I follow the ages-old general rule of the merchant fleet:under no circumstances should the cargo talk. Thus no Robigo.
Because... Thursday.
Thursday server reset type thing.
Hangover Thursdays.They... never could get the hang of Thursdays?
I've been playing Horizons with my two teenage(ish) boys. (A good time to experiment with a new commander as FDev have been gushing out Arx, ships and credits.) Really strange to see how they think it should be played. We've experimented with 1) fun ways to die, 2) landing SRVs on ships and going for a ride, 3) SRV versus ship combat (ie shoot at Dad and see what happens), 4) SRV mountain climbing. The little ramps installed at some of the Winking Cat cache's have been much appreciated, it appears the Scarab's skid-pan handling is fun, not frustrating, if general chaos is part of the game. Also strange to note how quick they were to spend Arx (I've not spent a single one, ever), 400 Arx down on a yellow SRV paint-job and 20 Arx on a pair of sunglasses for the avatar. They've spent longer in the Commander cosmetics in two weeks than I've spent on it in two years. I'm not sure either boy is going to develop a passion for the game, they still haven't worked out what the point of it is yet. But then that's something I have trouble with too, not that that stops me playing it.
If I remember correctly one of the reasons NPCs are so maneouvrable is because with their superior reaction times and situational awareness they always have 4 pips in whichever system that needs it.Pondering the point of piracy in Elite Dangerous...
My only conclusion is that pirates are all jerks and deserve to die. Piracy is a choice, not a necessity, and it's definitely not about their children going hungry.
- 50% of them are flying tricked out anacondas. Why do they need to pirate?
- The ones with smaller ships would do way better to invest in a basic mining laser and 1E collector limpet. A few hours-days of work even without prospecting, they've doubled their investment, haven't died, and are on the snowball to riches.
(Also, why does the game keep sending me 1v1 against anacondas for threat 4-5? They can't catch me in a race, but I can't strip their shields off. And somehow they are more manoeuvrable than my 6A dirty drive thrusters?)
May favourite ever film.Aliens is on, Yay \o/
'Who put her in charge?!'![]()
Plasma. Rifle.May favourite ever film.
They cheat then?If I remember correctly one of the reasons NPCs are so maneouvrable is because with their superior reaction times and situational awareness they always have 4 pips in whichever system that needs it.
If I remember correctly one of the reasons NPCs are so maneouvrable is because with their superior reaction times and situational awareness they always have 4 pips in whichever system that needs it.
We can setup macro to do this too, eg. whenever you click the boost key, the macro will click pip reset key then 2 click to eng pips, a matter of just a few milliseconds.They cheat then?
Did the hostile turn red on the radar? There's a bug in the latest Odyssey where enemies may not turn red until you shoot at them yourself, and thus the fighter pilot won't attack unless you explicitly tell them to attack the target. If told to defend, which is the default command mode for them, they just sit and watch you get blasted to bits.added fighter and brought my first ever npc friend.1st trip to lhou mas was a ok.then i went for the double run and regret it . pirate came in, saying" he like some of my 358t tritium cargo" so he indicted me in the t9 that was not fun.
indicted me. and won yes, so i said here the fighter meet him. all he did was say I'm ready the ******(%$£*. first time he was left behind. then the same pirate did it again.
so again indicted me. release the fighter, and again just stood there watching me get pasted. He was called back in for a few stern words.
and jump out, leave my beloved t9 with 39% hull damaged ,hey the shield decided to work again, the scanner was naff .and couldn't call the station until i did a shutdown.
fighter pilot : SACKED
There's a bug in the latest Odyssey where enemies may not turn red until you shoot at them yourself