What do you guys think of a minimum timer locking you in for conflict zones and powerplay zones?

This would promote friendly competition, working together, wing comps and more.
Locking players to something is, IMHO, a very bad design decision because it implies that a) you must play the way the developer wants you to play, and b) that your time and commitments can be dictated to by a company.

Maybe I join a CZ accidentally...
or I start playing expecting mates to show up but they all cancel and I don't want to play alone...
or some IRL event forces me to log off...

...but then I can't leave because of some arbitrary time-limit and some kind of magic "no hyperspace for you" handwavium fluff.


It may promote what you say, or it maybe promote CLogging or suicide out of sheer frustration.
 
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Locking players to something is, IMHO, a very bad design decision because it implies that a) you must play the way the developer wants you to play,

This is where I stopped reading. Holy smokes guys.

Thats how every game is made.

I dont want to live on this planet anymore.
 
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You could consider Mars. I believe that they will need willing volunteers!

Nah because lately when I look up at the stars. I recognize the places ive killed other commanders.

And when I look at places like the piladies or mars. It reminds me of that.

Im not sure I can contain my "griefer urges" IRL since im so used to killing people in video games. Its best I stay on the PC and not go to space at all.
 
It's not difficult to understand what I mean when I say that, don't be obtuse.

No its not understandable at all. I am sorry.

This is why META changes happen. Balancing happens in every multiplayer game ever made.

Im not the one being obtuse here.

They create a game for you to play. The game that is created is currently not working. Why do you think they mentioned those powerplay changes. Why do you think reworked crime and punishment based off people affecting one another?

You're not going to play a game of Chess with a Monopoly ruleset.
 
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No thanks, I'm not interested in a lock in timer.
If somthing as silly as this were introduced I would simply avoid the lock in areas.

No PvP stuff thanks, it's the wrong game for that I think :)
 
No thanks, I'm not interested in a lock in timer.
If somthing as silly as this were introduced I would simply avoid the lock in areas.

No PvP stuff thanks, it's the wrong game for that I think :)
Pretty much this. ED will never be PvP focused since, as FDev have stated, the vast majority of players don’t PvP.

As far as I’m concerned, CZs are PvE content anyways. I can count on one hand the number of times I’ve seen another player in a CZ in Open. They’re just places I can go for more challenging NPCs and now, a chance to feel like a hero for winning a CZ. That’s it.
 
Pretty much this. ED will never be PvP focused since, as FDev have stated, the vast majority of players don’t PvP.

As far as I’m concerned, CZs are PvE content anyways. I can count on one hand the number of times I’ve seen another player in a CZ in Open. They’re just places I can go for more challenging NPCs and now, a chance to feel like a hero for winning a CZ. That’s it.

Have you ever given this some thought.

They are aware the vast majority of the players dont PVP in A PVP GAME?!?!?!?!?!

Oh no that will send your head spinning when you figure it out.

CZ have two sides in conflict. With player faction in places like colonia fighting over territory? Powerplay has the same zones with different names?

This is why this game sucks and people say it has the potential to be one of the best games out there. Because you people fail to realize what you're actually playing.
 
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No its not understandable at all. I am sorry.

This is why META changes happen. Balancing happens in every multiplayer game ever made.

Im not the one being obtuse here.

Then I'll try to clear it up.
In a game that prides itself on its freedom of choice by letting one play how one wants to play, a feature that locks one to a feature for a period of time runs completely counter to this rather fundamental ethos of the game. So when a game stops me from leaving something I want to leave, it is effectively saying "You will play the game this way." There are obviously places this is necessary, CQC or maybe Story Progression should we get some, but a CZ is not one of those places.

I have no issues with a balance change, but locking people to a CZ will not bring balance to the Force. It'll just upset a lot of people.
 
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Have you ever given this some thought.

They are aware the vast majority of the players dont PVP in A PVP GAME?!?!?!?!?!

Oh no that will send your head spinning when you figure it out.

CZ have two sides in conflict. With player faction in places like colonia fighting over territory? Powerplay has the same zones with different names?

This is why this game sucks and people say it has the potential to be one of the best games out there. Because you people fail to realize what you're actually playing.
Sounds to me like you’re the one in the dark as to what game you’re playing. This is evident when examining all of your past threads (and FDev pretty much ignoring you when they see the unanimous response against your “proposals”).

This is NOT a PvP game. It’s a game where PvP is possible, but extremely unlikely. Everyone else here knows that. That’s why we’re all laughing, like we do every time you go on one of your little rants.
 
Then I'll try to clear it up.
In a game that prides itself on its freedom of choice by letting one play how one wants to play, a feature that locks one to a feature for a period of time runs completely counter to this rather fundamental ethos of the game. So when a game stops me from leaving something I want to leave, it is effectively saying "You will play the game this way." There are obviously places this is necessary, CQC or maybe Story Progression should we get some, but a CZ is not one of those places.

I have no issues with a balance change, but locking people to a CZ will not bring balance to the Force. It'll just off a lot of people.

The only reason it will off people. Is because they check these zones and see if people are in them. They go somewhere else where they cant be bothered by others. Others they are fighting over territory for.

Thats the only reason. Nothing more. Nothing less.

Because if you go to those zones. People spend a considerable amount of time in them to farm or fill the bar. There is an objective there to complete. Longer than the time they would be locked in for.

No I am not going to let people tell me they wouldn't participate because other people are there in the middle of a war against each other.

Not buying that garbage at all.
 
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The only reason it will off people. Is because they check these zones and see if people are in them. They go somewhere else where they cant be bothered by others. Others they are fighting over territory for.

Thats the only reason. Nothing more. Nothing less.

Because if you go to those zones. People spend a considerable amount of time in them to farm or fill the bar. There is an objective there to complete. Longer than the time they would be locked in.

No I am not going to let people tell me they wouldn't participate because other people are there in the middle of a war against each other.

Not buying that garbage at all.

That sounds a lot like projection.
The way you play is not the way others play, nor for the same reasons.

New people mistakenly join a CZ, someone joins but needs to leave shortly after for whatever reason.

Out of curiosity, what happens if you die within the lock-in period? Are you respawned inside the CZ?
 
That sounds a lot like projection.
The way you play is not the way others play, nor for the same reasons.

New people mistakenly join a CZ, someone joins but needs to leave shortly after for whatever reason.

Out of curiosity, what happens if you die within the lock-in period? Are you respawned inside the CZ?

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That sounds a lot like projection.
The way you play is not the way others play, nor for the same reasons.

New people mistakenly join a CZ, someone joins but needs to leave shortly after for whatever reason.

Out of curiosity, what happens if you die within the lock-in period? Are you respawned inside the CZ?
I suggest using smaller words.
 
Youd spawn back at the station. What?

Do you even know how to drive an automatic?

Ok, you spawn back at the station.
So in order to bypass the lock-in, one just needs to die/suicide.... seems a little pointless, frustrating to the player themself, with little to no actual gain for anyone involved.
 
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