WorldsGreatestForumDad
Banned
Peep.
I guess you could focus on a microscopic portion of my post, and dismiss it with some grandfathers curse. I could even see your impotent fist shaking in the air. "Get off mu lawn".
But, you can't answer, or won't answer, how this will effect those not playing in open. Unless, and it's as I suspect, this suggestion is intended to force PvP on to players if they want to support a faction or power through combat. Making your idea just another way to insinuate open only mechanisms into BGS/PP activities. That's going to be a problem.
I just wonder what would do a better job at encouraging PvP, rewarding players for engaging or forcing them to comply? Use your vaunted and in-depth knowledge of game theory and design to answer that.
I ignored all that on purpose. As this does imply the ending result of these interactions only count in open play. Not in solo and private.
I've always suggested that if people want to engage each other for territorial control it should be on the same playing field and not being able to remove yourself from your opponents. We both know this.
Whether they do it, I dont know. This is just how I see the potential of these conflict zones for years now.
To me they could have very deep gameplay instead of one sided NPC farming.