What is going on with the game currently that drove away players that we've had in the past years
For me, ED has lost a lot of its magic. I still enjoy flying my ships, and doing random missions, or generally just screwing around at combat zones.
But that's like 2-3 hours a week now, compared to the 3-4 hours a day that I used to put in.
FD don't seem to understand how to harness their own lore to tell engaging stories that get the whole player base involved. The only person who successfully achieved that was Drew Wagar (and to some extent Michael Brookes and Allen Stroud).
I get that ED is a sandbox game, that we can bring our own stories into. But our imaginations also need to be sparked. To find causes worth supporting (or opposing).
Currently all the mechanics in the game are a bit 'so what?' ... so I can affect some BGS, can push and nudge with Powerplay, can help x faction beat y faction in a conflict ... but why do any of that? There aren't any tangible rewards or benefits, besides more credits, or more systems to control ... basically more stuff to manage.
I might sound a bit cynical and that's not my intent - I've been a massive supporter of ED since kickstarter, and that was mostly due to it firing up my imagination of a living, breathing universe. They almost succeeded on that last part, but unfortunately haven't managed to pull it off (yet! I live in hope ...)