Horizons What did the NPC do to me?

OK this is a lot harder to avoid combat with the latest patch. I traded my trusty cobra for a asp explorer to give me more fire power and better shield because my cobra kept getting its butt kicked. My asp a lot more successes, but this has happened to me twice now and never happened before. I get away barely with a battered hull but no weapons and scanner. Lucky I found the repair reboot. What did they use on me and can I prevent it?

The other thing I noted is they pirates are relentless in chasing you. They chased me all the way from the star to the port and even engaged me while I was in the no fire zone. I did notice the farther I am from them when I engage jump the farther I can go before getting interdicted again.

Be safe out there.
 
Are you using chaff? Point defense? Decent shields or shield boosters? Submitting to interdictions and boosting away with full pips to engines/systems?
 
OK this is a lot harder to avoid combat with the latest patch. I traded my trusty cobra for a asp explorer to give me more fire power and better shield because my cobra kept getting its butt kicked. My asp a lot more successes, but this has happened to me twice now and never happened before. I get away barely with a battered hull but no weapons and scanner. Lucky I found the repair reboot. What did they use on me and can I prevent it?

Put 2 regular mine launchers and 2 shock mine launchers on the small hardpoints of the Asp-X (not the medium hardpoints) and once you get the hang of lining the baddies up behind you to hit your mines you'll be wrecking nearly everything that interdicts you. Takes about 5-20 drops of 4x mines - usually about a dozen drops. Make sure you let them shoot first so you don't become wanted, and also make sure to jump the hell out quickly if the police arrive because the police will run into your mines if you stick around.

You'll still want strong shields and 4 pips to SYS, of course.

Point defense is a must, too.
 
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Point defense, A5 shields and boosters. Yes submitting to interdiction then boost away then jump but they catch up. Sometimes I can avoid the interdiction. Sometimes I fight and give a fair accounting of myself. Mines hmmm, I'll have to look into that.
 
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I have noticed that the last dozen or so interdictions have all been with Pythons. Hard to beat under any circumstances.
Also, as i was exiting a starport an NPC rammed my butt and I was given a fine. Not fair.
 
I feel for you. last 12 or more attacks on me were from Pythons. No way to beat them. NPC's in Pythons. And I can't afford one yet.
Also an NPC rammed my butt as I was exiting a starport. And I got fined. Not fair.

Sorry.Double post. My connection is slow today.
 
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I feel for you. last 12 or more attacks on me were from Pythons. No way to beat them. NPC's in Pythons. And I can't afford one yet.
Also an NPC rammed my butt as I was exiting a starport. And I got fined. Not fair.

Sorry.Double post. My connection is slow today.

You only get fined for ramming in and around stations, if you exceed the 100m/s speed limit. And if you do, you get finedd in case of a crash. Your fault or not...
 
You only get fined for ramming in and around stations, if you exceed the 100m/s speed limit. And if you do, you get finedd in case of a crash. Your fault or not...


I didn't ram! I got rammed as I was moving my ship towards the exit slot. Doing about 80. Why would you think I said I rammed the other ship?
 
Yes these NPC guys are feisty I keep getting interdicted by the same one, whoever they are, twice whilst dropping from super cruise, wherever I do.
They don't seem to be effected by slow down as our ships are when approaching big chunks of matter in super cruise either.
Full pips to boosting run way devices, or stand and fight. I made the mistake of attacking a serial interdictor after scanning him on previous times but not the present one, he'd already blotted his copybook by mystically repairing his ship since his last skirmish too.
 
<snip, good advice though>...
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Point defense is a must, too.

Unfortunately some ships have all their utility mount points on the underside of the ship (e.g. Cobra, FAS). That makes Point Defence very ineffective on these ships unless you do all your manoeuvres flying upside down.
 
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I didn't ram! I got rammed as I was moving my ship towards the exit slot. Doing about 80. Why would you think I said I rammed the other ship?

I wasnt, didnt meant to be offensive... I was talking about getting involved in an accident while performing a non legal action that would give an automatic fine... But as you were flying below speed limits, the only reason for your fine i can imagine is, not being on the green side of the slot... But i dont know if mechanics are in the game...

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Unfortunately some ships have all their utility mount points on the underside of the ship (e.g. Cobra, FAS). That makes Point Defence very ineffective on these ships unless you do all your manoeuvres flying upside down.

Where is up in free 3D space? It doesnt matter a bit, if they are up or down... The only thing that matters is, if they are on the front or the rear of you ship, depending on, if you move in to attack or flee.
 
A couple of days ago (I'm in a Python) 2 Pythons interdicted me and starting to fire instantly once I dropped, my FSD went down in a matter of seconds and couldn't jump of course. I literally had to run away with my A rated engine + power distributor combo to get to a decent distance from them and after 8km or so they disappeared from my radar. (2 or 3 minutes running away squishing my      in the process hoping for the best)

I ended with 16% hull, sweating like an olympic athlete, and had to reboot the ship to get that 2% repair on my FSD to get out of that place. [hotas]

Not sure how they got my FSD so quick since I still had my shields on. Funny thing was that the rest of my modules were all good and just my FSD went down.


One of the few times I died in the game was because of an Anaconda which after dropping from the interdiction fired all the things it had on me, blowing me up in 3 seconds. No joke, I had no idea what that was but it was quick.

Sometimes the game wants you dead and there is almost nothing you can do. A couple of days ago I denied them that. [squeeeee]
 
Unfortunately some ships have all their utility mount points on the underside of the ship (e.g. Cobra, FAS). That makes Point Defence very ineffective on these ships unless you do all your manoeuvres flying upside down.

I don't recall the utility mount locations on the Cobra, but the underside is better than the top side. Does the point defense turret suffer obstructed line of sight behind the Cobra? The missiles will be launched from quite a ways behind you, so it doesn't need a really wide view. I do know it works like a charm on the Asp-X and DBS.
 
I don't recall the utility mount locations on the Cobra, but the underside is better than the top side. Does the point defense turret suffer obstructed line of sight behind the Cobra? The missiles will be launched from quite a ways behind you, so it doesn't need a really wide view. I do know it works like a charm on the Asp-X and DBS.


On the Cobra the PD has a few degrees coverage above the horizontal plane of your ship with slightly more coverage in the aft hemisphere. Despite that the PD on my Cobra fired only sporadically. During manoeuvring it never fired because the target was in the viewable cone from the cockpit most of the time and not visible for the PD. Indeed running away in a straight line was the only situation when it fired (I adapted my tactics because normally I do a barrel roll and/or a jink when running).
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On the FAS the situation is even worse because the PD is located farther away from the edge of the fuselage underside, limiting coverage above the horizontal plane to almost zero. And on top of that the underside of the FAS is not flat, it has a step down in front of the PD so forward coverage is depressed below the horizontal plane of the FAS.
 
OK this is a lot harder to avoid combat with the latest patch. I traded my trusty cobra for a asp explorer to give me more fire power and better shield because my cobra kept getting its butt kicked. My asp a lot more successes, but this has happened to me twice now and never happened before. I get away barely with a battered hull but no weapons and scanner. Lucky I found the repair reboot. What did they use on me and can I prevent it?

The other thing I noted is they pirates are relentless in chasing you. They chased me all the way from the star to the port and even engaged me while I was in the no fire zone. I did notice the farther I am from them when I engage jump the farther I can go before getting interdicted again.

Be safe out there.

Just what the game needed: More forced combat.

So much for play your way...now its grind out Engineers for better weapons and shields or die. Constantly.

No thanks.
 
Just what the game needed: More forced combat.

So much for play your way...now its grind out Engineers for better weapons and shields or die. Constantly.

No thanks.

You need to work the game mechanics to your advantage. Obtaining the Engineer mods is a lot better now than when I got them. The first thing to do is get the speed and defense necessary to survive. It's a toss up as to what to get, shields or speed. Farseer is the Engineer I worked on first, then Tod (because multi-cannons got a good buff and the odds are good to get an experimental effect if you use easily obtainable mats, i.e. sulfur/nickel, to do multiple rolls). Also a dirty drive is a must. These level 1 mods will give a you a better chance. Then work up as you pick up the mats that come your way.

You need to get CR's for better ships. The CR's are most easily obtained bounty hunting and the best bounty hunters IMHO are the Vulture and the FAS, work towards those. Ultimately you may want a multi-role ship, the Python is a great choice though it will cost you 100 mill to 160 mill CR. I imagine there are other options but those worked for me

The game is a progression that is a huge time sink. It is designed that way and your expectations must be realistic. I've got 1440+ hours in it and what I have is a class A Python with level 3 to mostly 5 mods and a Corvette in port awaiting better modules (CR's!!!). I've got 222 mill CR cash and milking Sothis/Ceos for 30 mill CR long hauls for capital (more when you are allied with the local factions). However, you need to have a good all-around ship for that run (Python again, 200+t of cargo, plus fighting/running/range capabilities). I have concentrated my attention to one specific goal at a time and pick targets of opportunity when available.

If you do not use the Engineer mods, even if you have all class A equipment, you will be toast, more so if you try any trading. The NPC's have been way toned down since the Engineers dropped, but there are random NPC's that are very aggressive and if you aren't ready will fry you. And though NPC's are mod limited, I am pretty certain I recently encountered a Python with mod shields and weapons (colored weapon trails).

The game has imposed the rules of natural selection, you adapt or die, believe me I wasn't happy for quite a while but now I have a good chance to get through to my game goals. One thing though, FD has made a game that is not friendly to 1st timers as before. But if an old guy like me can do it anyone can.
 
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On the Cobra the PD has a few degrees coverage above the horizontal plane of your ship with slightly more coverage in the aft hemisphere. Despite that the PD on my Cobra fired only sporadically. During manoeuvring it never fired because the target was in the viewable cone from the cockpit most of the time and not visible for the PD. Indeed running away in a straight line was the only situation when it fired (I adapted my tactics because normally I do a barrel roll and/or a jink when running).

OK, it looks like you're talking about combat, whereas I'm talking about evasion.
 
Just what the game needed: More forced combat.

So much for play your way...now its grind out Engineers for better weapons and shields or die. Constantly.

No thanks.

If you don't want to fight then simply don't ever shoot anything. If you keep your combat rank at 'Harmless' then NPC interdictions remain very rare and, when they do occur, escaping is trivial because they are typically low-rank. By following this rule you can continue to make millions of credits via trading without much worry. Just remember: if you take missions that suggest an 'Elite' rank the rule of getting interdicted by low-ranking NPCs goes out the window. You'll face opposition geared toward the mission's rank suggestion, not your current combat rank.
 
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Just remember: if you take missions that suggest an 'Elite' rank the rule of getting interdicted by low-ranking NPCs goes out the window. You'll face opposition geared toward the mission's rank suggestion, not your current combat rank.

that is a good tip, thanks.
 
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