Newcomer / Intro What are you up to?

So which services should I get in order to allow players to disembark, use the bar and eventually get a ride in the Carrier?

I don't intend to park it somewhere, leave it there and play servicing station with a shop, to me it is a tool which I use to carry my small fleet from A to Z, without the inconvenience of having to go through 1000 of jumps, that's what a Carrier does in real life (mine isn't called Charles de Gaulle for nothing, see picture below).

Well, others have chipped in so I am mainly agreeing with them...

Refuel and Repair - you definitely want those even just for yourself plus add armoury too, you would hate to have to synthesise armaments out in the black otherwise (core and sub-surface mining munitions).

Outfitting and Shipyard - really not worth it in my opinion - the squadron I belong to has a carrier with those services but keeps them suspended (I think they should not have them but hey ho I'm just an oik there.)

Bar - you gotta have a bar, really, honestly, a carrier out in the black and no bar? Penny-pinching to the extreme to not have one. ;)
(I do think it is too expensive for what it is but there you go, c'est la vie.)

Carto and genomics - well, I have carto services but not the genomics - I might add that but not convinced - if you want to be a beacon of hope and a respite for weary explorers out in the black then for sure have both.

Not convinced of the need to ever have the naughty trading - just pirate scum want that don't they?

Similarly - why would you need redemption - maybe for codex stuff but would that be worth the expense?

Pioneer supplies - what is the point in paying for one of these? You would surely only need this near occupied space anyway. (Maybe I'm wrong there.)


One last point - if you really, really want a swanky concourse and have money to burn, having a shipyard does include the provision of an Intra Astra suite - but the loss of 3,000 tonne capacity makes that very unattractive to me.
 
Well, others have chipped in so I am mainly agreeing with them...

Refuel and Repair - you definitely want those even just for yourself plus add armoury too, you would hate to have to synthesise armaments out in the black otherwise (core and sub-surface mining munitions).

Outfitting and Shipyard - really not worth it in my opinion - the squadron I belong to has a carrier with those services but keeps them suspended (I think they should not have them but hey ho I'm just an oik there.)

Bar - you gotta have a bar, really, honestly, a carrier out in the black and no bar? Penny-pinching to the extreme to not have one. ;)
(I do think it is too expensive for what it is but there you go, c'est la vie.)

Carto and genomics - well, I have carto services but not the genomics - I might add that but not convinced - if you want to be a beacon of hope and a respite for weary explorers out in the black then for sure have both.

Not convinced of the need to ever have the naughty trading - just pirate scum want that don't they?

Similarly - why would you need redemption - maybe for codex stuff but would that be worth the expense?

Pioneer supplies - what is the point in paying for one of these? You would surely only need this near occupied space anyway. (Maybe I'm wrong there.)


One last point - if you really, really want a swanky concourse and have money to burn, having a shipyard does include the provision of an Intra Astra suite - but the loss of 3,000 tonne capacity makes that very unattractive to me.
I have all the essential including Refuel, Repair, Armoury, Redemption Office and Universal Cartographics.

So Bar and Carto (optional genomics?). For the reast I'll stick to my priority which is range/cargo space.

Thanks guys for your advises, I might be in Odyssey as early as this week, when I get paid. See you then!
 
I think I know why I can't get an accurate nav data from Carrier Router, at least in this case: I departed from the galaxy Y plan (vertically) by at least 300LY, so everything I come across is mostly the last system before leaving the galaxy, a "dead end"... I'm correcting to rejoin the plan, I might get luckier with the router...
vertical.jpg
 
I think I know why I can't get an accurate nav data from Carrier Router, at least in this case: I departed from the galaxy Y plan (vertically) by at least 300LY, so everything I come across is mostly the last system before leaving the galaxy, a "dead end"... I'm correcting to rejoin the plan, I might get luckier with the router...
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Well I don't know a thing about the Carrier router, but I'm fairly sure it can't operate in uncharted space, where none of the systems are known.

It would need access to data that's only on the FD servers for that (I'm assuming that the router uses data from the player-submitted data in EDDN, cuz what else could it use, right?)
 
Whatever suits you best is best for you.

If you get use to a set of controllers, can customise it and get stable bindings, your gaming improve, compared to DCS, I find Elite Dangerous relatively simple, especially because you don't have the level of complexity you find in modern fighters like some of the modules available there, it's especially noticeable in combat situations...
Setting up key bindings for ED is relatively simple comparing with DCS, at least you don't have to set them up for every single ships you own.
 
A small detail, when you sell data to your carrier's Cartography person, 25% is taken away. 12.5% goes into your carrier's balance, and the rest is lost.

But, for Vista Genomics, this does not happen. You get the full amount of credits, and the carrier gets nothing.

Just a detail you might want to know about.
I know, I chose to get paid both bounties and datas on my carrier so as to contribute those 12.5% toward the upkeep.
Setting up key bindings for ED is relatively simple comparing with DCS, at least you don't have to set them up for every single ships you own.
True, there also are other ways to do binding that I use depending on convenience. JoyToKey
Well I don't know a thing about the Carrier router, but I'm fairly sure it can't operate in uncharted space, where none of the systems are known.

It would need access to data that's only on the FD servers for that (I'm assuming that the router uses data from the player-submitted data in EDDN, cuz what else could it use, right?)
It became pretty obvious considering the margin of error of 100% I got recently, but it doesn't change the fact that I was aiming out of the galaxy plan inadvertently and finding weird that I couldn't find any planet to aim for.

When I'm in trouble with Carrier Router, first I use the Krait Nav and follow the way points, or do it manually by small increments from a system to another.
 
True, there also are other ways to do binding that I use depending on convenience. JoyToKey
I used something similar called Joystick Gremlin .

It combined all my Joysticks, rudder paddle & throttle into one single virtual device and I configure it at one single place!

It's a bit complex to setup at first, but once its done. You will never look back to stock software.
 
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OK, not sure why it wasn't wrking before.

The first image is for CZ's and has better ammo management. The latter is for CZ's in the dark.
Tyres I just wondered, did you get all those grade 5 weapons and the suit by doing all the engineer stuff? Or did you shop around various stations to find already engineered ones like I've been doing?

I have a grade 3 suit and a couple of grade 3 weapons but so far can't find anything higher than a grade 1 TK Aphelion. :confused:
 
Tyres I just wondered, did you get all those grade 5 weapons and the suit by doing all the engineer stuff? Or did you shop around various stations to find already engineered ones like I've been doing?

I have a grade 3 suit and a couple of grade 3 weapons but so far can't find anything higher than a grade 1 TK Aphelion. :confused:
It was about 75% pre-apgraded. I think, IIRC, I did two to three weapons and a suit from scratch. The mat cost of doing everything from G1 is not only more costly, but there's so much grind involved.

However, I didn't shop around as it were: most of the pre-apgraded stuff I came across just by chance and the bits I didn't have were the stuffz I did from the beginning.

For pre-upagrded gear, are you watching this?

 
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It was about 75% pre-apgraded. I think, IIRC, I did two to three weapons and a suit from scratch. The mat cost of doing everything from G1 is not only more costly, but there's so much grind involved.

However, I didn't shop around as it were: most of the pre-apgraded stuff I came across just by chance and the bits I didn't have were the stuffz I did from the beginning.

For pre-upagrded gear, are you watching this?

Ah ok thanks. I'll check that thread you linked out. That said, it'll have to wait for a bit as I'm getting further and further away from the bubble doing exploration once more, but would like to do some more on-foot CZ battles when I get back. It's fun. (y)
 
Ah ok thanks. I'll check that thread you linked out. That said, it'll have to wait for a bit as I'm getting further and further away from the bubble doing exploration once more, but would like to do some more on-foot CZ battles when I get back. It's fun. (y)
I love it :D

Just been doing some research at a low CZ. I'm not convinced stowed reloading is doing me any favours. When I switch weapons and then switch back, the gun is still empty and I now have extra ammo cap on the suit. I think I need to look at this more - I hope I'm not bugged.
 
I love it :D

Just been doing some research at a low CZ. I'm not convinced stowed reloading is doing me any favours. When I switch weapons and then switch back, the gun is still empty and I now have extra ammo cap on the suit. I think I need to look at this more - I hope I'm not bugged.
I may have had that problem as well, but can't be sure as I'm still not 100% up to speed with how it's all supposed to work in a CZ. So far my main problem has been trying to find the ammo boxes to refill my weapons. Can find the grenade ones and already have a stock of energy cells and medkits, so I tend to keep going back to the same CZ each time once I'm familiar with the layout and have found out where the ammo crates are.
 
I have a question for the Odyssey community.

In view of using a Fleet Carrier in Odyssey, which upgrade will I need in order to reveive other players aboard and offer suitable, useful services?

I will not be using Secure Warehouse , Outfitting and Shipyard to preserve cargo space.
Other players bringing only the ship they are currently flying onto your carrier will find repair, refuel and rearm useful. You will find those three services useful for yourself too. Recoomend get those installed first. Outfitting and shipyard allow other players to transfer other ships and modules onto your carrier and change the outfitting of their ships.
Vista Genomics and Universal Cartographics are nice to have if you are hosting an exploration expedition using your carrier as a base.
 
Odyssey Carrier with no Bar is useless. :)
So I'm useless.

Seriously, though: down the road when I have nothing to spend money on, I'll get everything on the carrier. Right now starting out, I'm conserving money. I've got just short of a billion in the carriers account right now, enough to last a good while to build up more money while I putz around with ground missions and other low paying stuff.
 
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