Newcomer / Intro What are you up to?

According to Fleet Carrier Router, I have more than enough Tritium to return to Athair IM-W f1-1841, location of a black hole in the Norma Expanse region, and back.

Trip should take 6,324 tons of Tritium (x2), I managed 19,453 tons so far, I'm gonna top up to 25000 tons and keep 3500 limpets for mining...

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Fit an armoury to your carrier which takes 250t of space and you can buy an unlimited number of limpets any time.
 
You just think that worked.

It didn't.
Oh well, maybe the devs need to fix the game so that all the blueprints I thought I'd pinned don't still show an option in yellow to unpin them then. I'd go back and check it again but right now I'm nowhere near the place as I've had enough of engineers and I'm about 800LYs away, getting further away all the time on a long exploration trip. :p
 
(Correction after tests) I prefered Deep Charge as experimental effects, but Mass Manager seems to give slightly better results. This fit is that of the Fuel Rats so I'm not surprised that they use this special effect.

A 4A FSD weights the same (10t) than a 4E and is lighter than a 4B by 6 tons, it offers a much longer range than both, Optimal Mass etc, so there is little advantage in fitting a lower grade FSD on a ship unless your power supply is low...
FSD Specifications

Deep Charge increase jump range significantly but as we can see, Mass Manager does even better, you also can fit the largest Fuel scoop possible on your ship, then reduce the fuel tank size by half from stock, this will save tank and fuel weight.

On the Dolphin, I wouldn't hesitate to fit a 5A Fuel Scoop and play around with the other 2 size 4 Internal compartment for whatever you need, I'm thinking about a 4H Guardian FSD booster for example... For the shield a size 3 or even engineered 2 would be enough for the kind of work you wanna do with it.

Here is the Krait with the exact same fit appart for the Experimental effect, Mass Manager full image and Deep Charge below. I had two 5A Frame Shift Drive, one with Thermal Spread, all I had to do is to go to Khun and change the Experimental effect to test them back to back.

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One thing I particularly apreciate with my Krait is the fact that I never, ever have to slow down or wait for the fuel scoop to fill my tank, it's a 6A Fuel Scoop and 4C fuel tank reduced from 5C, it is fitted on the only size 6 Internal compartment, most of the time, I'm full from a 60LY+ jump before I have the next target in line of sight, it is a clear advantage for fast traveling and it doesn't overheat.

I figured that the larger fuel tanks (or additional which I use sometimes) are better for ships which are not equiped with a fuel scoop, but also that a small fuel scoop isn't necessarily a gain, your ship can take the heat with time, the faster the scoop, the less likely to overheat.
I might buy a Krait when I eventually get back to my base at the bubble. Also an Alliance Chieftan, which I think you also recommended a few pages back. I'm a collector of ships you see and want to get em all. :cool:

As for fuel scoops, I love the 5A one I have on the Dolphin as it completely refills the tank in a matter of only two or three seconds and it doesn't half save a lot of time. (y)
 
I might buy a Krait when I eventually get back to my base at the bubble. Also an Alliance Chieftan, which I think you also recommended a few pages back. I'm a collector of ships you see and want to get em all. :cool:

As for fuel scoops, I love the 5A one I have on the Dolphin as it completely refills the tank in a matter of only two or three seconds and it doesn't half save a lot of time. (y)
If the Krait is for exploration, my humble opinion rates the Phantom over the MKII.
 
If the Krait is for exploration, my humble opinion rates the Phantom over the MKII.
Yeah, same here. I had both, once I had taken the habit of bounty hunting with a Corvette, I didn't really know what to do of the MKII.

I think the Phantom is tailor-made for exploration, the only weak point I see to it is its foot print, which as medium sized can be limiting, especially in sites like Guardian Ancient Ruins where it can be difficult to find a spot to land.

Other than that, it beats them all in terms of versatility, I say that, but I first used an Anaconda for exploration or long range travel, to Colonia for example, but once I had adopted the Fuel Rats fit on the Phantom, I didn't feel the need to use the Anaconda that much either...

Fuel Rats Suggested Ship Loadouts.

The Diamondback Explorer can take a 2G planetary vehicle hangar and can land on small pads, I remember using one for a particular Guardian site but other than that, I prefer the Phantom by a fair margin.
 
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Oh well, maybe the devs need to fix the game so that all the blueprints I thought I'd pinned don't still show an option in yellow to unpin them then.

When you pin a plan, any other pinned plan automatically unpins.

You don't have to go back to Farseer to check it. You can check it at any port. Go to the Engineering tab and you'll see that none of the options you pinned except whatever the last one was is available.

If the Krait is for exploration, my humble opinion rates the Phantom over the MKII.

Big time. The Mark II is for combat and mining, not exploration. The Phantom is far, far superior when it comes to exploration.

the only weak point I see to it is its foot print, which as medium sized can be limiting, especially in sites like Guardian Ancient Ruins where it can be difficult to find a spot to land.

I actually parked mine right next to the triple material polls on the south corner of the guardian site I went to. I wound up having to move it though because I was so close the turret wouldn't deploy so I couldn't shoot the material markers off the posts.

I've never had a problem landing my Phantom anywhere.
 
If the Krait is for exploration, my humble opinion rates the Phantom over the MKII.
Not sure, but I think I'd be using it for bounty hunting. Also the Alliance Chieftain. Pity I can only fly one ship at a time though. :ROFLMAO:

I just came across some Notable Stellar Phenomena. Was able to download data and got a codex discovery bonus but I can't collect any samples as it looks like I need limpets which I don't have on the Dolphin. I did collect samples of these a while back though but must have been on a different ship. Probably the Asp X or Cobra MkIII I forget. Anyway I'll fit a research limpet controller next time I get a chance.

Notable Stellar Phenomena 01.png
 
Not sure, but I think I'd be using it for bounty hunting. Also the Alliance Chieftain.
If you get the Chieftain, you don't need to Mark II. You can always pick up ships later when you get more money than you know what to do with. In the beginning though, I would get the Chieftain for your bounty hunting (it's cheaper and frankly better at it in my experience) and get a Phantom to do your exploration in.

Then down the road for a change of pace you can pick up a Mark II and try it out. I do bounties with it from time to time and it's quite good at it, but the Chieftain is better in my opinion. It handles far better, so you can keep your guns on target much easier.
 
I don't get all this love of the Phantom for trips out into the black. How do you cope with those awful bright white lights on the canopy in your face all the time? At least in the AspX you can change the FOV to move its bright canopy strut lights out of view but in the Phantom you are just stuck with it - crazy design in my opinion. It is even worse if I use my preferred option on my monitor of emulated HDR (which makes space look like space ;) ).

phant 01.jpg


Sorry to bang-on about it but it is a pet peeve of mine.
 
Finding a landing spot is fairly an issue for me, no matter if I use the Star Chief (medium) or the Star Moth (small). Getting the SRV out of its bay, well, that is a completely different animal...
SRV Bay 1.jpg
SRV Bay 2.jpg

Sadly, I forgot to take a picture of the view from inside the bay...
But if you imagine seeing this geyser as the central object of your front window, filling it quite nicely... I think you get the picture.
At least I was able to drive around it to get out...
In another case, I was able to park my ship neatly above a small, flat mound, just big enough to fit between the struts of the landing gear. You could barely see it from the outside, but it was enough to keep the SRV from driving out - in any direction...

For those who wonder why I still use assisted landing to land on a station - the planet / moon does not care if it takes me several minutes to get my ship down on the ground. But as soon as there is a time limit in play, as it is on any station, all my skills crumble.
 
I don't get all this love of the Phantom for trips out into the black. How do you cope with those awful bright white lights on the canopy in your face all the time? At least in the AspX you can change the FOV to move its bright canopy strut lights out of view but in the Phantom you are just stuck with it - crazy design in my opinion. It is even worse if I use my preferred option on my monitor of emulated HDR (which makes space look like space ;) ).

View attachment 329175

Sorry to bang-on about it but it is a pet peeve of mine.
The Mk II has the same lights. It's never bothered me.

That pink and purple combo certainly does though. ;)
 
I don't get all this love of the Phantom for trips out into the black. How do you cope with those awful bright white lights on the canopy in your face all the time? At least in the AspX you can change the FOV to move its bright canopy strut lights out of view but in the Phantom you are just stuck with it - crazy design in my opinion. It is even worse if I use my preferred option on my monitor of emulated HDR (which makes space look like space ;) ).

View attachment 329175

Sorry to bang-on about it but it is a pet peeve of mine.
Personally I don't notice them...
 
Thanks for the tip, does it mean that I can do this with no increase in mass?

If that's the case it's another 95 million credits but might be worth it, especiaally if it sells them which contribute to the Carrier Credit ballance...
The armory takes up 250 tons of space, so the entire armory is like putting 250 limpets on board.

Yes, you can buy and sell limpets. It's exactly like when you're at any base anywhere buying and selling them.
 
The armory takes up 250 tons of space, so the entire armory is like putting 250 limpets on board.

Yes, you can buy and sell limpets. It's exactly like when you're at any base anywhere buying and selling them.
So if I don't need to stock them, that's all gain for Carrier fuel range then, perhaps well worth the investment.

btw I tried the Chieftain, but I don't think I've been using it properly, also, the one thing I never managed in this game is fighting Thargoids and I know that this ship is very good at it with the right fit, I might give it another go. For the time being, making credit to finish my long range Carrier trip prep is in order...

In passing I'm still improving on my Phantom fit with some weight saving (Level 3 Lightweight 4E Life support), the Jump range increases.

improved.jpg
 
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So if I don't need to stock them, that's all gain for Carrier fuel range then, perhaps well worth the investment.
It is, especially when you consider that it can sell you infinite limpets. If you get out to the black and find a hot mining spot you can sit there for weeks and mine to your heart's content because you'll never run out of limpets.

Also important to consider you can rearm any ship you have as well if you park out there and fight thargoids.

All of that for just 250 tons of space. It's the best deal in town.
 
It's the best deal in town.
I beliebe it is. Working at it.

It contribute signirifantly to increasing Carrier range, and that's what I've been working at for a while now, 2,250 tons of Tritium available to the Carrier is a lot of range, and opens some serious options for exploration.

The only thing is, it cost a fortune but I believe I can manage, been doing some bounty hunting but also trade routes with my Imperial Cutter, it's a bit boring but it pays <> 21 million per rotation...
 
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So if I don't need to stock them, that's all gain for Carrier fuel range then, perhaps well worth the investment.

btw I tried the Chieftain, but I don't think I've been using it properly, also, the one thing I never managed in this game is fighting Thargoids and I know that this ship is very good at it with the right fit, I might give it another go. For the time being, making credit to finish my long range Carrier trip prep is in order...

In passing I'm still improving on my Phantom fit with some weight saving (Level 3 Lightweight 4E Life support), the Jump range increases.

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You are using MASSIVE equipment on that thing and just KILLING your jump range.

Using smaller modules you'd increase your jump range by 10 LY almost instantly.

I use a 4A power plant, 4D thrusters, 4D life support, 3D power distributor and 6D sensors. I also carry a 5C fuel tank. I can do 9 jumps of 70+ LY without refueling.

Never, ever use E rated modules. They're the absolute heaviest of the lot. Go D whenever possible. They're typically the lightest.
 
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I don't get all this love of the Phantom for trips out into the black. How do you cope with those awful bright white lights on the canopy in your face all the time? At least in the AspX you can change the FOV to move its bright canopy strut lights out of view but in the Phantom you are just stuck with it - crazy design in my opinion. It is even worse if I use my preferred option on my monitor of emulated HDR (which makes space look like space ;) ).

View attachment 329175

Sorry to bang-on about it but it is a pet peeve of mine.
EDHM could be your friend :D

 
You are using MASSIVE equipment on that thing and just KILLING your jump range.

Using smaller modules you'd increase your jump range by 10 LY almost instantly.

I use a 4A power plant, 4D thrusters, 4D life support, 3D power distributor and 6D sensors. I also carry a 5C fuel tank. I can do 9 jumps of 70+ LY without refueling.

Never, ever use E rated modules. They're the absolute heaviest of the lot. Go D whenever possible. They're typically the lightest.
I know, this fit is not meant strictly for exploration, I do a LOT of material farming with it, meaning multiple scanners and 2 SRV (I got the habbit to lose one from time to time stocked in someawkward spot) and I made some adjustments to fit my own flying if I can say so, I needed more thrust for high G planets landing and more power so it is a compromise but as you pointed out in the case of the 4E Life support, I still can improve on it.

At 4 tons the stock 4D is 6 tons lighter, once engineered it should look a lot better.

Just killed a pirate on a Mamba while in a trade trip but NO BOUNTY? Only the second time it happens, last time it was an Anaconda, juicy targets, big bounties notmaly, what gives?
 
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