I'm still genuinely worried about the performance impact of custom objects. The scenery browser is already a lagging like crazy with only the assets that are supposedly packaged in a single archive file and properly indexed into the game database, by the developers themselves. Who knows what will happen when the game has to scan a whole mess of separate file headers of various complexity. The Sims games were infamous for taking forever to load once filled up with mods and custom assets.
Also, Frontier still hasn't said anything about LOD models and allowed model complexity. Sure, one custom dome model will be a whole lot more performance friendly that one made of thousands of Vanilla blocks. But does that still count if we have a whole bunch of those from a distance? The vanilla blocks are almost seamlessly replaced by flat surfaces while zooming out, but how will custom objects be rendered then? And will the game handle multiple instances of the same custom object in the optimized and efficient way as it does with duplicates of vanilla items? The custom billboards (e.g. as textured walls, rooftops) need to be used with caution and not excessively since it expands the game's memory footprint very rapidly.
I guess we have to wait and see. I have a hunch that custom objects should be used with caution and in moderation, so I'd temper my enthusiasm.
Also, Frontier still hasn't said anything about LOD models and allowed model complexity. Sure, one custom dome model will be a whole lot more performance friendly that one made of thousands of Vanilla blocks. But does that still count if we have a whole bunch of those from a distance? The vanilla blocks are almost seamlessly replaced by flat surfaces while zooming out, but how will custom objects be rendered then? And will the game handle multiple instances of the same custom object in the optimized and efficient way as it does with duplicates of vanilla items? The custom billboards (e.g. as textured walls, rooftops) need to be used with caution and not excessively since it expands the game's memory footprint very rapidly.
I guess we have to wait and see. I have a hunch that custom objects should be used with caution and in moderation, so I'd temper my enthusiasm.