Newcomer / Intro What are you up to?

again same message in horizons: never seen it before. now i get it every time. what is it trying to tell me?.and what with the crew share, i dont have crew.

AFAIK, that's just the label. There's some "other" bonus been applied. It might be the efficiency target with the surface scanner, but it's not telling you what you lost to crew; it's telling you what you gained after crew, if you have any. Bad wording, I think.
 
Still haven't upgraded my dropship. Keep buying upgrades instead but I'm at a stage where I'm taking on bigger ships and winning. Had a Python (one of the ships I was thinking of getting) flee on me, I chased it across 2 systems and finally got him. Also can now kill Vipers and Cobras within seconds if I'm lucky (I have all beam lasers). Think I will go to the Krait II next and keep my weapon style
 
I have been doing R2R to Beagle point. Well, initially, but broken off now due to yesterday's mishap with the permit zone.

Another bad day today...

Did a 180 detour (1 Hour) to get to a fleet carrier, as shown as public on EDDB, only to discover it wasnt public , so lost 2 hours :mad:

FC is owned by the Fuel Rats, so I jumped on IRC to see if I could get access, but the owner wasn't around.

Really friendly bunch, who even offered to come out to me to repair my hull, even though it's still 99%

I declined and donated £20 to their cause. Pretty sure I'll need them further down the line ;)
Fuel rats are cool. I have not used them yet but when I was on their channel, as a newbie, many offers for help.
 
Still haven't upgraded my dropship. Keep buying upgrades instead but I'm at a stage where I'm taking on bigger ships and winning. Had a Python (one of the ships I was thinking of getting) flee on me, I chased it across 2 systems and finally got him. Also can now kill Vipers and Cobras within seconds if I'm lucky (I have all beam lasers). Think I will go to the Krait II next and keep my weapon style
I tweaked my Krait with all sorts of G5 weapons.

Packhounds overheat me and overall missiles dont pack enough BAM to justify the constant ammo problems.

I cant hit crap even with screening double shot fixed frags. Unless it is a conda filling half my screen.

Railguns are fun when they hit. WHEN they hit. I can't stand the fixed time to fire. If it was hold to charge and release to fire I would use 'em.

PAs? Better luck hitting the lotto.

3 Large Gimball beams and 2 medium MCs. This is the way.
 
Thank you to the commander of the J Sebastian Elcano, parked up 2 ls away from the CZ I want to run. Doing good work, my friend.

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No I'm not at all jealous that his ship has so many parking spaces that the medium pads for my ship are off to one side.

I think my experience of how to not die in a small ship in a CZ has really paid off when stepping back into my python and bringing bigger guns. I've given up on the idea of going in with a ship that can do any job except clear CZs, and my only frill is a 1A collector controller (because materials) and a 2A fuel scoop. And I might lose the scoop because the python has a huge fuel tank.

Anyway, now being aware of some AI behaviour (specifically that they never drop aggro on a player once shot at, and that they will leash back to the centre at about 5-6km), I am quite quickly able to take 3-4 ships out early on, which seems to lead to victory every time. I'm starting to feel sufficiently confident in low CZs that I might just try a medium... maybe.

Running a pair of efficient size 2 beam lasers, and the rest overcharged multicannons, because mostly the problem isn't taking out shields, it's getting ships to blow up before their shields come back online. Not sure what those guys are running, but they seem to only have about less vulnerability after shield collapse than I do. Weapons are only level 3 engineered, and only 2 of the cannons have corrosive, but that large MC seems to be absolutely chewing through enemy hull as long as I can angle the nose right for it to get a target.

My biggest lesson for this relatively-slow ship was to stack SCBs, and not be afraid of the heat when using them. It's far less problematic to spike heat to 155% than it is to have shields go down, so I'm running 2x6 and 2x5 SCBs for a total of 10 recharges. The smaller ones are set inactive to save power, but sticking to one target until it dies usually means I can find quiet moments to flip to the next bank if needed. (Note, it is very rare that I actually need the fallback SCBs, I might consider swapping them out.)
 
Sounds like you're really getting the hang of CZs, though. :)

The experience of learning how to beat CZs (low ones, at least) has definitely made me a better combat pilot in general... I've completely remapped my keys; no need for throttle to be on W/S, you don't tweak that nearly as much as up/down thrust! I've got reverse thrust on space, because the ability to slam the brakes is very useful, and I can now do FA-off, reverse, and up/down all simultaneously, which is letting even my python pivot a lot faster. Only problem I'm getting is that sometimes the reverse thrust turns into reverse throttle and I don't realise I'm flying backwards until the enemies disengage and return to the middle of the zone 😹

Not that I'm as fast to turn as NPCs. Those guys are using some hecka engineered thrusters. Or cheating. Jury's out on that. I'm still not convinced they should be able to pivot an anaconda as fast as I can pivot an iCourier...

But maybe I'll try a light ship again later. Once I get back to the bubble and can properly beef up my PP, I'll have another go with a vulture, because it's biggest problem has been it's desperate power shortage. Even then, I don't see how I can get a couple of boosters and an SCB on there... if it happens, it'll be a double MC build and vulnerable to being out of ammo at the end of the CZ.

(Also my rank bar is now about the first T in competent... I really am not killing that many things, either the ships are weighted really high, or just finishing the instance gets you a percent or two.)
 
For what it's worth, corrosive doesn't stack, so technically as long as one multicannon has it you're good. I tend to put it on a smaller MC because corrosive is corrosive, no matter the size of the weapon that applies it. Why have the downsides on a big MC, right?

Sounds like you're really getting the hang of CZs, though. :)
Yeah, I have this conflict about the 2nd experimental for MC, emissive or autoloader? I went with loader so that the staggered loading gives me something to always fire.
 
Not that I'm as fast to turn as NPCs. Those guys are using some hecka engineered thrusters. Or cheating. Jury's out on that. I'm still not convinced they should be able to pivot an anaconda as fast as I can pivot an iCourier...
No cheating involved. Mind your throttle and you should be able to get on their tail with the iCourier before they've even properly started to turn around. Quick FA-off turn makes the effect even more pronounced. Also if you manage to get behind an enemy, be mindful of not accidentally speeding past them, exposing yourself to their weaponry.
 
Just did my first weapon upgrade. G4'd my Manticore Intimidator. Now I just need to unlock some pesky engineers to put some mods on it. They are so demanding of hard-to-find materials.
That's the beauty of the game, having to explore to find the best planets where to farm or systems for collecting data or grade 5 materials, etc.

I don't think I'd like to play this game if it was easy to do, engineering can be fun and rewarding, first research the right place to farm in forums then get there regardless of the distance.

I use a Krait Phantom with a fit derivated of those used by the Fuel Rats, large fuel scoop, good range, Detailed Surface Scanner, Collector Limpet Controller, Planetary Vehicle Hangar... You don't need anything else even if you're after encoded material you can find them in nearly any system with signal sources including Grade 5 in High Grade Emissions.
Krait Phantom: Helene Boucher. Fit.

It's up to you to make your farming easier, one thing I do once I find a good spot, once I collected all there is to take, I log off, then log in again, start and go into supercruise and do a loop to come back straight where I was, the closest spot stays on your navigation panel, I managed to fill up my inventories with Grade 5 this way, and it's pretty much the same for encoded data.
 
Pilots are paid whether they are active or inactive.
https://elite-dangerous.fandom.com/wiki/Pilot#Hiring
no crew installed or in lounge in menu. hanger module is in modules store. not unless they can hide in the module. weird joke:./

taken out a few clean skimmers in a base on top of a moutain for inara inf. *3 of 8 so far has odysseys has made it a place you srv can't drive up to.so i going back to horizons to see if that makes it better.

in the Asp explorer.
 
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Yeah, I have this conflict about the 2nd experimental for MC, emissive or autoloader? I went with loader so that the staggered loading gives me something to always fire.
I would add, high cap + loader, if you are using at least 2 MC. If mixing different size MC, OS for the largest one, high cap the rest to give longer on field time.

I found Lazor + MC builds are the most cost effective for any PVE pewpew situations... Rearm cost + TTK + bounty payout considered.

Struggling practice PA on FDL now.... all fights last at least 4 mins since PA plugged in.... 🤦‍♀️

Just installed thrustmaster T.A.R.G.E.T. software trying to setup axis curves, see if it help a bit.
 
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