I've been seeing a lot of discussion over the past month or so (in part off the back of the new beginner training experience FD showed recently where you have to fly through a series of gates) about the idea of the game explicitly supporting racing and/or the idea of race tracks. I've even been cited a few times as being a member of the community who's specifically very interested in this.
Now first, just to set the record straight on the latter, I'm not 100% sure that I am actually that interested in Frontier doing something in this regard. The thing is, with the Buckyball Races (and others, e.g. the recent Scully Powers 500 SRV race) that I take part in - I actually really like that they're community created because the community side of it all (the invention, planning and creation of the race) is really fun (even things like the creation of the race banner that you can currently see in my forum signature here). I love that races (when they crop up) are something special which pique people's interest and draw players together on platforms such as the forum or discord. And I love the ongoing discussion on those social platforms during the race (the jovial taunting of other racers, the sharing of race tips, the welcoming of new players to the world of racing and just the general banter). If there was, for example, an automated race track in-game (with timing gates and an automatically updated leaderboard for example), would we lose a lot of that? (not that it would prevent us from continuing to create our own races of course). And the sort of racing an automated in-game system would provide would be very limited compared to what the human imagination can create. We've had "triathlon" races involving Ship, SLF and SRV stages. We've had races built around the roleplay of being an emergency ambulance service. Races with bonuses for things like docking backwards, overheating dramatically, and posting messages in local chat while flying through Buckyball holo-ad's. I've done over 60 Buckyball Races now and no two have ever been quite the same.
Anyway, on to the second point.
The Buur Pit recently tweeted a video I've just made of me running the Scully Powers 500 course in an SLF with a plea for Frontier to build planetary race tracks.
Oh, and here's the race as originally intended - as an SRV course.
So, my question is ... what do people actually want from Frontier in this regard? Do you want them to create one (or more) automated race tracks? Would you want those to be at actual locations in the galaxy or would you be happy if they were self-contained and accessed from the main menu (e.g. like the training/challenge scenarios). How about the ability for us to plant our own "gates" and create our own courses? Should those gates be automated in some way (detecting if you missed them) or would simple physical representations of gates be enough? (i.e. places where player groups could hold and marshal their own races?).
One quick thought of my own on the subject of race gates and how you tell if someone went through one or just close to one ... perhaps there could be a glowing force shield wall and the only way through it is to go through the gate? If you miss the gate and hit the shield wall you die (or maybe just lose 50% of your hull? or just get slowed back down to a standstill?). How about if people like the Buur Pit crew want to film the event? You wouldn't want the shield wall to obstruct the camera ship. Maybe the wall only activates for ships who fly through the start gate?
Anyway, you can see the sort of things that I think of when the subject of racing and race gates comes up. So what are your thoughts on this? Let's have a discussion.
P.S. oh, and do click the "HOT OFF THE PRESS" race banner if you're interested in getting involved in the latest Buckyball Race (being run in association with Sagittarius Eye magazine) which kicks off in just over a week's time.
Now first, just to set the record straight on the latter, I'm not 100% sure that I am actually that interested in Frontier doing something in this regard. The thing is, with the Buckyball Races (and others, e.g. the recent Scully Powers 500 SRV race) that I take part in - I actually really like that they're community created because the community side of it all (the invention, planning and creation of the race) is really fun (even things like the creation of the race banner that you can currently see in my forum signature here). I love that races (when they crop up) are something special which pique people's interest and draw players together on platforms such as the forum or discord. And I love the ongoing discussion on those social platforms during the race (the jovial taunting of other racers, the sharing of race tips, the welcoming of new players to the world of racing and just the general banter). If there was, for example, an automated race track in-game (with timing gates and an automatically updated leaderboard for example), would we lose a lot of that? (not that it would prevent us from continuing to create our own races of course). And the sort of racing an automated in-game system would provide would be very limited compared to what the human imagination can create. We've had "triathlon" races involving Ship, SLF and SRV stages. We've had races built around the roleplay of being an emergency ambulance service. Races with bonuses for things like docking backwards, overheating dramatically, and posting messages in local chat while flying through Buckyball holo-ad's. I've done over 60 Buckyball Races now and no two have ever been quite the same.
Anyway, on to the second point.
The Buur Pit recently tweeted a video I've just made of me running the Scully Powers 500 course in an SLF with a plea for Frontier to build planetary race tracks.
Oh, and here's the race as originally intended - as an SRV course.
So, my question is ... what do people actually want from Frontier in this regard? Do you want them to create one (or more) automated race tracks? Would you want those to be at actual locations in the galaxy or would you be happy if they were self-contained and accessed from the main menu (e.g. like the training/challenge scenarios). How about the ability for us to plant our own "gates" and create our own courses? Should those gates be automated in some way (detecting if you missed them) or would simple physical representations of gates be enough? (i.e. places where player groups could hold and marshal their own races?).
One quick thought of my own on the subject of race gates and how you tell if someone went through one or just close to one ... perhaps there could be a glowing force shield wall and the only way through it is to go through the gate? If you miss the gate and hit the shield wall you die (or maybe just lose 50% of your hull? or just get slowed back down to a standstill?). How about if people like the Buur Pit crew want to film the event? You wouldn't want the shield wall to obstruct the camera ship. Maybe the wall only activates for ships who fly through the start gate?
Anyway, you can see the sort of things that I think of when the subject of racing and race gates comes up. So what are your thoughts on this? Let's have a discussion.
P.S. oh, and do click the "HOT OFF THE PRESS" race banner if you're interested in getting involved in the latest Buckyball Race (being run in association with Sagittarius Eye magazine) which kicks off in just over a week's time.
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