Don't like the idea at all. I'm not queueing up for an arena, I'm dropping into a conflict zone in a ship that is fully capable of jumping out of it. If I can make someone else jump out, then I've helped my side win. It makes zero difference to me whether their ship blew up or left a wake, making the lock in period a pointless limitation. Let's be honest, it's really just a poorly veiled design to force people into rebuys once engaged in pvp combat, so all the talk about skill, improvement, outfitting, engineering could also apply to the aggressor making changes to their build/strategy to keep someone from jumping in the first place.