what do PvP players get out of attacking other....

Had the same thing bringing some weps to engineer at decait.. I actually forgot I was in open so didn't expect trouble.
And trouble my unarmed dbx got....
I managed to wake out but mass locking me he was with his conda.
Fortunately id put prismatics in the old beast and boosters so popped a sink chaffed and high waked...close though.. real close.
I had no load except a few powered down weps to put experimentals on. Grr.
So yeah your always gonner get those who do not recognise basic politeness and etiquette.
My question was assuming he scanned me which he did..would he have seen the weps I was carrying wernt actually powered up?

To what basic politeness and etiquette do you refer to? That's the whole point of open. It's a dog eat dog universe and i personally don't trust anyone in open. You can't say there is basic politeness in open as there are no rules in open. Care to show me where these rules are? No of course not, because there aren't any. It's an mmo where if you're in the wrong place at the wrong time, which happens a lot in ED, then you're toast if you're not prepared, and not everyone is, and that is the end of it.

I'm not defending gankers as it's happened to me a number of times, partly because i forgot i'd clicked on open. They do what they do, it's in their nature, nothing you can do about it, happens in all mmo's. You either prepare for it, or you don't, or simply switch modes, these are the solutions. To simply say there should be basic politeness and some form of etiquette is ludicrous, nothing more.
 
people gank at engineer base for revenge about solo player. if everybody play open no one can gank at station because he be blown away in a minutes, but people are scared to play this game and this is the result. i am sorry, we are a very few in open to patrol the bubble and some of this guy can do that, fdev also make a block list to permit the criminal to not be instanced with guards so ganking is also incentivated from developers, but probably they still dont know who they are and what are they doing.
Too few targets? :D
 
A non-predictable experience. NPC AI emulates a ship rather than a human pilot, and as such it becomes very predictable and boring after awhile. Human pilots, on the other hand, can still surprise and entertain us.

What I find unfortunate is that griefers have to actually cause grief to get their jollies. On rare occasion I'll attack another player without provocation, but I'll do so in an inferior ship, and if I'm winning, I'll break off the attack and let my prey escape, kinda like a cat playing with a toy. After I harass (again, very rare) a specific player once, I'll usually leave them alone. These days when I'm in the mood for such interactions, I tend to roleplay as a true pirate, where my goal is to get some cargo, not destroy random targets for no reason. Some of my best experiences have been PvP piracy, but unfortunately the opportunities for such are hard to come by in ED.
Those extra steps you describe transform the pvp experience as far as I’m concerned. It’s the area between the so-called care-bear / griefer divide where a lot of us enjoy open mode.
 
Play in an only NPC galaxy and in time it all becomes way too predictable, same interactions and interactions and the same results as well, some players prefer this, myself I like 'the rush' of being attacked when I least expected it, it makes the blood flow (maybe I am part Klingon or something).

The ED sandbox was suppose to be cast in a 'wild cut throat type future' not an 'Hello Kitty' hugs all around kind of future, so for me these 'commander murder hobo's' fit right into the ED game lore. If you want no PvP there's always that 'NPC only' galaxy option, but for me anyways that's just 'too stale' and Ho-HUM.

What I say is: "Bring it On" you murder hobo's.
 
Play in an only NPC galaxy and in time it all becomes way too predictable, same interactions and interactions and the same results as well, some players prefer this, myself I like 'the rush' of being attacked when I least expected it and 'by real peril', it makes the blood flow (maybe I am part Klingon or something).

The ED sandbox was suppose to be cast in a 'wild cut throat type future' not an 'Hello Kitty' hugs all around kind of future, so for me these 'commander murder hobo's' fit right into the ED game lore. If you want no PvP there's always that 'NPC only' galaxy option, but for me anyways that's just 'too stale' and Ho-HUM.

What I say is: "Bring it On" to the commander murder hobo's.
 
First time in ages I got attacked last night, but all the signs were there and escaping when prepared is fairly trivial. I was heading to Jacques, and hollow square on scanner turned towards me. I dropped out of SC (badly, by accident, as I force dropped unintentionally) and sure enough a few seconds later the hollow square dropped too.

One shot took out my AspX shields, but by that time I had boosted and engaged silent running. That was the only shot that hit me, and escape was easy after that (enemy went back to SC, presumably as I'd dropped from their scanner). Funny thing was that another person dropped in just as I was going back into SC myself. Anyway, hopefully the few minutes they were occupied with me enabled other commanders to have an easy time. :D

Human players on the scanner are so much more interesting than NPCs. I actually had to plan my escape tactic, and it's always satisfying when it works. NPCs you can simply fight the interdiction if you don't want to fight.
 
I'm not defending gankers as it's happened to me a number of times, partly because i forgot i'd clicked on open. They do what they do, it's in their nature, nothing you can do about it, happens in all mmo's. You either prepare for it, or you don't, or simply switch modes, these are the solutions. To simply say there should be basic politeness and some form of etiquette is ludicrous, nothing more.
To say there should be isn't ludicrous. To expect there to ever be is.
 
One shot took out my AspX shields, but by that time I had boosted and engaged silent running
...
Human players on the scanner are so much more interesting than NPCs. I actually had to plan my escape tactic, and it's always satisfying when it works. NPCs you can simply fight the interdiction if you don't want to fight.
You can fight the interdiction with CMDRs too, I've done it and won (but the other player might've just been unusually poor of course). I've also lost even though it was saying I was more than half in the blue, so even "give it a try but drop if it doesn't seem to be going well" carries a risk.

Hitting silent running, there's something I should've thought about trying before. That all adds to the point about human players being more interesting than NPCs. It's why I usually do play in Open regardless, "hmm, what's that hollow icon up to?" makes it a lot more interesting than "oh good, some solid squares, might get a bit of data from them."
 
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A non-predictable experience. NPC AI emulates a ship rather than a human pilot, and as such it becomes very predictable and boring after awhile. Human pilots, on the other hand, can still surprise and entertain us.
Who knows? It'll depend upon the person. I can't see the seal clubbers having that motivation, unless they're so poor that the only players they feel confident in attacking in their FDL are Harmless Sidewinders.
 
were back to discuss ganker motives. is this what you describe as "hotel california"?

since they gain nothing ingame like pirates, the motive must be real live salt for in game kills.

thats breaking immersion for me. i expect ingame motives for ingame actions. ( but thats just me)
 
@OP - Look on the bright side, at least you aren't having to listen to the... person tell you they were "providing you with emergent content" or some other feces. Lying to you is rude, but lying to themselves like that is rather pathetic.
 
were back to discuss ganker motives. is this what you describe as "hotel california"?

since they gain nothing ingame like pirates, the motive must be real live salt for in game kills.

thats breaking immersion for me. i expect ingame motives for ingame actions. ( but thats just me)
It is never worth discussing 'ganker' motives - or their state of mind - just accept that they are a part of the game as much as flying a spaceship. Every player can exclude any other player they do not wish to play along with without blocking, so a deliberate decision to fly into known hotspots will have been made by the individual player. Don't blame the ones who want to blow up others if a deliberate choice to play along them has been made.
 
I found out recently that some of these gankers are youtubers too. While mining one day some CMDRs were talking about these youtubers on the system chat and this particular ganker's name came up, I lolled. The one I ran into tried to explode my shield tank T7 at an engineer but I got it landed as the base defenses melted them. I then of course taunted said ganker on comms and when I left they must have been waiting and ended up following me over several systems. I don't think I made that weeks episode :rolleyes:
 
The attacker doesn't sound like they take the game too seriously. I suggest you adopt a similar attitude and then you will understand.
im not complaining nor am i furious about what he did. in fact im genuinely curious why he would attack when he is outmatched. i could go into solo mode but i choose to stay in open mode because i like the thrill player encounters. if i had problem with PVP i would simply just swap to solo mode. but in this case i was attack in the most bizarre place, where the attacker could take a cutter rebuy cost for nothing.

so in your understanding you think im taking the game too seriously because im curious to why a griefer would attack me in the most dangerous place where odds are against him?

you clearly misunderstood my purpose of this post.
 
im not complaining nor am i furious about what he did. in fact im genuinely curious why he would attack when he is outmatched. i could go into solo mode but i choose to stay in open mode because i like the thrill player encounters. if i had problem with PVP i would simply just swap to solo mode. but in this case i was attack in the most bizarre place, where the attacker could take a cutter rebuy cost for nothing.

so in your understanding you think im taking the game too seriously because im curious to why a griefer would attack me in the most dangerous place where odds are against him?

you clearly misunderstood my purpose of this post.

And you clearly misunderstood the purpose why you where attacked at first place, kek. You went in open, literally into gankers den... I guess it was deciat, since its only place where it happens so often.

Reason why gankers gank at enginners bases are very simple, but of course is that you have no idea why...

Here, have some enlightenment for your lack of basic knowledge:

First of all, Engineers bases have very weak AA defences (only few batterys, that aint even fully cover entire area), wich even with cheat reveb cascade on them, even an incompetent ganker can get away with kill, long as they dont mess it up. If they mess up with kill, they can just jump out easly at any point, tons of carries around nearby where they can repair, even with max notoriety, then go back camping trying luck next time.

You was the taget. He was not outmatched, the one who was outmatched was you; otherwise he probly would not taget you at first place.

If you would be in decent ship, you probly would be ingored right away, since gankers who camps at bases like that, usually only go after weak ships, since only these can be killed before they dock or wake out before attackers gets overwhelmed by AA defences.

If you wanna simpler explanation in case if you wound still not get it why, there is another:

Being in weak ship in open is often enough reason for gankers to take you down, and being clean or having cargo or not really matters here, what really matters is what ship you where in when attacked. Jungle laws of open, whenever you like it or not.
 
And you clearly misunderstood the purpose why you where attacked at first place, kek. You went in open, literally into gankers den... I guess it was deciat, since its only place where it happens so often.

Reason why gankers gank at enginners bases are very simple, but of course is that you have no idea why...

Here, have some enlightenment for your lack of basic knowledge:

First of all, Engineers bases have very weak AA defences (only few batterys, that aint even fully cover entire area), wich even with cheat reveb cascade on them, even an incompetent ganker can get away with kill, long as they dont mess it up. If they mess up with kill, they can just jump out easly at any point, tons of carries around nearby where they can repair, even with max notoriety, then go back camping trying luck next time.

You was the taget. He was not outmatched, the one who was outmatched was you; otherwise he probly would not taget you at first place.

If you would be in decent ship, you probly would be ingored right away, since gankers who camps at bases like that, usually only go after weak ships, since only these can be killed before they dock or wake out before attackers gets overwhelmed by AA defences.

If you wanna simpler explanation in case if you wound still not get it why, there is another:

Being in weak ship in open is often enough reason for gankers to take you down, and being clean or having cargo or not really matters here, what really matters is what ship you where in when attacked. Jungle laws of open, whenever you like it or not.
OP survived. Ganker fled. "Outmatched"? Kek.
 
OP survived. Ganker fled. "Outmatched"? Kek.

Yep, they can be lucky sometimes, not every gank can result in death, and maybe OP was right that hes attacker might was incompetent. Who knows...

Still it does not change a fact why OP was attacked in first place, kek.
 
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