WorldsGreatestForumDad
Banned
I can think of at least two problems:
1. Immersion/realism. Retreating is a part of warfare, and if it's for repairs and re-arming, it isn't "losing": it's part of winning. What's being suggested is a sort of tournament, not a battle. Who is judging the tournament, who decides the "winner, and why should the loser abide by that decision? If my side whupped more of your ships than you whupped of ours because we ran away and got repaired/rearmed and you didn't, then you lost. Who has the authority to say otherwise?
2. Real life. You can't force players to commit to playing for a set duration, some people have other things to do. And who decrees the duration?
Conceding can be tactical IRL and in this game yes.
To your second point there are plenty of people that play this game for hours on end. There are other games exist out there where you are locked to a game to 30-45 mins. League of Legends is one of them. They are very strict in people leaving their games and are punished for doing so. Thats one of the highest played games ever made.(just using this as an example).
Being locked to an instance for lets say 5 mins is nothing.
Especially if you know what you're doing and choose to be there.
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