Newcomer / Intro What are you up to?

Can anyone give me some tips, for some simple missions to get started?
I'll point you to the most excellent guide to successful Odyssey missions, how to be stealthy, what causes guards to aggro, how to avoid it, how to turn off alarms, and etc. etc.

There's a lot to learn in Odyssey missions. Your ship experience won't help much (ask me how many times I died at the beginning -- no, don't ask. I lost count anyway).

 
I would do a few transport missions first, just to get the feel of it. Then perhaps salvage ones from crash sites and wrecks.

Don't carry an e-breach into occupied settlements

Don't move while a guard scans you

Watch out for scavs at wrecks and crash sites

Edit: ninja'd somewhat :D

  • You need mats.
  • Don't worry about getting creamed by NPCs at first. Even harmless scavs are devious bar stewards sometimes.
  • Take your time
  • You need mats. Seriously.
Lastly - for now anyway - don't hesitate to ask away here.
Thanks everyone
...Jumping in now :)
 
I discovered this colorful ringed landable planet today. It had 2 Rocky rings, and 3.06G. Of course I had to land on it.
iki.jpg


It was orbiting a big white F type star, very bright in the sky.
erg.jpg



The ground colors were quite remarkable.
juj.jpg



But I could not disembark, due to the gravity. I got out in the SRV for a minute, but didn't go far.
Screenshot 2022-08-29 094724.jpg
 
What mats???
It's worth to run around with missions etc a little (or reading a guide if you feel like). It's just rather big topic for a single forum post, and you'll see a lot of stuff on your own. On my experience however i can say that Suit Schematics (rather uncommon and required in a number), Manufacturing Instructions (again they're not rare, but you'll really need loads of them) and Power Regulators (again rather uncommon and required in a number) should be on the top of the list. There's also a number of priceless, but niche things, such as opinion polls. They're rare, they're gating your progression, but sometimes there's a workaround, like don't want to spend time looking for opinion polls - go upgrade in Colonia.

This table on Inara lists everything required in orange and not required (yet at least, who knows if i'm right keeping a couple of vehicle schematics just in case) in grey.


And for missions, don't geet into deliveries too much, it'll be too boring. Nice just for a start, or if you see a good reward. Outfit a small and speedy (landings and overall agility) ship with a decent shield (even a single scav can and will fire and may strip it in the end), a couple of SRVs (if one gets lost or exploded), dumb missiles (bomb em) and maybe a DSS if you care to scan stuff on your way, and take all the missions that please you and have scavengers in their name. Get an item, get an item from the base, clean scavs, crash sites, hidden caches, restorations and everything else. And just be careful while doing that.

Your lets say Cobra (i have a Cobra outfitted for planetary ops, link in profile - works nice, very fast, but a little squishy) will approach the destination, float at 200 or so meters - check if any shooting, if so - missiles. Then next step land and deploy SRV (both have pros and cons, i load two different ones). SRV will also let you find that annoying last scav on the radar in case they hide + the possibility to dismiss ship if under threat + move fast + ofc clean the place. I don't think i ever saw scavs armed with rockets, so you're quite safe if maneuvering carefully. Nice answer also if another dozen of them is coming in reinforcement - get into your SRV and drive away and then deal with them from distance, no need to face twelwe enemies at a time.

That'll give xp and then you'll see what you're up to, you'll also gather mats and see different missions and bases. At least that was my approach when i started my on foot Odyssey. Oh and one more thing - always pick display material reward while chosing your missions. Money-wise missions are worthless. Always checking materials will never let you skip diamonds that are sometimes present in the clutter of more or less worthless rewards.
 
Not had much game time the last week, but logged a couple of hours total meandering around the arsenic-heavy brain trees and picking their fruits. For obvious reasons, I threw them into the ship's material processing unit and will not be bringing them back for sale on the food market.

Fortunately I found that even though 90% of fruits get stuck in the branches of the tree, it is not necessary to get out and kick each one of them loose. Simply 'flying' the SRV at them with the cargo hatch open generally managed to grab the target 😹

Eventually with full arsenic and reasonably improved zirconium supplies, I moved on - and promptly found another vacuum body with biology+geology just a couple of systems over. Oh, look... more brain trees. At least this moon has an interesting primary planet to look at while I collect vanadium apples.

more braintrees 2.jpg


I'm starting to get a little tired of exploring for the moment, and I seem to have hit a cluster of explored (though often not scanned) systems which is kind of taking the shine off. I think I will head back to the bubble soon.

Although I am pleased to log a sighting of the rock of ubiquity on a delightfully sparkly moon where everything twinkles as I drive.

rock of ubiquity.jpg


Think I have upwards of 20m in scan data, plus a million in codex discoveries and I have no idea how much bio data. Hopefully the first of these will get me allied status with at least two factions. My list tells me to head for Wolf 1230 and talk to DaVinci Corp, who will be the 14th of the top 20 factions that I've gotten to allied with so far. They seem to average about 100 systems each, so the full top 20 might make 2000 systems or 10% of the bubble in which I can find an allied faction.

Maybe. There's probably some overlap.

...I'm starting to realise the idea of having an ally in every system might take longer than I'd like.
 
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