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Pondering the point of piracy in Elite Dangerous...

  1. 50% of them are flying tricked out anacondas. Why do they need to pirate?
  2. The ones with smaller ships would do way better to invest in a basic mining laser and 1E collector limpet. A few hours-days of work even without prospecting, they've doubled their investment, haven't died, and are on the snowball to riches.
My only conclusion is that pirates are all jerks and deserve to die. Piracy is a choice, not a necessity, and it's definitely not about their children going hungry.

(Also, why does the game keep sending me 1v1 against anacondas for threat 4-5? They can't catch me in a race, but I can't strip their shields off. And somehow they are more manoeuvrable than my 6A dirty drive thrusters?)
 
The alt looks a bit bored, headed to a conflict zone. But gotta get those unlocks, doncha know.

combat zone ride.jpg

(Actually I enjoy the on-foot CZs in small doses. They can be pretty much fun).
 
I've been playing Horizons with my two teenage(ish) boys. (A good time to experiment with a new commander as FDev have been gushing out Arx, ships and credits.) Really strange to see how they think it should be played. We've experimented with 1) fun ways to die, 2) landing SRVs on ships and going for a ride, 3) SRV versus ship combat (ie shoot at Dad and see what happens), 4) SRV mountain climbing. The little ramps installed at some of the Winking Cat cache's have been much appreciated, it appears the Scarab's skid-pan handling is fun, not frustrating, if general chaos is part of the game. Also strange to note how quick they were to spend Arx (I've not spent a single one, ever), 400 Arx down on a yellow SRV paint-job and 20 Arx on a pair of sunglasses for the avatar. They've spent longer in the Commander cosmetics in two weeks than I've spent on it in two years. I'm not sure either boy is going to develop a passion for the game, they still haven't worked out what the point of it is yet. But then that's something I have trouble with too, not that that stops me playing it.
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Pondering the point of piracy in Elite Dangerous...

  1. 50% of them are flying tricked out anacondas. Why do they need to pirate?
  2. The ones with smaller ships would do way better to invest in a basic mining laser and 1E collector limpet. A few hours-days of work even without prospecting, they've doubled their investment, haven't died, and are on the snowball to riches.
My only conclusion is that pirates are all jerks and deserve to die. Piracy is a choice, not a necessity, and it's definitely not about their children going hungry.

(Also, why does the game keep sending me 1v1 against anacondas for threat 4-5? They can't catch me in a race, but I can't strip their shields off. And somehow they are more manoeuvrable than my 6A dirty drive thrusters?)
If I remember correctly one of the reasons NPCs are so maneouvrable is because with their superior reaction times and situational awareness they always have 4 pips in whichever system that needs it.
 

Someone please tell FDev that this is indeed the point of their game 😹

...I think my iCourier arrives at Colonia in about 9 hours. Which is fine, because I'm very drunk on belgian christmas beer. 9 hours is synonymous with 30 minutes.

If I remember correctly one of the reasons NPCs are so maneouvrable is because with their superior reaction times and situational awareness they always have 4 pips in whichever system that needs it.

Sound like they have 4 pips in all systems at all times...?

But why? This must be a nightmare for fresh commanders. I'm lucky, I had a bunch of engineering blueprints pinned from 2019, and I'm still getting my tail handed to me. I went to a threat 3 marker in the only anarchy system in Colonia, and there was a wing of 7! It seems a little overkill. (It wasn't even a pirate attack, it was just labelled as weapons fire but there was 1 transporter with 6 escorts. I call that a newbie trap! I'm struggling to find a legit signal source that is neither a wing from the controlling faction, nor an anaconda lying in wait.)

Side note; maybe FDev want to do something to nudge anarchy factions up a tad in Colonia. There might soon be zero, and then everyone out there will be in a proper pickle. I've been avoiding shooting any of their faction ships, and actually sent a fuel limpet to one I found at a distress beacon because it will be horrible if they lose that station!
 
added fighter and brought my first ever npc friend.1st trip to lhou mas was a ok.then i went for the double run and regret it . pirate came in, saying" he like some of my 358t tritium cargo" so he indicted me in the t9 that was not fun.

indicted me. and won yes, so i said here the fighter meet him. all he did was say I'm ready the ******(%$£*. first time he was left behind. then the same pirate did it again.
so again indicted me. release the fighter, and again just stood there watching me get pasted. He was called back in for a few stern words.

and jump out, leave my beloved t9 with 39% hull damaged ,hey the shield decided to work again, the scanner was naff .and couldn't call the station until i did a shutdown.

fighter pilot : SACKED

good news :just going over 300 million mark.today:)
 
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added fighter and brought my first ever npc friend.1st trip to lhou mas was a ok.then i went for the double run and regret it . pirate came in, saying" he like some of my 358t tritium cargo" so he indicted me in the t9 that was not fun.

indicted me. and won yes, so i said here the fighter meet him. all he did was say I'm ready the ******(%$£*. first time he was left behind. then the same pirate did it again.
so again indicted me. release the fighter, and again just stood there watching me get pasted. He was called back in for a few stern words.

and jump out, leave my beloved t9 with 39% hull damaged ,hey the shield decided to work again, the scanner was naff .and couldn't call the station until i did a shutdown.

fighter pilot : SACKED
Did the hostile turn red on the radar? There's a bug in the latest Odyssey where enemies may not turn red until you shoot at them yourself, and thus the fighter pilot won't attack unless you explicitly tell them to attack the target. If told to defend, which is the default command mode for them, they just sit and watch you get blasted to bits.
 
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