What can be done about ramming?

Like not strategic crashing during combat lol, like when dorks ram you at the rescue ship in the no fire zone then blow you up and YOU get sent 100ly away to a detention center. This is a miscarriage of justice...

NO JUSTICE NO PEACE! ;-)
 
Ramming in ED is hand wavium magic, defying the laws of physics (which we all know are applied selectively in-game). What happens when two objects, as large as Cutters, strike each other at speed?

If the occupants didn't turn to mush, bulkheads, equipment and everything in the ramming ships would be subjected to incredible stress and all h*ll would break loose, literally.

Ramming should should cripple the vessels involved.

Players will take advantage of any tactic, however unbalanced it may seem.

Bottom line, it's a game, accept this stuff because they're not changing ramming, it adds variance (?) to the game.
 
Last edited:
Are there any tactics to annoy said rammer into leaving you alone that you use or just switch to solo in event systems?
 
OP, if you're going over 99 at a station, it doesn't matter if an NPC dork or a human dork rams you, it's you're fault.
Also, you don't get sent to detention unless you turn your self in so go to a station/outpost in another system with a Interstellar Factors / Legal services and clear the infraction first.
 
So let's say hypothetically I had a friend who was being rammed and I... I mean, my friend panicked a little and boosted away, and then the guy rammed me, er.. my friend again and shields went down (outside the no fire zone this time? no idea) and then he shot my friend and blew him up and this friend respawned 100ly away in the detention center...
 
Your "friend" would either have outstanding bounties, or accidentally rammed and killed a CMDR or npc when they boosted away. Reckless driving is only a fine, therefore your friend wouldn't have gone to a detention facility, unless your friend was travelling at over 100m/s and killed whoever they hit.

That's why some griefers get in a fragile ship without shields and try to get in front of speeding CMDRs in a no fire zone.
 
hmm I do not know what happened then.

The exact event was (no pending fines previous)

I took off, cruising slow, bang, I was like oh oops what'd I hit? Looked at radar saw Hollow triangle, targeted, FDL, he hit me again and I was like oh he's doing that on purpose I sped up, got git again, got a fine, got hit again, shields down, shot 2 times and destroyed. Respawned in detention center. I don't think the guy ramming me died also. And I didn't hit anyone else I was flying away from the station.
 
Honestly, I do think they need to add a little bit of Common Sense to the system. Obviously, if I boost through the slot, and hit a shielded, full health, ship , and it explodes, I'm to blame.

But if I'm boosting away, and a shieldless, 1% Health Sidewinder hits me in the back , there's no way I should get a fine or Bounty for that.

A few simple rules that could help would be, one: for a collision to count against you, it must be on the front side of your direction of movement. Getting rammed in the back would not give you a fine or bounty.

2: in order for damage to count, it must deal over a certain percentage of their total Hull strength 10%, perhaps. And in order for it to count as a bounty, it should be over a larger percentage, say, 30%, assuming the target has a shield, and maybe as high as 60 or 75 percent if the target is shieldless.

Ramming someone with a suicide Winder in order to give them a bounty and get them killed by the station is obviously wrong, and steps really should be taken to prevent it.
 
Back
Top Bottom