Engineers What does RNG stand for?

Given that apparantly Elite Dangerous is swarming with it since 2.1, and looking at the most common thing present since 2.1 it's safe to conclude that the RNG that is currently the bane of the game and is supposed the #1 thing that that needs addressing stands for 'Random Noise Generation'.
 
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Rare things are rare in headliner shocker?.

In the real world, Gold and Diamonds are considered "rare". You can find it them any jewelry store in your city.

Once a source (mining area) of a particular metal has been found, it becomes much faster to acquire. We don't look for diamonds by walking by random parks and pickup each rock; we do it by identifying an area rich with diamonds, and mining them. It's not a random situation.
 
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Take a look at this thread to get an idea of what they spawn rates are for the rarer materials.

We are talking 45 drops from 3400 rocks. A 1.3% spawn rate, all thanks to weighted RNG. Even if you just take the Polonium spawned from Metallic Meteorites you are still only at a 5% drop rate. With nothing the player can do to improve his chances except popping more rocks until he is lucky. Sure you could go to the wrong planet and be even less likely to find something, but you are still very dependent on luck if you find the right place.
Seems more like pseudo RNG to me. I always find a polonium node within 20-25 minutes almost with out fail on Shinrarta 1. That suggests that it isn't raw RNG.
 
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In the real world, Gold and Diamonds are considered "rare". You can find it them any jewelry store in your city.

Once a source (mining area) of a particular metal has been found, it becomes much faster to acquire. We don't look for diamonds by walking by random parks and pickup each rock; we do it by identifying an area rich with diamonds, and mining them. It's not a random situation.
It's a game dude.

Games have game mechanics. I can't really attach a motorcycle gas tank to a lawnmower blade, pilot light and handbreak and make a flaming shishkebab but that didn't stop that game from being awesome. Beside if new gold reserves were that easy to find then the story of America would have been quite different - the Silver Pavement is special
 
In the real world, Gold and Diamonds are considered "rare". You can find it them any jewelry store in your city.

Once a source (mining area) of a particular metal has been found, it becomes much faster to acquire. We don't look for diamonds by walking by random parks and pickup each rock; we do it by identifying an area rich with diamonds, and mining them. It's not a random situation.
I understand that argument , but to be fair its not the wierdest or most immersion breaking system in the world.

Maybe the engineers want the ores and so on in a very specific condition
They want the tech from blown up ships maybe to compare resaults with normal weapons , to avoid being traced via purchases (as I guess mods are against the law)
And the rest is intel or a reward for them
 
Seems more like pseudo RNG to me. I always find a polonium node within 20-25 minutes almost with out fail on Shinrarta 1. That suggests that it isn't raw RNG.

It takes me around 30m to 3h to find polonium, one day i drove for 4 hours without finding any :x
 
It takes me around 30m to 3h to find polonium, one day i drove for 4 hours without finding any :x
There is more to it than just driving , planet type matters but on top of that its important to note a lot of the resorces are from space and crashed onto the planet
 
Is first place the only place? Do/would you tell your kids it's pointless and they suck unless they get the best results they could hope for?

I was only kidding around and I don't have kids. But since you asked, if I had kids I would want them to work hard and try to get the best results they can. While there's nothing wrong with coming in 2nd or even lower, if you come in 2nd due to not trying hard enough you might as well not try. If my child says they tried their hardest and didn't come in 1st I'd be just as happy as if they came in 1st.

But if RNG is the only reason they aren't coming in 1st then there's really no hard work, it's just down to luck. That would make the effort rather pointless, wouldn't you say?
 
I was only kidding around and I don't have kids. But since you asked, if I had kids I would want them to work hard and try to get the best results they can. While there's nothing wrong with coming in 2nd or even lower, if you come in 2nd due to not trying hard enough you might as well not try. If my child says they tried their hardest and didn't come in 1st I'd be just as happy as if they came in 1st.

But if RNG is the only reason they aren't coming in 1st then there's really no hard work, it's just down to luck. That would make the effort rather pointless, wouldn't you say?
Depends on who has a sniffle that day....

Trouble is you're not really in control with your skill so there's no trying hardest to do - set up some rolls, try them - keep the best one and enjoy the end results - that's the point isn't it? Not as some badge of achievement.
 
Depends on who has a sniffle that day....

Trouble is you're not really in control with your skill so there's no trying hardest to do - set up some rolls, try them - keep the best one and enjoy the end results - that's the point isn't it? Not as some badge of achievement.

Not like we have the choice anyway, but it's clearly not crafting, when we craft we make plan, we try something, then we know what to do and we sacrifice what we can to achieve what we want as an end result.

Throwing some dice on the floor and hoping for the best is nowhere near what we wanted, it's painful, skill-less, frustrating and make some of us just leave the game after dozens of hours of grind to make it happen. In that way i also think that wanting the best is a sane thing, but being given random results regarding of choices, time investment or skill is everything i despise.
 
Grinders gonna grind though. Those of us not playing it OCD style are quite enjoying it, we're not sitting there with an "hours spent on getting this upgrade" vs "quality of roll" meter at all.
 
Grinders gonna grind though. Those of us not playing it OCD style are quite enjoying it, we're not sitting there with an "hours spent on getting this upgrade" vs "quality of roll" meter at all.

You should feel priviliged then, because those of us with precise goals are 100% depending on "quality of rolls", when what we wanted was "quality of playstyle + time investment"
 
You should feel priviliged then, because those of us with precise goals are 100% depending on "quality of rolls", when what we wanted was "quality of playstyle + time investment"
Ever wonder if you're obsessing about the wrong thing?

You're asking for "quality of playstyle etc" when you're solely grinding one thing and obsessing over a perfect result - sorry bud you're an outlier - the game cannot be designed around people like you, there are too many other people and for those getting on with the whole game rather than one little .1 bit of it that works out nicely enough. Why not obsess about doing bits of the game you enjoy?
 
Rather Nasty Game design

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Ever wonder if you're obsessing about the wrong thing?

You're asking for "quality of playstyle etc" when you're solely grinding one thing and obsessing over a perfect result - sorry bud you're an outlier - the game cannot be designed around people like you, there are too many other people and for those getting on with the whole game rather than one little .1 bit of it that works out nicely enough. Why not obsess about doing bits of the game you enjoy?

I'm not obsessed over having a good result, i'm        off that for 5 rolls and more than 30 hours of pure grind i have a less than average result.

You mean the game cannot be designed for people who wants to be rewarded for the time they invested, the knowledge they have and the skill they focus to deliver ? i don't think so.

Look i understand that RNGineers is not a problem for you, and i feel happy for you, but don't ask me to feel the same i just won't and never will be, i waited for so long for the RNGineer update and its clearly not what i wanted, i thought i will craft, instead i gamble, it's just that simple.
 
You mean the game cannot be designed for people who wants to be rewarded for the time they invested, the knowledge they have and the skill they focus to deliver ? i don't think so.
It IS - but these aren't the rewards for that

These are rewards and bonuses to make upgrading your ships (and I don't mean purely the engineering parts) a more fun process as you play the rest of the game.

Somewhere along the line you've gotten your hopes really worked up for some specific but unspecified crafting procedure from some other game that you can see yourself doing something awesome with and would involve awesome new things to do, and so you've been disappointed - I get that too - but you have the choice now of accepting that you'd gotten it wrong and getting on with the still entirely enjoyable and functional game that you were fine with before you'd gotten worked up - or you can throw the toys out and refuse to play because you misunderstood something.

Remember the game can't be designed all around folk at the 'end game' or whatever with a fleet and only module upgrades that you can think of to do - it has to be for everyone. This adds for everyone right from their first 100ly - they will get mats and upgrades and invitations naturally as they play - would they want a vast array of new hurdles thrown in their way so the more casual amongst them have even less chance to compete?
 
It IS - but these aren't the rewards for that

These are rewards and bonuses to make upgrading your ships (and I don't mean purely the engineering parts) a more fun process as you play the rest of the game.

Somewhere along the line you've gotten your hopes really worked up for some specific but unspecified crafting procedure from some other game that you can see yourself doing something awesome with and would involve awesome new things to do, and so you've been disappointed - I get that too - but you have the choice now of accepting that you'd gotten it wrong and getting on with the still entirely enjoyable and functional game that you were fine with before you'd gotten worked up - or you can throw the toys out and refuse to play because you misunderstood something.

Remember the game can't be designed all around folk at the 'end game' or whatever with a fleet and only module upgrades that you can think of to do - it has to be for everyone. This adds for everyone right from their first 100ly - they will get mats and upgrades and invitations naturally as they play - would they want a vast array of new hurdles thrown in their way so the more casual amongst them have even less chance to compete?

I too have been part of the elect elite gamers cult. I've played the game in the 'scientifically proven 100% correct' way of playing the game where you would do whatever you want and all of a sudden you'd find yourself with cash or resources to do something different. In fact my whole game style has been to buy a ship, slowly fit it out with better parts and then buy a better ship, but keep my previous one. So I'd be essentially starting from scratch again. It has been a rather casual affair and I've gained a great deal of enjoyment from it. I'd always make sure I did what I felt like at the time. Thus I was a true believer and did not stray from 'The Path'.

Then came the Engineers. The Engineers place a goal in front of you. You may decide whether you will actively work towards it or just get on with whatever you were doing before, stumbling your way around the galaxy in the 'scientifically proven 100% correct' way of playing the game.

I believe, if I understand him correctly, Starender is actually referring to the fact that if you do indeed decide that you might like to work towards a goal in the 'heretical, unscientific wrong' way of playing the game then you might find a weird feeling come over you as you spin the wheel of fortune at the Engineer and realise that, perhaps, some work you invested in, did not quite work out the way you had hoped. This has indeed been my experience, keeping in mind that I have been part of this elect group of people that play the game in the 'scientifically proven 100% correct' way.

Setting goals in games and working towards them intentionally and deliberately, expecting to be rewarded in a consistent fashion, is neither sinful or heretical, especially in a game like this.
 
People complain about random numbers in ED, forgetting that lots of stuff in games is random.
The only difference with the Engineers is: You kinda SEE it.
All other randomness rolls behind the scenes ... which ships are in SC at your destination? Who will attack you? What the outfitting in the surrounding ships? What paintjob do they have? Will someone decide to interdict you? What message will he send you? Don´t forget the random generated star systems and bodies - hell, 99,99% of the galaxy is RNgenerated.

And then ... the effectiveness of modified modules are SHOWN as random (in a specified range). OH. MY. GOD. Some people get mad about it.
I will NEVER, repeat, NEVER understand this. How is this possible with adult people. Oh, wait...

Proof we live in the MATRIX.
 
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