What can be done about ramming?

all this speculation is for naught. They're not going to change anything in the c&p this more than half way through its '10 year gameplan'
 
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IF they kill ya with there 1st ram, then take it as a lesson and fix yer ship

After the 1st shot ya should know whats going on, watch them and boost up, down, left or right, they get pretty ticked when they keep missin ya
 
You got fined for hitting someone while speeding... simple.. if they were ramming you keep below the speed limit and you won't have an issue.
 
OP: FDev acknowledged a long time ago that station ramming is an issue and that they were “looking into it,” but they never found a solution. It’s likely unfixable.

It’s annoying, and since it’s a clearly unintended loophole in the C&J system it is effectively a game exploit. But as many others have said it’s also easily avoidable. Only newbies and the careless ever die from it.
 
If you have fines in the jurisdiction and die, you get sent to a prison ship to pay them rather than respawning normally. This is possibly a bug since you could just pay the fines without going to the prison ship if you didn't die, but this is how it currently is. So that's probably what happened to you.


As far as station ramming more generally goes, the current rules are in place to stop the previous practice where people in very large well-shielded ships would beat poorly-shielded/un-shielded trade ships to death inside the NFZ (and sometimes literally inside the station) with complete impunity. They have at least largely succeeded in that respect.

Since intent in a ram is basically impossible to prove, and all rigid rules are exploitable [1], your options are:
- ensure your ship has sufficient shields to take some light rams safely, maintain a speed of <100m/s whenever within the NFZ, let them explode on you then continue to dock; or
- don't go to the same stations as hostile players (by one of the many means - modes, blocks or just being somewhere else - already mentioned)



[1] There are real-world insurance scams which work on exactly this basis and while they might be eventually caught by manual review by real insurance provider staff and judges, that's not practical for the game.
 
Can you still be fined / ultimately jailed when under the speed limit? It used to be that you might be travelling at say 90 m/s - a perfectly legal speed - get hit from behind causing you to speed up to over 100 m/s, then you get rammed again and fined. If said ship dies, then you're in trouble by the game's logic, yet at no point did anything wrong.

This used to be my No.1 cause of fake speeding fines once upon a time. It was one of the reasons I started using a DC, as it totally prevented it happening.

Scoob.
 
Ramming in ED is hand wavium magic, defying the laws of physics (which we all know are applied selectively in-game). What happens when two objects, as large as Cutters, strike each other at speed?

If the occupants didn't turn to mush, bulkheads, equipment and everything in the ramming ships would be subjected to incredible stress and all h*ll would break loose, literally.

Ramming should should cripple the vessels involved.

Players will take advantage of any tactic, however unbalanced it may seem.

Bottom line, it's a game, accept this stuff because they're not changing ramming, it adds variance (?) to the game.
F=MA

Except in Elite.
 
all this speculation is for naught. They're not going to change anything in the c&p this more than half way through its '10 year gameplan'
They changed it already. Happened in 3.0. Had a massive Focussed Feedback discussion beforehand as well.

IIRC, it was also stated at the time that the focus was on the P part of C&P, and that the C side was also something to be looked at, but wasn’t imminent (it’s a much bigger endeavour in fairness). I’m paraphrasing from memory from stuff from several years ago though so don’t quote me on it! 😀

(I agree that I wouldn’t expext anything significant to happen outside of a fairly large release though! 😀)
 
Play in solo at popular events/engineers/Jamison, and open everywhere else. Been doing that for ages and it works great.
 
Can you still be fined / ultimately jailed when under the speed limit? It used to be that you might be travelling at say 90 m/s - a perfectly legal speed - get hit from behind causing you to speed up to over 100 m/s, then you get rammed again and fined. If said ship dies, then you're in trouble by the game's logic, yet at no point did anything wrong.
Yes, that indeed will get you a fine or bounty.

If it didn't, it would be legal to blow up ships by flying a big ship into them which was accelerated from 99m/s to fast enough to do serious damage by a collision with a third ship (and/or by a round of force shells from the third ship).

The rules will always be a compromise between
- "there is a way to ram innocents to death with impunity when they should be safely protected by the station"
and
- "there is a way to ram innocents and die to get them shot by the station"

At the moment they're probably a reasonable compromise position.
 
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