey missions... I have no interest at all in the combat runs, but I'm up for genetic sampling or even scavenging.

I just have a thing about not doing games where men point guns at other men with guns, ok 😸

...do I need to care about suit engineering if I'm not going to go for the combat stuff? I kind of just want to walk around a bit and probably get back in my ship after a few weeks and never come out again.
 
. I have no interest at all in the combat runs, but I'm up for genetic sampling or even scavenging.
You might enjoy the new Exobiology stuff, then. It can be quite interesting, I've been doing some myself.

This guide explains it pretty well:

 
Trying to earn a living with Gimbbly Denis doing stacked pirate elimination missions.
Jumping between nav beacon and threat three sites. Which have evolved from having
security support and all pirates in. Too a lone anaconda cruising for a bruising.
And only when you take that one first shot, does all his mates jump in for the fight.
Trashed a few times, switched to the small targets to destroy and leaving the site.
To get repaired on my support FC. Slow grind again for the money....:coffee:

edit: Things settled down now, i should stop taking those large value wing missions at the same time.
 
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...as with all ships, you'd need twice the credits to fit it out.
And triple the efforts to engineer it... particularly annoying for those ships with short jump range :mad:


never try the chieftain yet!, that one seems to eluded me for some time .how's it has a ship handling. Speed and rotation.my look into that if i ever find one for sell:)
Chieftain's handling is great IMO, its easy to fly, pack alot of punches and tanks well. My 1 beam 5 frag build is hilarious...
 
I'd never noticed the spin-up on MC's before, but that must be because I'd always got Beams on the go too. Maybe I need different hardpoints on the Vulture.
One of the issues of the Vulture, for me, is that there are just the two hard points. With several other weapons on the go the spin-up is less noticeable, still it isn’t as annoying as those weapons that you have to hold the trigger down and keep the target in your sights while they charge up for 10 seconds or some other eternity.
 
100 million CG, 4 million in carto, 30,000 in bounties, i been a busy boy!

didn't help on the last scav mission 4 scav killed,i had 3 anacondas floating & scanning me for the last hour. while visting the bunarus system: water geyser and gas geyser. yes they drop the scavs and registered has system authorise vessel?

raided crash ship site. empty ship contents:D power cells +++ and 4 containers full of medical thingy's. and data media blobs.
 
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All the multicannons have a spin up time it gets longer as the weapon gets bigger, if you pay attention you can spot it with the size 1, it is easier to spot at size 2 but at size 3 as you have found out it is really bad. The size 4 doesn’t take minutes to start because they don’t work like a Gatling gun so the barrels don’t have to get up to speed.
C1,2 + 4 MCs fire almost sync'ed, but C3 always lag behind the others. This make me avoid using C3 as much as possible, when mixing with different size MCs.

I'm using 2C1+2C4 on my Vette & 2C2+1C4 on conda, they works great for me.

There's another issue when mixing various size MCs together, the ammo counts - an workaround for this on my vette is change the C1s from oversize to high capacity, the overall time on field increased significantly since then.

Those C2s on my conda are going this way soon.
 
I'm currently flying a dropship (serves me well) but am considering upgrading to the Krait once I have enough money saved, is it worth it or would I be best served saving up for anything else? would prefer to stay with the medium sized landing pads for versatility

Get the Krait. You might end up like me and never want to fly another ship 99% of the time.

A 'hidden' feature of the Krait seems to be the boost function. It is more efficient on the Krait. 1 pip or 1.5 and you can keep reboosting continously. That 1 pip extra is handy for guns or shields in combat.

See this table---> https://elite-dangerous.fandom.com/wiki/Boost_Speed

At 14MJ, the Krait with its huge (for medium ship) distributor handles it easily. A Vulture which is a small ship with smaller distributor, needs 16MJ, a python with same sized distributor as the Krait needs 23MJ (you can boost in a Krait with a 1D dist! A python needs a 3D!). All else equal, the boost speed of the Krait also exceeds the Python.

The bad is of course you can get too boost happy like me and tend to boost into into solid objects use kinetic braking. Thats why I fly with a Bi-Weave.
 
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well trying this last planet for the 100 million is just not worth the hassle,the darn planet is on steroids suprise anybody managed to probe it or landed on it.

epsilon indi

What I did was just ram into it. Trying to do a proper orbital insert failed repeatedly and after 10 tries, I just went full speed into it until I couldnt miss. You just suck 2% module damage or so.
 
Get the Krait. You might end up like me and never want to fly another ship 99% of the time.

A 'hidden' feature of the Krait seems to be the boost function. It is more efficient on the Krait. 1 pip or 1.5 and you can keep reboosting continously. That 1 pip extra is handy for guns or shields in combat.

See this table---> https://elite-dangerous.fandom.com/wiki/Boost_Speed

At 14MJ, the Krait with its huge (for medium ship) distributor handles it easily. A Vulture which is a small ship with smaller distributor, needs 16MJ, a python with same sized distributor as the Krait needs 23MJ (you can boost in a Krait with a 1D dist! A python needs a 3D!). All else equal, the boost speed of the Krait also exceeds the Python.

The bad is of course you can get too boost happy like me and tend to boost into into solid objects use kinetic braking. Thats why I fly with a Bi-Weave.
Nice, I'm doing my best to do plenty of missions to save up enough money to get what I need. Including all the better quality modules to put in... Then I may just go off exploring somewhere
 
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